Being a chronicle of the darkest days of the land of Ereworn and of the band of heroes who ventured their lives upon three quests to reunite the shattered Crystal of Elvaron the Elf. Here are mysteries: insights to the ways of goblins; descriptions of the corruption of a Nobleman who unwisely pledged his soul to a foul servant of the abyss; knowledge of the fate of two great Wizards; a report of the foul beast at the heart of Skull Island; how to defeat demons; and advice on avoiding peasants.
The Elven Crystals is a four-part adventure set in the kingdom of Ereworn, a part of the world of Dragon Warriors that is under assault by the powers of darkness.
The four quests are a combination of a chase through a haunted forest to free a kidnapped girl, exploring a cursed castle to track down its diabolical ruler, a coastal search for a wrecked ship and an underground cult, and a climactic battle against forces not of this world.
The Elven Crystals is designed for characters of levels 1-2. It can be played by novice gamesmasters and players, but it has an engrossing story, memorable characters and exciting encounters that will entertain experienced gamers too.
The classic 1980s text has been updated and augmented by Adrian 'Drow War' Bott to produce a thrilling up-to-date fantasy mini-campaign. The four adventures can be played straight through, but there are natural break-points where new material can be added if the gamesmaster chooses.
With great new artwork from Jon Hodgson, Andew Hepworth, Scott Neil and Erik Wilson, and maps by Andy Law.
This PDF release has been exhaustively bookmarked and cross-linked for ease of use.
Gamer Clip Art
Collection
Welcome to the Gamer Clip Art collection. This zip folder contains one 1/2 page sized, 300 dpi TIFF image for you to use according to the license below.
License, Use, and Limitations of Clip Art Images*
Any Clip Art images (which means any TIFF file found within this zip folder) can be used in both print and web based applications within the body of a text, as a cover, as part of an advertisement, CD cover, logo, on a T-shirt, or poster bearing the customer’s logo or advertising text. The art may be cropped, colored, reduced or enlarged, flipped, distorted or otherwise modified.
The Artist’s initials or signature does not need to show up in the final published work, however in the credits of any product, the statement: ‘Some artwork copyright Darrel Miller, used with permission.’ is to be shown.
*License, Use and Limitations apply only to art designated as clip art. All other images are copyright Darrel Miller and are not for use without written permission.
A monster in the womb. A frantic 911 call. A dead body. But that’s just the start. What begins as a call from a damsel in distress leads to violence, horror and perhaps a monstrous conspiracy about to bear gruesome fruit.
The Collection of Horrors is an anthology of Storyteller tools inspired by the Horror Recognition Guide that you can either use in conjunction with the Guide or as part of your existing Hunter: The Vigil chronicle.
Each story kit in the Collection of Horrors (which you can buy individually, as a bundle or as a subscription) contains variety of appropriate tools; usually an SAS scene, a character with a character sheet, and props ranging from maps and reports to print out and hand to your players, to short imbedded audio files that you can play at your gaming table. These kits represent a collection of evocative story tools that you can write a story around, drop into an existing SAS or even string together. They aren’t stories in their own right, but rather pieces that you can snap together into whatever shape you want. Using the Guide can add even more props and ideas to this anthology, but it’s not required to use the various story kits in the Collection of Horrors.
Please note: Due to the nature of the embedded audio file, it cannot be paused, rewound or fast-forwarded once started.
The fourth book in the Palladium Fantasy line takes a look at the Northern Wilderness - the home of the Wolfen. Included in the 96-page book is information on the Wolfen, their tribes and military and the geography of the Northern Wilderness. The book also includes:
- Rules for traveling during Winter.
- The Pirates of Dragons Claw and the Forest of Broken Wings.
- Three adventures set in the Northern Wilderness.
Wacked out source material and fun. This Special issue is for Palladium's fans from all of us to all of you. Enjoy it.
Set of 8 mutant adventurers and animals for your apocalyptic games. The set includes a Two Headed Cow, Artillery Cow, Savage Hound, Winged Rat, Eye Hound Android Strategos, Squid Billy, and Flaming Bob. All of these figures except for the Rat and Savage Hound are figure mods by E.Brown (squirmydad). This figure set only includes the colored versions of the designs. many of the figures are available from other sets, which inlcude the uncolored versions, please purchase those sets to obtain the uncolored versions.
This set is just one set from a full selection of Fantasy and Sci-fi figures, see the sets available and free downloads on my PRODUCTS page. More bases can be found on the BASES page, and more trays on the TRAYS page.
All One Monk Miniatures papercraft are designed in 30mm scale and rendered in 300dpi for maximum detail and color. All One Monk Miniatures feature full front and back artwork, simple construction and are designed to look like traditional miniatures. Every model set includes the colored models ready to print and play. All One Monk model sets are DRM FREE! All of the PDF's are unlocked so you can copy and paste from the PDF's and share with your game group. Visit One Monk Miniatures for more information about this models set and loads of other models, free sample sets, extra bases, and loads more at onemonk.com



Mutantsand Death Ray Guns rules
A missing gem! The last Dying Earth supplement to be made available in our final month.
An epic campaign for the Dying Earth RPG in the tradition of Jack Vance’s early Dying
Earth Tales.
The Dying Earth isn’t all rapier wits and dry humor. Fields of Silver gives somber warriors and potent magicians a chance to show their capabilities. Written for powerful, driven characters in the style of Turjan of Miir, you can solve mysteries, uncover secrets and deal with ancient evils. The adventure takes your characters right across the continent, from Almery to Erze Damath, taking in a host of wonders along the way. It pitches them against dangerous foes in their quest to put right a misdeed so great that it could shake the very foundations of a mighty city.
With a wealth of descriptive material on the eastern lands in the original stories, the book also functions as a richly detailed sourcebook for the Eastern lands.
Who is responsible for the slaughter of the characters’ friends? Who is the mysterious
Lady and why does she need their help?
Even armed with a head full of spells and a wicked blade, dare your characters face the scion of an elder demon?
This books requires the Dying Earth RPG and uses material from Turjan’s Tome