It happens to everyone, or so Lou told himself.
Every day in this city, someone takes a wrong turn on a walk he’s taken a hundred times. Sooner or later, everyone is bound to take the wrong short cut between the wrong two Chinese restaurants and end up lost.
Only Lou didn’t know of any wrong turn anyone could take off Broad Street that ends up in a burnt out expanse the size of a pair of football fields. When he looked behind him, he could see one of the Chinese restaurants and the street he’d been walking down. When he looked ahead, he was looking at the crater of some tragic explosion. Past it, he could see the hazy outline of South Street, but only barely. To his left, where the subway entrance should have been was a hut, a building not much taller than twenty feet.
He walked closer, against his better judgment. The hut appeared to be pulsing or breathing. One step closer and he could see it was pulsing because it was made entirely out of skin—the skins of people all grown together, but still alive.
He screamed, and the skinless things that belonged there came to the sound, like bees to honey.
The Collection of Horrors is an anthology of Storyteller tools inspired by the Horror Recognition Guide that you can either use in conjunction with the Guide or as part of your existing Hunter: The Vigil chronicle.
Each story kit in the Collection of Horrors (which you can buy individually, as a bundle or as a subscription) contains variety of appropriate tools; usually an SAS scene, a character with a character sheet, and props ranging from maps and reports to print out and hand to your players, to short imbedded audio files that you can play at your gaming table. These kits represent a collection of evocative story tools that you can write a story around, drop into an existing SAS or even string together. They aren’t stories in their own right, but rather pieces that you can snap together into whatever shape you want. Using the Guide can add even more props and ideas to this anthology, but it’s not required to use the various story kits in the Collection of Horrors.
Please note: Due to the nature of the embedded audio file, it cannot be paused, rewound or fast-forwarded once started.
Joel Teply Productions’ Medieval Chapel Add-On: Interior* is an easy-to-build add-on for Joel Teply Productions’ Medieval Chapel that allows you to add internal details to the chapel, including interior ashlar (dressed-stone) walls, a hardwood floor, eight burning wall-mounted torches for internal and external use, a gold-trimmed mahogany altar, and an easy-to-use battle mat of the chapel interior (both with and without a 1-inch grid) for using the chapel in roleplaying games.
Designed to be constructed using regular printer/copier paper, the Medieval Chapel Add-On: Interior is quick and easy to assemble, and as it builds upon the integrated wall supports of the Medieval Chapel itself, it is sturdy enough to easily handle regular game-play use.
*Requires Joel Teply Productions’ Medieval Chapel (JTP2005)

Completed model of Joel Teply Productions’ Medieval Chapel (JTP2005) and Joel Teply Productions’ Medieval Chapel Add-On: Interior (JTP2105)

The Chapel Interior (Rear Wall)

Gold-trimmed Mahogany Altar
Eldritch Ass Kicking is the roleplaying game of "arcane action and old men with sticks". You play a wizard with uncanny, magickal power trapped in a distant astral realm. Will you use your magick to save your homeland, or will you scheme to conquer it?
EAK is a brilliant 96 page book, written by Nathan J. Hill and illustrated by Thomas Denmark and Tom Weighill.
Originally released as a softcover, the PDF download contains all the rules needed to create power mad wizards, battle insane arcane foes, draw henchmen, magickal constructs, and even demons to your side, and form deadly alliances and cabals. Gameplay is fast and furious, using two 10-sided dice and your descriptive imagination. There are no spells or pre-defined magickal effects - just your imagination describing boiling balls of water, streaks of flaming arrows, earthen shields of stone, and whirling cyclones of death rushing toward your ill-fated foe.
Check out some of the free material available for the game:
Join the shaping war - buy Eldritch Ass Kicking today!
This book uses the first edition revised rules.
A roleplaying game of modern horror. Contains character creation, skills, careers, character classes, combat rules, mysterious locations, magic and psychic powers, monsters, weapons and equipment, and four adventures.
Highlights Include...
The Rifter is a synthesis of Game Master and Player's Guide, talent show, fan forum, news/house organ, sourcebook and fun for the entire Megaverse of Palladium RPGs. Every issue, unique and informative.
This fully illustrated referee’s guide is the companion for the Mythweaver Arvandoria Player’s Guide. This rulebook contains everything a game master needs to run a Mythweaver game including:
· Guidelines for resolving actions during the game.
· Rules for building beasts, and statistics for over two dozen new monsters
· Rules for magical and mundane treasures
· Guidelines for encounter design, and a sample introductory adventure for new characters.
In 1739, Jonathan Hager, a German immigrant from Pennsylvania and a volunteer Captain of Scouts, purchases 200 acres of land in the Great Appalachian Valley between the Blue Ridge and Allegheny Mountains in Maryland and calls it Hager’s Fancy. At this time, there are already about 100 settlers in the area. In 1762, Hager officially founded the town of Elizabethtown which he names after his wife, Elizabeth Kershner. Although the town's official name is Elizabethtown, the popular name for it becomes Hagerstown.
Now ready for your Colonial Gothic games, Colonial Gothic: Elizabethtown is a full colonial community ready for play now. From mysteries, to random events. From new monsters, to a detailed setting, Colonial Gothic: Elizabethtown is written for both the player and Gamemaster.
Uncover the plots of the Freemasons. Face the Boo Hag. Explore a region at the brink of conflict. Colonial Gothic: Elizabethtown is ready for you.