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Collection of Horrors: Mother of All Wrong Turns

Collection of Horrors: Mother of All Wrong TurnsPublisher: White Wolf

It happens to everyone, or so Lou told himself.

Every day in this city, someone takes a wrong turn on a walk he’s taken a hundred times. Sooner or later, everyone is bound to take the wrong short cut between the wrong two Chinese restaurants and end up lost.

Only Lou didn’t know of any wrong turn anyone could take off Broad Street that ends up in a burnt out expanse the size of a pair of football fields. When he looked behind him, he could see one of the Chinese restaurants and the street he’d been walking down. When he looked ahead, he was looking at the crater of some tragic explosion. Past it, he could see the hazy outline of South Street, but only barely. To his left, where the subway entrance should have been was a hut, a building not much taller than twenty feet.

He walked closer, against his better judgment. The hut appeared to be pulsing or breathing. One step closer and he could see it was pulsing because it was made entirely out of skin—the skins of people all grown together, but still alive.

He screamed, and the skinless things that belonged there came to the sound, like bees to honey.


The Collection of Horrors is an anthology of Storyteller tools inspired by the Horror Recognition Guide that you can either use in conjunction with the Guide or as part of your existing Hunter: The Vigil chronicle.

Each story kit in the Collection of Horrors (which you can buy individually, as a bundle or as a subscription) contains variety of appropriate tools; usually an SAS scene, a character with a character sheet, and props ranging from maps and reports to print out and hand to your players, to short imbedded audio files that you can play at your gaming table. These kits represent a collection of evocative story tools that you can write a story around, drop into an existing SAS or even string together. They aren’t stories in their own right, but rather pieces that you can snap together into whatever shape you want. Using the Guide can add even more props and ideas to this anthology, but it’s not required to use the various story kits in the Collection of Horrors.

Please note: Due to the nature of the embedded audio file, it cannot be paused, rewound or fast-forwarded once started.



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Phrenic Creations: Attuned Items

Phrenic Creations: Attuned ItemsPublisher: Dreamscarred Press
Create a variety of new psionic items with this release in our Phrenic Creations line of supplements! With over 20 new psionic items created through the use of the Craft (alchemy) skill, gain access to new items for everyday use, such as items to record sounds, or items to boil and freeze materials.

Written by Andreas Rönnqvist, Phrenic Creations: Attuned Items contains six pages of new psionic items. With illustrations by V. Shane.

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Medieval Chapel Add-On: Interior

Medieval Chapel Add-On: InteriorPublisher: Joel L. Teply Productions

Joel Teply Productions’ Medieval Chapel Add-On: Interior* is an easy-to-build add-on for Joel Teply Productions’ Medieval Chapel that allows you to add internal details to the chapel, including interior ashlar (dressed-stone) walls, a hardwood floor, eight burning wall-mounted torches for internal and external use, a gold-trimmed mahogany altar, and an easy-to-use battle mat of the chapel interior (both with and without a 1-inch grid) for using the chapel in roleplaying games.

Designed to be constructed using regular printer/copier paper, the Medieval Chapel Add-On: Interior is quick and easy to assemble, and as it builds upon the integrated wall supports of the Medieval Chapel itself, it is sturdy enough to easily handle regular game-play use.

*Requires Joel Teply Productions’ Medieval Chapel (JTP2005)

Completed Model

Completed model of Joel Teply Productions’ Medieval Chapel (JTP2005) and Joel Teply Productions’ Medieval Chapel Add-On: Interior (JTP2105)

Interior

The Chapel Interior (Rear Wall)

Mahogany Altar

Gold-trimmed Mahogany Altar



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Eldritch Ass Kicking

Eldritch Ass KickingPublisher: Mystic Ages Online

 

Eldritch Ass Kicking is the roleplaying game of "arcane action and old men with sticks". You play a wizard with uncanny, magickal power trapped in a distant astral realm. Will you use your magick to save your homeland, or will you scheme to conquer it?

EAK is a brilliant 96 page book, written by Nathan J. Hill and illustrated by Thomas Denmark and Tom Weighill.

Originally released as a softcover, the PDF download contains all the rules needed to create power mad wizards, battle insane arcane foes, draw henchmen, magickal constructs, and even demons to your side, and form deadly alliances and cabals. Gameplay is fast and furious, using two 10-sided dice and your descriptive imagination. There are no spells or pre-defined magickal effects - just your imagination describing boiling balls of water, streaks of flaming arrows, earthen shields of stone, and whirling cyclones of death rushing toward your ill-fated foe.

Check out some of the free material available for the game:

"In sum, I really liked this game when it first came out, and now I love it. The freer-form magic got me hooked, but what kept me on the line is the subtle humor of the game. I love irony, more so than magic in an rpg. People tend to (if they’ve heard of it) seriously underestimate this game, treating it as an episodic, beer-and-pretzels game. Now it can more readily support long-term play, but people might still dismiss it as just another comedy rpg. It’s a funny game, but it’s even funnier than it might appear at first glance." - Carl Congdon, Rpg.net Review

Join the shaping war - buy Eldritch Ass Kicking today!

 



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Beyond the Supernatural RPG - 1st Edition Rules

Beyond the Supernatural RPG - 1st Edition RulesPublisher: Palladium Books

This book uses the first edition revised rules.

A roleplaying game of modern horror. Contains character creation, skills, careers, character classes, combat rules, mysterious locations, magic and psychic powers, monsters, weapons and equipment, and four adventures. 

Highlights Include...



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The Rifter #12

The Rifter #12Publisher: Palladium Books

The Rifter is a synthesis of Game Master and Player's Guide, talent show, fan forum, news/house organ, sourcebook and fun for the entire Megaverse of Palladium RPGs. Every issue, unique and informative.



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Combat Advantage Subscription

Combat Advantage SubscriptionPublisher: Emerald Press

Never miss a single Combat Advantage with a subscription. We have plans to release CA monthly and this completely free subscription will send them straight to you with an email alert. Each edition features new concepts, alterations, and additions to 4e which can be used in any way you see fit. Play around with something new or switch it around to suit your campaign and send it in to us. We're always looking for new material, so please contact Todd Crapper at warden@emeraldpresspdf.com.



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Mythweaver: Arvandoria Referee's Guide

Mythweaver: Arvandoria Referee's GuidePublisher: Teddy Bear Press

This fully illustrated referee’s guide is the companion for the Mythweaver Arvandoria Player’s Guide. This rulebook contains everything a game master needs to run a Mythweaver game including:

·   Guidelines for resolving actions during the game.

·   Rules for building beasts, and statistics for over two dozen new monsters

·   Rules for magical and mundane treasures

·   Guidelines for encounter design, and a sample introductory adventure for new characters.



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Colonial Gothic: Elizabethtown

Colonial Gothic: ElizabethtownPublisher: Rogue Games, Inc

In 1739, Jonathan Hager, a German immigrant from Pennsylvania and a volunteer Captain of Scouts, purchases 200 acres of land in the Great Appalachian Valley between the Blue Ridge and Allegheny Mountains in Maryland and calls it Hager’s Fancy. At this time, there are already about 100 settlers in the area. In 1762, Hager officially founded the town of Elizabethtown which he names after his wife, Elizabeth Kershner. Although the town's official name is Elizabethtown, the popular name for it becomes Hagerstown.

Now ready for your Colonial Gothic games, Colonial Gothic: Elizabethtown is a full colonial community ready for play now. From mysteries, to random events. From new monsters, to a detailed setting, Colonial Gothic: Elizabethtown is written for both the player and Gamemaster.

Uncover the plots of the Freemasons. Face the Boo Hag. Explore a region at the brink of conflict. Colonial Gothic: Elizabethtown is ready for you.



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Combat Advantage: Volume One

Combat Advantage: Volume OnePublisher: Emerald Press

This collected volume contains all seven initial editions of Combat Advantage for 4e. Includes over 26 powers, 12 feats, five NPCs/monsters, and optional rules for having a greater power selection and using sidekicks in your party.

And it's all FREE! 



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