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The People of the Pit
Publisher: Brave Halfling Publishing
"The People of the Pit" is an excited adventure module for 4-6 player characters of levels 5-7 and has been designed for OSRIC(TM), but is easily compatible with the Advance Edition rpgs. The module was written by Alphonso Warden and features art by John Bignham.
Susurrus Profundi
Several millennia back, the peoples of the mighty Kingdom of Merritt entered into all-out war with their long-time nemesis, the People of the Pit, a nefarious race of slug-like creatures hailing from a vast subterranean city lying on their northern border. Though the battle was hard fought, with both sides initially incurring heavy losses, the Merrittians in due course gained the upper hand, almost wholly exterminating their foe. Even the very god of the People of Pit was banished to the lower planes by a cabal of Merrittian magic-users and clerics, or so they thought. Recently, the evil within the city of the People of the Pit has surged yet again, and it is up to you to see that it doesn't spill out into the surrounding lands.
"People of the Pit" was designed to be run with a minimum of preparation, and can be integrated into the Game Master's home campaign with little effort. Even though the adventure is designed for 4-6 players of levels 5-7, it can easily be modified to suit lower and higher level parties with the NPC tables in the appendix. It contains 41 pages of text, 12 pieces of original art, 4 new monsters and 5 pages of maps.
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Gamer Clip Art 4
Publisher: White Elephant Publishing
Gamer Clip Art
Collection
Welcome to the Gamer Clip Art collection. This zip folder contains 1 - 300 dpi TIFF image for you to use according to the license below.
License, Use, and Limitations of Clip Art Images*
Any Clip Art images (which means any TIFF file found within this zip folder) can be used in both print and web based applications within the body of a text, as a cover, as part of an advertisement, CD cover, logo, on a T-shirt, or poster bearing the customer?s logo or advertising text. The art may be cropped, colored, reduced or enlarged, flipped, distorted or otherwise modified.
The Artist?s initials or signature does not need to show up in the final published work, however in the credits of any product, the statement: ?Some artwork copyright Darrel Miller, used with permission.? is to be shown.
*License, Use and Limitations apply only to art designated as clip art. All other images are copyright Darrel Miller and are not for use without written permission.
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Magpie Codex Character Sheet
Publisher: Jessup Games
The Magpie Codex is a Fantasy Role Playing Game that is fast, fun and filled with wonder. We streamlined the rules to make the game easy to pick up and play, yet detailed enough to set your imagination soaring. It only takes a few minutes to create a character, but offers a life time of adventure.
This a zip file containing the character sheets for the Magpie Codex.
The one page Character Sheet for fast and simple play
The two page Character Sheet for more detailed character design
The Ally Character Sheet for elemental allies and animal companions that can join the party
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Collection of Horrors: Good for the Soul
Publisher: White Wolf
The neon signs flicker on, one after the other, advertising cheap beer. They wink to each other like oversized, gaudy fireflies, and then they stay lit, beckoning the people in from the outside.
In the basement of the bar, a rat wanders into the gap between worlds. Water rises around it, and it vanishes, consumed by the river.
Behind the bar, a woman runs her fingers over a series of carvings in the wood. They are already becoming worn and smooth. Tomorrow night, she will deepen them with a special knife. The carvings remind the spirit of the river of its bargain. They remind the spirit of the building of its job. They remind the pack that runs the bar of the importance of its territory.
She tenses. The spirit of the building is behind her. She shuts her eyes tight, and for a moment, gives in to the urge it creates in her. ?Sometimes I think about eating someone,? she whispers. ?Changing, chasing someone down, and eating him in an alley.?
?I know,? says the spirit. ?I won?t tell.?
A wolf wearing the form of a man flips the ?Closed? sign around. Shy?s Kill is open for business.
---
The Collection of Horrors is an anthology of Storyteller tools inspired by the Horror Recognition Guide that you can either use in conjunction with the Guide or as part of your existing Hunter: The Vigil chronicle.
Each story kit in the Collection of Horrors (which you can buy individually, as a bundle or as a subscription) contains variety of appropriate tools; usually an SAS scene, a character with a character sheet, and props ranging from maps and reports to print out and hand to your players, to short imbedded audio files that you can play at your gaming table. These kits represent a collection of evocative story tools that you can write a story around, drop into an existing SAS or even string together. They aren?t stories in their own right, but rather pieces that you can snap together into whatever shape you want. Using the Guide can add even more props and ideas to this anthology, but it?s not required to use the various story kits in the Collection of Horrors.
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Fiddler's Green
Publisher: Mongoose
Bularia
A backwater world just beyond the Imperium. Far from the central hub of society, small enclaves of civilization huddle around water sources, connected by a vast transcontinental railroad. When the outback explodes into violence, the Travellers are caught in the middle with no way out.
The Bularia Mounted Constabulary
Part cavalry force, part police service, they are the guardians of society, the bringers of law and order in the vast outback. Outnumbered and outgunned, they are the only chance for hundreds of innocents caught up in the fighting.
Fiddler's Green
A legendary place on the road to hell, where dead cavalrymen dismount to spend eternity with their lost comrades.
A Call to Adventure
Fiddler's Green is a complete adventure for Traveller written by Martin J Dougherty, author of the Spinward Marches sourcebook. It also details the world of Bularia and the political situation there, creating many additional possibilities for adventure.
Mount Up
...and take a stand against murderous rebels bent on destroying everything in their path. Hold the line and protect the innocent, or plunge into the fight with pistol and saber. And when all hope is gone, and you're dying in some forgotten corner of the outback, you know what to do. Just put your pistol to your head... and go to Fiddler's Green.
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Adventure 2: Prison Planet
Publisher: Mongoose
At some point in time, every Games Master will need this adventure - after all, it is the lot of players to constantly get into trouble with the law, and one day they will cross the line. . . Featuring an entire planetary prison, Prison Planet will integrate new arrivals into a life behind bars, working dangerous mines, surviving feuding factions and, possibly, allow an escape. With two different lists of guards and in-mates, Prison Planet can even be used more than once with the same group of players (for those who do not learn the first time around. . .), and promises several sessions of tense, fraught challenges where the players find themselves cut off from the rest of society.
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Dwarfs: Guide to the Mostali
Publisher: Mongoose
We are the Mostali. We tend the World Machine. Do not pretend that the world is not broken for we see its mechanism and tell you that its gears are seizing and its connections freezing. Do not dismiss us as greedy capricious fools; we are Mostal's servants and he is The Mover and Maker. We enact his will and make sure the Machine works as it should and flows along the Great River of Time uninterrupted. Without us, all will halt and the Great Darkness shall return. Do not dismiss us as miners and masons: we are the cogs of the world and our secrets and magic as powerful as those of any empire. God Learners - do not seek to steal our secrets and turn them against us. Mostal's tools are made by Mostali and only we know how to wield them properly. Dragon-Men do not take us for ignorant fools: we stare into the heart of the World Machine daily and understand better than you what dragons perceive. Servants of the Thunder God, do not think you own this land; you bear responsibility for what has been broken and must make amends so that it might be repaired. People of Glorantha: know us and hear us. We are the Mostali. We are the World Machine. We are the ground beneath your feet. And it is broken.
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Palladium RPG Book VI: Island at the Edge of the World - 1st Edition Rules
Publisher: Palladium Books
This book uses the first edition revised rules of Palladium Fantasy and has not been updated to the second edition rules.
Never before revealed history of the Palladium World revealed! A must have adventure sourcebook for Palladium fantasy fans!
Virtually every adventure unravels the mysteries of the past! Startling revelations and bits of information regarding:
- The Tristine Chronicles.
- The Time of A Thousand Magics.
- Changlings, ancient kings and the Changeling Inquisition.
- Crystal Magic - as powerful as rune weapons.
- The legenary Circle of Absolute Elemental Power.
- The Island at the Edge of the World.
- The Baalgor Wastelands and more
Plus
- The Church of the Scar.
- Frightening Prophecies about the end of the World.
- Explore The Valley (from which none return), The Old Kingdom Mountains, The town of a Dozen Fracts, ancient ruins, the catacombs of dead kings, uncharted islands and the Island at the Edge of the World!
- Fight the Crystal King and his minions, fanatical priests, the crystal golem, ghosts from the past, elementals, ogres, orcs, kobolds, changelings, sorcerers, power hungry madmen, pirates, and monsters.
- Many unique villains and places.
- Adventures and adventure ideas.
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The Rifter #15
Publisher: Palladium Books
The Rifter is a vehicle to numerous Palladium role-playing worlds. It is a tool for Game Masters and players' alike. A place to showcase new talent and exchange ideas for the entire Palladium Megaverse. Every Issue, unique and informative.
Issue number 15 is packed with material for Palladium Fantasy, Heroes Unlimited, and Nightbane, along with Rifts and lots great ideas and source material.
- Questions and Answers.
- Palladium Fantasy RPG Knight of the Eastern Territories.
- Palladium Fantasy rune weapons and magic.
- Heroes Unlimited - World Building.
- Nightbane Morphus Tables, villains and deadly drugs.
- Rifts: The CS Secret Cyborg operation.
- Rifts: Specialized Shifters.
- Rifts: A new short story (part one of three).
- Rifts: Hammers of the Forge (fiction).
- Palladium news & coming attractions.
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The Book Of Dragons
Publisher: Hero Games
Nothing quite puts a scare into Fantasy Hero adventurers like a dragon. The Book Of Dragons provides dozens of new types of dragons to confront your Fantasy heroes with, including special rules and templates for quickly creating more. But then it goes beyond that to cover other types of large, powerful, intelligent monsters that will make it harder than ever for your heroes to get their hands on all that treasure.
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