For Week Mar 18, 2010
Dungeon Designer's Kit
A "board" for your FRPGs, containing counters for a variety of accessories, such as chests, coffins, tables, pits, swords, beds, chairs, armor, shields, and even piles of garbage.
Also includes numbered monster counters and character counters.
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Dungeon #11
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The Misty Isles
A description of a small chain of islands, including the Island of Baylor, which was the setting of the two previous "Dungeon Master's Kit" adventures.
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Dungeon #72
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Dungeon #10
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Judge's Handbook
Uncover the secrets of the Justice Department in Mega-City One. Within this book, you will find all the methods, technologies and procedures the judges use to track down criminals. From the forensics of Tek-Div to the Manta Prowl Tank, there is a tool to solve every crime, and your judges have access to them all.
The Justice Department provides new rules and options for judges as they patrol the streets of Mega-City One, and allows them access to the more elite divisions and promotions, allowing them to become Exorcist Judges, join the holocaust Squad, or even Acc-Div! If that is not enough to complete an investigation, then the judges will be happy to try out the latest weapons and equipment, straight from the workshops of Tek-Div.
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Hyperborean Mice
A role-playing game of grim Swords & Sorcery action... as portrayed by talking mice and rats.
The ancient White Lords, albino mice with magical powers, rule over the valley of Hyperborea, but their empire is crumbling. Barbarian rat tribes, deadly predators and political intrigue threaten to bring their mousy civilization to an end.
Terrible predators like foxes and owls take the place of giants and dragons. Voracious shrew clans raid the Fallows, seeking mice and rats to fill their larders. Centipedes scuttle beneath the underbrush, seeking prey. Hawks force the inhabitants to stay under cover during the day, while owls stalk the sky at night. The system includes rules for dangerous predators such as shrews, foxes and weasels, as well as less offensive creatures like crows and pigeons.
Legendary horrors stalk the land, unique predators with potent magical abilities of their own. The terrifying Mocker, a centipede whose only voice is the imitated cries of his victims. The serpent Ssaaa gathers a cult of worshipers to do her bidding in the valley. And no mouse dares stand against dread Hoorooru, the ancient ruler of Rookswood and the enemy of the gods.
Play a Royal Mouse, White Mouse, Common Mouse, Jumping Mouse, White Rat, Common Rat or even one of the brutish Wild Rats. Your character might be a lowly commoner or even an outcast... or a wealthy noblemouse of high standing.
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Waxman's Warriors
Two suggestions. One, I think it starts off too slow, and should mention Hell in the first sentence, to grab attention. Two, it needs a second paragraph that describes the contents of the game and a third paragraph that gives the writer and artist (we've developed kind of a formula.) Something like,
After you died you were sentenced to an eternity in the pits of Hell. The old man, Waxman, is right: the afterlife isn't fair, and if you could find a way into Heaven, you'd give God what for. As if on cue, a scorned goddess appears and tells you how to do just that. Can your ragtag band of sinners really sneak into Heaven and take on God himself? Find out in this exciting adventure that puts the "fun" back in "fundamentalism" and makes blasphemy a blast!
Waxman's Warriors is a satirical adventure designed for use with the QAGS Second Edition rules. It includes descriptions of Heaven and Hell, sample characters, and stats for God.
Waxman's Warriors is written by QAGS co-creator Steve Johnson and divinely illustrated by Jeffrey Johnson.
Bust out of Hell. Have more fun!
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City of Thieves Map Folio
Within lie more than a dozen full-color maps of Westcrown's most famous and deadly locales! You’ll also find a massive, 8-panel poster map revealing the infamous city of Westcrown, the setting of the entire campaign, presented as you’ve never seen it before! An entire city of adventure awaits!
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NPC Guide
A collection of 91 fully statted and ready-to-run nonplayer characters, including:
Thirty unique NPCs native to the myriad nations of Golarion, with illustrations, histories, complete stat blocks, and special boons for PCs who befriend them. While they bear flavor and history tied to their homelands, all 30 NPCs may appear in any part of the world, and in any setting—use them as mentors, allies, cohorts, or sworn enemies of your PCs.
- More than 50 nameless NPC stat blocks, custom designed for maximum utility in your game, including raiders from the Lands of the Linnorm Kings, Katapeshi slavers, spider-riding goblins, Gillmen knife fighters, and evil cultists. Whether you use them as bosses in low-level adventures or minions for high-level enemies, you’ll save yourself hours of work by putting your own names and faces over these premade NPCs.
- Seven adventurer PCs played by Paizo staff members, presented as NPCs with illustrations, histories, stat blocks, and player boons. Use one as a quick premade PC, or drop them all into your campaign as a rival adventuring group!
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Minotaur #7
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Minotaur #6
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Dungeon #71
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The Character Archaic
The first set of RPG character sheets ever published.
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The Endless Dungeon
A set of three-dimensional dungeon wall sections, usable with 1-inch hex dungeon floors, to form "over 20 rooms" for miniatures play.
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GM2: T.H.E. Fighter
A new combat system, intended for use with any fantasy or science-fiction game.
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GM1: T.H.E. Non-Player Character
A set of charts used for giving character to NPCs that's usable in both fantasy and science-fiction games.
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Keeper's Keep BattleMap
From the publisher:
The Battlemaps are printed in full color single sided on 100# Text Stock with High-Gloss U.V. Coating.
Full Color One Side
- Finished Size: 24" x 36"
- Printed on 100# Text Stock (30% PCW /FSC Certified Recycled)
- Includes free High-Gloss U.V. Coating
- Fade-resistant Inks
This miniatures battle map is symmetric balance to provide incredible strategic combat. Each in-scale structure is well-thought out and strategically situated to add different tactical dimensions to each Conflict Match or gaming session. Though designed exclusively for the Conflict Roleplaying System, this map is versatile enough to be used with any roleplaying system that uses the standard 1 inch miniature grid (i.e., 3.5, 4e D&D, Pathfinder).
This map was designed at high resolution levels and is impressively clear. Providing a realistic three dimensional feel.
Top, bottom, and side coordinates are include for the use of Passcards (Conflict Hidden Movement System). The coordinates are easy-to-read and easy-to-follow map points to add to the accuracy of your player’s moves. A must have for all GMs (if we may say so ourselves! :)
Using the standard 1 inch miniature grid formation, the map is printed with the gridlines or can be downloaded without gridlines.
Playtested for the Conflict Roleplaying Game, this map has logged over 200 Hours of playtesting time. So tactically speaking—the map flat out works!
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Conflict Roleplaying Rulebook
From the publisher:
At its heart, Conflict® is like any other roleplaying game. You have stats that determine what your character can do, you determine his actions, and you roleplay his exchanges with the world. The difference is that Conflict® focuses on tactical combat versus other players and teams. Driving the combat are clearly defined objectives and your team will to win. Characters’ classes, abilities, feats and your choices on how to use them are not limited in anyway. In Conflict, the only thing that limits your character is your team’s ability to execute a strategic plan and of course, the opposing team.
This system is fully compatible with the Pathfinder® Roleplaying Game Core Rulebook™. This book also contains the framework needed for GMs to create their own clever Conflict designs.
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Star Creation Guide
From the publisher:
The Witch Girls Star Creation guide gives players (we call them star) their first glimpse into a world of magic and Mischief.
Make a character, learn the ropes and find out what kind of Witch are you !
Compatible with the Witch Girls Adventure Drama Diaries Game rule book this free Character creation guide is designed to give you a glimpse into a fun and expansive world and game.
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The Pirates of Buccaneer Hill
From the publisher:
Curly the Bloody was the most dangerous pirate of his day.
He was feared by all who knew him...
And now he's back to seek revenge and only you and your friend's magic can stop him.
"The Pirates of Buccaneer Hill" offers in full color the first episode-adventure for "Witch Girls Adventures". Designed for up to 8 players POB takes players across Willow-Brook, Maine and beyond on a mission to save the, "Willow Mistt School of Magic" and everyone in it from an undead pirate captain and his crew.
The "episode" includes a new Witch girls adventure short comic, a full episode, new monsters, traits, skills and more for Directors and stars.
*requires the Witch Girls Adventures rulebook*
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Arthur Lives! Narrator's Guide
From the publisher:
The Narrator's Guide for Arthur Lives provides everything you need to run the modern adventures of the once and future king.
This book includes a secret history of the Arthurian age, its wane and the causes of Arthur's return to the modern world.
Details and advice for running a game of Arthur Lives follow, including advice on setting up the campaign and getting things going.
This is followed by a rogues gallery of allies and enemies for your Arthur Lives games. Many echoes of the Arthurian age are awakening and your character might find other Arthurs or Lancelots in the world out to be the only heir to that legacy.
The book concludes with a detailed bibliography, including comics, movies and games that can provide inspiration and get the narrator and players in the zone for running an Arthur Lives campaign.
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Arthur Lives!
From the publisher:
Arthur Lives! is a True20 roleplaying game of supernatural adventure, conspiratorial intrigue, and occult mystery. Heroes and villains from Arthurian myth have been reincarnated, coming back to life in the cinematic present. At first, these individuals don't remember their former lives, but as they begin to recognize each other, old feuds and tragic affairs resurface. Why has the King returned now? Does some unseen danger threaten? And even if the answer is yes, will these legendary heroes be able to put their old grievances aside long enough to oppose it?
Arthur Lives! is a complete campaign setting using the True20 system. This book includes:
- Complete rules for character generation. You can play any character from Arthurian myth, or even make your own character from the myth that no one has heard of until now! You have been reincarnated in the present and so you have your own modern, mundane life. How will you reconcile these two lives? And with your new life comes old enemies, allies, and rivals.
- Rules for Magic and Enchantment. Enchantment is a new Supernatural Philosophy for True20 Adepts, replacing fatigue cost with an ever-escalating risk that the Enchanter's magic goes out of his control to disastrous effect. This chapter also includes rules for crafting potions and a collection of supernatural Echoes -- visions of enchanted objects like Excalibur and the Holy Grail which characters can quest after.
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Critical Mass
From the publisher:
The heroes are called in to stop a terrorist raid on an experimental nuclear power plant Just another day at the office for super-powered vigilantes, right?
But then the unexpected happens -- and the situations spirals dangerously out of control...
Can the heroes contain the chaos?
This quick-playing M&M Superlink Adventure is designed to make the GMs job easy and has been thoroughly playtested to ensure your players get into the thick of superheroic action the minute they sit down.
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Atlantean Crisis!
From the publisher:
An emissary from Atlantis has come to warn the city of a dire underwater threat that is quickly approaching. His warning may go unheard as trigger happy police have mistaken the aquatic diplomatics for supervillains and opened fire!
Can the heroes stop the chaos before it's too late to heed the Atlantean's warning?
This quick-playing M&M Superlink Adventure is designed to make the GMs job easy and has been thoroughly playtested to ensure your players get into the thick of superheroic action the minute they sit down.
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Death from Below: A World of Arkara Adventure
From the publisher:
Death from Below is an OSRIC-compatible adventure for 1st to 3rd level characters.
Though set in the World of Arkara setting, it is generic enough to run in any fantasy city with a large sewer system.
Death stalks the city of Bondaea, with 17 citizens missing or dead. Clues lead to the sewers beneath the city, where evil creatures have moved in, using the sewers to move unseen, hunting the unwary townsfolk above.
In addition to its adventure content, this module also contains two new monsters and two new magic items.
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World of Arkara: Gazetteer of the Canterbury Isles
From the publisher:
This is the second book in Vigilance Press' World of Arkara setting for the OSRIC system!
The World of Arkara is the type of setting you remember, an open-world sandbox with its pulp roots intact.
The Canterbury Isles are an idyllic region, once the western edge of the mighty Kingdom of Damask, they were set adrift when that empire descended into the flames of anarchy.
Since then, the largest human settlement in the region, Bondaea, has become a city obsessed with order, dominated by the priests of lawful deities, the Duke has turned the city into a police state, with random identity checks and the gates separating the four quarters of the city locked at night.
Worse, the Duke has fallen under the spell of Therran the White, god of racial purity and forced all demi-humans in the city into the slum quarter.
This action, combined with the clear-cutting of human loggers on the island has move the humans and elves to the edge of a race war that will devastate the isles forever.
Now is the time for heroes. But will they decide the conflict in favor of one side or the other or find a way to prevent a senseless war before it can begin?
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OSRIC Unearthed
From the publisher:
Ronin Arts steps back in time to an age of excessive violence, deep dungeons, wandering monsters, and late-night gaming excitement! OSRIC UNEARTHED, the latest release in Ronin Arts’ FIRST EDITION FANTASY series, provides players and GMs with an assortment of new rules options that help expand their choices. Designed for use with OSRIC or any other first edition-style game system.
Written by Charles Rice.
Includes eight character classes, several new weapons, two campaign suggestions, a dozen magic items, and over 30 martial arts maneuvers.
This product uses the OSRIC System (Oldschool System Reference and Index Compilation). The OSRIC system text may be found at http://www.knights-n-knaves.com/osric.
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Smuggler's Bane
From the publisher:
Ronin Arts steps back in time to an age of excessive violence, deep dungeons, wandering monsters, and late-night gaming excitement! SMUGGLER’S BANE, the latest release in Ronin Art’s FIRST EDITION FANTASY series, features a journey through sea-side caverns and an encounter with an evil race of fish-like monsters. For 4-6 characters levels 5-7. For use with OSRIC or any other first edition-style game system.
This product uses the OSRIC System (Oldschool System Reference and Index Compilation). The OSRIC system text may be found at http://www.knights-n-knaves.com/osric.
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Dungeon Hazards
From the publisher:
Ronin Arts steps back in time to an age of excessive violence, deep dungeons, wandering monsters, and late-night gaming excitement! DUNGEON HAZARDS, the latest release in Ronin Art’s FIRST EDITION FANTASY series, features almost 100 slimes, molds, fogs, environmental, terrain and other hazards for use with OSRIC or any other first edition-style game system.
Perfect for use with mid-level and high-level campaigns. Throw these new hazards into your next adventure and watch as your players try to save their characters' lives! Great fun for game referees everywhere!
This product uses the OSRIC System (Oldschool System Reference and Index CompilationTM). The OSRIC system text may be found at http://www.knights-n-knaves.com/osric.
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Into the Mite Lair
From the publisher:
Ronin Arts steps back in time to an age of excessive violence, deep dungeons, wandering monsters, and late-night gaming excitement! INTO THE MITE LAIR, the first release in Ronin Art’s FIRST EDITION FANTASY series, features a descent into the terrible lair of the mites. Fight for your life in this module for 4-6 characters levels 3-5. Designed for use with OSRIC or any other first edition-style game system.
In the pages of this adventure the game referee will find:
- Two maps;
- 28 described areas spread across two levels;
- and descrptions and stats for hobgoblins, kobolds, mites, and qithyonki.
This product uses the OSRIC System (Oldschool System Reference and Index CompilationTM). The OSRIC system text may be found at http://www.knights-n-knaves.com/osric.
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Dungeons & Dragons Fast-Play Game: Diablo II Edition
A second-generation fast-play game, offering simple characters and a simplified 3d6 rolling system. This one shares some text with the
Crypt of the Smoke Dragon, published around the same time, but is instead based in the
Diablo II universe. It thus offers
Diablo characters--the Amazon, the Barbarian, the Paladin, and the Sorceress--and a more
Diablo-like dungeon.
The
Dungeons & Dragons Adventure Game: Diablo II Edition, another simplified rules set, was suggested as the next step.
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The DM's Primer to the Rituals of Choice Adventure Path
From the lede:
Find out where you are headed on your journey into the rite (publishing) campaign saga, read about the quest of a goddess to create heroes so that she can sacrifice them in a ceremony that will tear the world to shreds just so she can reach what lies within. Read The DM’s Primer to the Rituals of Choice Adventure Path.
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Player's Guide to the Rituals of Choice Adventure Path
From the publisher:
Welcome to the Rituals of Choice, an exciting adventure path in a world bound by oaths and rituals, where every choice has meaning and impact in the greater world.
Come explore the region of The Lands of the Diamond Throne know as Far-Rough, experience the richness of the cultures around the crossroads of adventure. The Rituals of Choice Adventure Path is a patronage project that will take characters from a simple escort mission at 1st level to an apocalyptic battle for the universe at 25th level.
Characters will advance one level each adventure using Monte Cook’s Arcana Evolved. The campaign is episodic with individual adventures able to standalone despite a plot arc...
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Crypt of the Smoke Dragon
This second-generation fast-play game gets rid of confusing polyhedrons, instead having players roll 3d6 and also shows notable graphical improvements over the earlier fast-plays. It also hooks in to the
Dungeons & Dragons Adventure Game release as the next step.
Fight zombies, skeletons, and (yes) eventually a smoke dragon.
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Eye of the Wyvern
As with
Wrath of the Minotaur, this book also uses the simplified, tutorial-based Fast-Play system that Jeff Grubb pioneered in the free giveaway "Fast-Play" book of the previous year, but it expands it out into a longer 48-page adventure.
It all starts with the celebrated Fast-Play Rules, a step-by-step tutorial that shows you the basic concepts of the game in a few quick pages. Then, dive right into "Eye of the Wyvern," an exciting adventure that takes starting heroes across the wilderness to confront a rampaging wyvern that has devastated the countryside!
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Wrath of the Minotaur
Another fast-play book, with complete rules, similar to the Ruined Tower adventure that Wizards put out the previous year, but this one has a considerably longer adventure.
It all starts with the celebrated Fast-Play Rules, a step-by-step tutorial that shows you the basic concepts of the game in a few quick pages. Then, dive right into "Wrath of the Minotaur," an exciting adventure that leads daring heroes into a terrible crypt to pillage its treasures and face the wrath of its guardian - Alaxus, the dreaded Minotaur Mage!
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Heroes of the Jade Oath
From the publisher:
Think Oriental Adventuring is all about accepting your place on The Great Wheel?
Think again!
Heroes of the Jade Oath takes the choices and flexibility of Monte Cook's Arcana Evolved and adds an immersive, fully researched, and instantly playable Oriental background.
So kick karma in the butt and choose your own destiny with Lands of the Jade Oath—the largest setting for Arcana Evolved ever published.
Heroes of the Jade Oath includes:
- Detailed information on the new setting Lands of the Jade Oath
- New marvelous player races like Bakemono, Mandragoran, Qahngol, Shenxue, and Yueren elves and 11 other variants
- Evocative new character classes like Demon Hunter, Enlightened Scholar, Kensai, Kusa, 7 different Monks, 6 new totem warriors, 4 new witch types, and two new champion causes
- The new Fung Shui skill and 42 pages of feats including two new feat types Ch’I and Unbound feats
- Optional Rules for Cinematic Combat, New Combat Rites, Zodiac Signs, Oaths of Power and Villain points
- Spellcaster options for Sutra Casters, New Spell Templates, and Ch’I
- A Huge selection of weapons, armor, and alchemic items from the Far East
- ...and much, much more
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A Dozen Armor and Shield Magical Properties
From the publisher:
Exactly What It Says On The Tin,
Within you will find twelve magical special properties for both armor and shields that can be added to your game with incredible ease.
Anathema, Athletic, Combat Maneuverability, Cover, Deeds, Damage-Absorbing, Energy Backlash, Helpful, Pilots, Runic, Tactical, Warding.
Also includes the new spell pilot shell.
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Lorn's Entrepot: Abandoned Warehouse
From the publisher:
"I am an explorer, a man of action, and foiler of nefarious plots. Come read my book, Evocative City Sites, and I, Owain Northway, will guide you through the darker corners to a lost storehouse overtaken by urban decay. I will tell you of the abandoned warehouse formally known as Lorn's Entrepot."
Evocative City Sites: a Pathfinder Roleplaying Game compatible supplement detailing small locations that you could find in any urban campaign setting. This site is detailed with its own cartography, a 1”=1 square scale map pack, two unique npcs, 1 new monster, all presented in the unique, useful, and entertaining form of Owain Northway’s first person point-of-view guidebook.
Lorn's Entrepot (Abandoned Warehouse) is a place the seedier side of the city uses as a forgotten storehouse. Where violent bands hold mettings and dangerous battles take place, as beggers and the homeless scatter from thier disturbed abode.
This product includes:
- The Strife Elemental (CR 3)
- An Advanced Dark Debased Satyr (CR 7)
- An Advanced Nightmare Rakshasa with unique feats and unique magical item (CR 15)
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The Intimate Shape Festhall
From the publisher:
"I am an explorer, a man of action, and foiler of nefarious plots. Come read my book, Evocative City Sites, and I, Owain Northway, will guide you to a house of ill repute filled with shapechangers. I will tell you of The Intimate Shape Festhall."
Evocative City Sites: a Pathfinder Roleplaying Game compatible supplement detailing small locations that you could find in any urban campaign setting. Each site is detailed with its own cartography, a 1”=1 square scale map pack, two unique npcs, 5 adventure seeds, all presented in the unique, useful, and entertaining form of Owain Northway’s first person point-of-view guidebook.
The Intimate Shape Festhall is a place where you can relax and induldge your every desire. you can find any companion you desire, as the attendants here can read your very mind, all in a building that could deal with any threat and possible even break the a dragon under its massive wieght. You will find it in a secluded spot just down from the Next Inn. .
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Restless Souls
From the publisher:
You shouldn't stop playing just because your character died.
This template is designed for use by player character at every level of play, with custom feats, spells, that are changed out when you die and when you return to life; They are designed to be netural in regards to both challenge rating and level making for an optimal choice for any game where returning from dead makes the story more interesting. Presented with this is a plug and play 1st person point of view descriptive text that allows for an easy introduction of this new template into any existing campaign.
- Restless Soul creature template
- 22 Feats
- 10 Spells
From the same designer who crafted the hugely successful Wyrd of Questhaven and the best-selling Feats 101 comes the third book in the extraordinary Questhaven Campaign Setting. This new line brings you the best of the 3.0 and 3.5 Open Gaming Content updated for the Pathfinder Roleplaying Game. Each element is customized yet kept modular providing game components beyond the core products helping to create an evocative campaign experiences.
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The Tree Bridge
From the publisher:
Jonathan Roberts cartographer for Kobold Quarterly and Adventures in the Hyborian Age, presents “To Kill or Not To Kill” map: “Tree Bridge”. This multi-page PDF allows you to print out the battlemap at a 1 square=1 inch scale as a letter-format map and is also available in a printer-friendly light grayscale version.
The immense islands of earth block out the sun, casting an eternal twilight. Eventually, you come to an unusual area. The water has pooled where the trees tore the ground up from the earth to create a vast dark lake in which the occasional whirlpool forms. This shadowy mere blocks any further travel via land. However, a great tree appears to have fallen down and created a natural bridge over the area. Two large waterfalls flow down from the islands to either side of the bridge, soft mist filling the air in between.
We have also added a high resolution jpg version of the map (with and without the grid) for ease of use on a virtual tabletop.
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The Island Cave
From the publisher:
Jonathan Roberts cartographer for Kobold Quarterly and Adventures in the Hyborian Age, presents another Fantastic Map: "The Island Cave”. This multi-page PDF allows you to print out the battlemap at a 1 square=1 inch scale as a letter-format map and is also available in a printer-friendly light grayscale version. High-Resolution Jpegs of the Maps with and without grids. The file also contains two maptool campaign files set up for quick use in the 4.0 version of the world's most popular roleplaying game and its 3.5 thriving spiritual successor. The Maptool file requires Maptool 1.3b60 or newer to work.
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The Dragon's Lair
From the publisher:
Jonathan Roberts cartographer for Kobold Quarterly and Adventures in the Hyborian Age, presents another Fantastic Map: "The Dragon's Lair”. This multi-page PDF allows you to print out the battlemap at a 1 square=1 inch scale as a letter-format map and is also available in a printer-friendly light grayscale version. High-Resolution Jpegs of the Maps with and without grids. The file also contains two maptool campaign files set up for quick use in the 4.0 version of the world's most popular roleplaying game and its 3.5 thriving spiritual successor. Finally, all the component pieces of art that went into the construction of the maptool files are included separately. The Maptool file requires Maptool 1.3b60 or newer to work.
"A Dragon's Lair, the ultimate challenge for any adventuring company! Brave the dark fortress and toxic expanses of lava"
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Daring Tales of Adventure Figure Flats
From the publisher:
Featuring 25 different figures from Nazi Storm Troopers to dashing actors and evil masterminds. In this set you will find all sorts of different characters to enhance your pulp games.
In this set:
Nazi Storm Trooper Gasmask, Mafia Thug Grey, Mafia Thug Green, Mafia Thug Brown, Weird Evil Mastermind Dark Suit, Femme Fatale Blonde, Femme Fatale Redhead, Nazi Brute, Reporter, Millionaire Madman, Pulp Hero, Pulp Hero, English Dilettante Blonde, English Dilettante Bru-nette, Mad Scientist, Scrappy Kid, Oriental Mastermind, Ninja Assas-sin Blue Grey, Ninja Assassin Brown, Ninja Assassin Red, Native Cultist Gold Body Paint, Native Cultist Gold No Paint, Native Cultist Ivory Body Paint, Native Cultist Ivory No Paint, Native Cultist Red No Paint, Native Cultist Red Body Paint, Native Witchdoctor Body Paint, Native Witchdoctor No Paint, Native Champion Body Paint, Native Champion No Paint, Nazi Officer, Enemy Agent, Bedouin Warrior Blue, Bedouin Warrior Brown, Bedouin Warrior Green, Cloaked Hero, Crazy Mystic, Jungle Lord, Dashing Actor, Archaeologist, Professors Daughter, Nazi She-Wolf, Secretary Green
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Empire of the Black Pharaoh
From the publisher:
THE END IS NIGH!
Guarding a starlet on a movie set isn't really heroic work, but the pay is good and it's a free vacation. But what begins as a babysitting gig soon turns into something far more sinister, as villains equipped with weird science devices attack the starlet. Is her Egyptian style necklace the reason?
The final installment of the Daring Tales of Adventure line involves two of pulp's greatest staples-weird science and the ancient world. From the dusty tombs of ancient Egypt to the Acropolis of Athens, the heroes are plagued by dastardly villains with strange powers whose master, the mysterious Black Pharaoh, intends to conquer the world by manipulating the flow of time!
Strap yourselves in for the final Daring Tale ride!
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The Muramasa Curse
From the publisher:
War and treachery in the Far East!
Japan has invaded Manchuria, forcing the Chinese government to ransack ancient tombs before the invaders can loot the country’s ancestral heritage. Our heroes have been hired to help clear one such tomb. But the characters aren’t the only interested party—a rogue Japanese general hell bent on restoring his family to glory desires proves to be an indomitable and relentless foe.
This rollercoaster adventure takes the characters from a trapped Chinese tomb to the glittering streets to Shanghai and onto mystical Tibet. But fanatical Japanese soldiers and black-clad ninja are intent on preventing the heroes achieving their goal.
The race is on, but will The Muramasa Curse strike before the characters can complete their goal! Find out in this action-packed pulp tale!
The Muramasa Curse is the penultimate Daring Tales of Adventure in the current series from Triple Ace Games.
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The Sword of Avalon
From the publisher:
It’s time for high tea and hijinks as the heroes visit England!
When Jimmy wins a competition to work on an archaeological dig in a Crusader castle in the Holy Land it seems like an ideal time for a vacation, but nothing ever runs smoothly when the heroes are involved! The discovery of a secret chamber embarks them on a quest to locate the fabled sword of King Arthur—Excalibur!
Whoever wields Excalibur, so the legends say, will be the rightful King of England. But what if it falls into the wrong hands!
Our heroes’ quest takes them first from trapped Crusader ruins to see their old friend Stavros in Istanbul. From there they have chance to walk beneath the academic spires of Oxford University, peruse the wondrous galleries of the British Museum, and even take part in fox hunting through the English countryside. Finally, the heroes must explore four (real world) sites connected to the legend of King Arthur.
The heroes are on a desperate quest to retrieve the relic before Nazis, but are they the only villains seeking the Sword of Kings?
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The Devil's Chalice
From the publisher:
Blood is the life!
A ship crashing into Boston Harbor and a botched attempt by the Nazis to kidnap a Romanian scholar embroil the heroes in a sinister plot which could have serious repercussions for the whole world!
Hitler has dispatched his minions to hunt down an ancient relic—the chalice Dracula used to become an immortal vampire! From the relative safety of Boston to the wild Carpathian Mountains, the heroes must track down and retrieve the legendary object before the Nazis can deliver it to Berlin.
Nazi agents who will stop at nothing to appease their master, fiendish traps set centuries ago to protect secrets, ancient clues, and nightmarish creatures from mythology all stand before the heroes and victory. The stakes are high as the hunt begins for The Devil’s Chalice.
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