DriveThruRPG.com Newest Items For Week May 4, 2009

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Steampunk Series: Dwarf Fixer

Steampunk Series: Dwarf FixerPublisher: Sade

5 high resolution transparent png images (each one around 2000px)

Both for personal or commercial use.

Check my other steampunk stocks as well :)

 

lj



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FSpaceRPG Dice and Skill usage primer mobipocket edition

FSpaceRPG Dice and Skill usage primer mobipocket editionPublisher: FSpace Publications

This is a small guide aimed at players and for those wanting to see the base mechanics for the FSpaceRPG game system. It covers information about dice usage and how the skills system functions along with a list of core skills used in the game. And ideal reference for new players or prospective GMs wanting information on elements of the game engine in use by this roleplaying game.

ISBN-13: 978-1-877485-27-5

 



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Fantastic Maps: Mire of Lost Souls

Fantastic Maps: Mire of Lost SoulsPublisher: Rite Publishing

Jonathan Roberts cartographer, for Wrath of the River King and Adventures in the Hyborian Age, presents “A Witch's Choice” map: “Mire of Lost Souls”. This multi-page PDF allows you to print out the battlemap at a 1 inch=1 square scale as a letter-format map and is also available in a printer-friendly light grayscale version.

 The path rises over a long embankment and as you crest the top you see the path drops down quickly winding through the area known as the Mire of Lost Souls. It stretches out as far as you can see to the north and south, though it is less than a league across..

 
You can find more of Jonathan Roberts work at his website HERE


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Combat Advantage #8: The Celestial Champion

Combat Advantage #8: The Celestial ChampionPublisher: Emerald Press

Long for the days of paladins warding off evil creatures with a holy word, summoning a blessed steed to their side, and standing as a beacon against the forces of the Lower Planes? There remains an order of paladins held to those tenets of old - the celestial champions.

Use this paragon path to add a nostalgic touch to your 4e paladin, including two new uses of the Channel Divinity feat and a ritual for calling down a celestial ride from the heavens. This edition also includes the opening theme for May's Not Suitable For Work and a letter from the Head Honcho on the condition of previous CAs.



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The Rifter #26

The Rifter #26Publisher: Palladium Books

The Rifter is a vehicle to numerous Palladium role-playing worlds. It is a tool for Game Masters and players alike. A place to showcase new talent and exchange ideas for the entire Palladium Megaverse. Every issue, unique and informative.

Issue number 26 features magic and monsters, a sneak peek at the Psychic Medium, one of the new characters for Beyond the Supernatural 2, source material for Systems Failure, and Lizard Men, magic and adventure for the Palladium Fantasy RPG, plus news, Palladium's 2004 convention schedule and coming attractions.



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Werewolf Players Guide

Werewolf Players GuidePublisher: White Wolf

Last of a Dying Race

"The humans can look at the state of the world and tell themselves that the Earth is not dying. We cannot claim such ignorance as an excuse. The spirit realms are choking; the sun fades behind a blanket of unclean air. Our mother has fallen gravely ill, and her poisoner waits in the darkness and laughs.

"Gaia! Our mother! We hear your cries of pain! Through we are few and out race is dying, we fight against your attackers! Let those who would torment you fear us - your avengers, your warriors, your will made flesh! Let them fear the Garou!"
       -Howl-of-Purity, Red Talon Galliard

Last Hope of a Dying World

As the first fires of the Apocalypse begin to burn, the werewolves are in a desperate situation. The Garou need every trick, skill, ally and power they can muster in one last attempt to stave off the forces of corruption and decay. That's where the Werewolf Players Guide comes in. This book details the Garou's greatest strengths and weaknesses, and if offers you more options to flesh out your characters fully. Learn about the ways of the tribes, or walk the sacred ground of the septs. Listen to the whispers of the spirits, or learn the ways of Garou martial arts. Even track the footprints of the other elusive werecreatures - if you dare. The Werewolves Players Guide lets you do it all.

Werewolves Players Guide includes:



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Werewolf Storytellers Handbook

Werewolf Storytellers HandbookPublisher: White Wolf

Song of the End Times

From the secrets of the highest-ranking elders to the cryptic lore of the Triat; from the blasphemous libraries of the Black Spiral Dancers to the hidden wisdom of animals - the world of Werewolf is full of concealed lore. Now this lore is about to be revealed - but only to one person with the responsibility to use it wisely.

Tales of the Last Generation

There are a lot of things for a Werewolf Storyteller to keep track of; the denizens of the material world and the spirit world alike, the politics of the tribes, the plots of antagonists and much more. The Werewolf Storytellers Handbook makes the Storyteller's job that much easier. The information inside is designed to help the Storyteller create chronicles from the very beginning, devise new stories that keep the players entertained and introduce plot twists and world secrets to keep the players guessing.

Werewolf Storytellers Handbook contains:



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Fantasy Women Clipart JPEG 9

Fantasy Women Clipart JPEG 9Publisher: Art Fantasies

CONTAINS:

20 Fantasy Images (Most are Women)

IMAGE SIZE: 500x500 pixel average

IMAGE FORMATS: Jpegs at 72dpi

*JPEG FILES

Each image comes as a 72dpi jpeg. These are considered website or screen quality, and print well on paper. They are not Hi-Resolution images.

Image Details:

All images originate from purchased, commercial use, or royalty free raw poser files. Note that the rendered output includes lighting, hair, pose, clothing, skin textures, and multiple layers from OBD PSP tubes.

Royalty Free Use:

All images you re-create from these images through reasonably altering the image or editing the image are yours to do with as you wish. You are free to use these images commercially and royalty free with one exception below*.

 

*To preserve the integrity of this sales product, and allow me to generate sales from these images. Please note that this image package cannot be re-sold or freely distributed in the current state you have received it. This means you may re-sell single images or post single images online, but cannot sell the complete package, post the complete package online or freely distribute this complete image package.

 



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e-Adventure Tiles Weekly No. 4

e-Adventure Tiles Weekly No. 4Publisher: SkeletonKey Games
Each week that SkeletonKey Games doesn?t release a PDF from one our other product lines, e-Adventure Tiles Weekly will present 10 new tiles compatible with e-Adventure Tiles. The tiles in each Weekly will flesh out smaller encounter areas from three or more different terrain types.

In the fourth issue you will find -

5 Cave Steps tiles that bring twisting levels of elevation to you underground encounters. use the tiles together to make a long steep climb or combine them with other sets for more subtle variation.

4 Loft Home tiles detail an urban living space with two lofts. These tiles can be added to the other Weekly Adventure Town tiles to give multiple levels to the alchemist's shop or any others in the series.

2 Marble Dungeon Chamber tiles can be used to add a suspicious variation to any dungeon. The two connecting chambers feature mysterious urns on elevated pedestals and other arcane items.


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Future Warfare: Cloning and Genetic Manipulation

Future Warfare: Cloning and Genetic ManipulationPublisher: Charke Publishing

    “As our military protects the bloated, pampered masses that make up society, science, crawling ever forward, unlocks secrets that makes their living even more easier and gives us the weapons we need to maintain that status quo. The secrets of the genetic code have truly been unlocked and the gun is no longer the foremost weapon in our arsenal.

    “We can’t make you super-human soldier, well, actually we can. Forget the absurdities of the modern cinema though. You won’t be able to throw tanks around or dodge projectiles moving three times the speed of sound. We can however make you as strong as the strongest human and as fast as the fastest human. They are two separate people. You won’t be. We can also make you as tough, as smart, as wise and as charismatic as the best of the species as well.”

 

    In this manual are rules for Cloning and Genetic Manipulation for each progress level, starting with rules for generating children naturally and improving all the way to re-sequencing the DNA of an existing subject. Cloning includes such advances as memory impregnation, bulk and mutant clones and the aberrations they sometimes suffer. Genetic manipulation ranges from the Perfect brand series of ability modifications, acid sweat, dark vision to genetic scripting, using DNA as a storage medium for information.

    This 60 page manual includes 7 forms of cloning, cloning upgrades, more than a dozen genetic modifications and necro cloning (cloning undead). There is a list of scientific labs by progress level where this work is performed. There is a chapter on playing characters in the microscopic world, using new nano-sizes for monsters, where one might have to fight nanites and re-write genetic code by hand. There are four new feats and two new advanced classes. The manual is also written to work well with the cybernetic rules such as those found in d20 Future and d20 Cyberscape and considers stacking rules and genetic modification to enhance cybernetics – but this manual contains no cybernetic devices.

     This manual is written for Modern and Future settings. The purchase DC, license restrictions and availability of technology restrict how many modifications a character has available to them. The aberration rules penalize a character for tinkering too often with himself. These rules let characters permanently modify themselves in a wide variety of ways. They can create clones as backup characters in case they die or provide a means of restoring a dead character to play using only technology.

 

Mark Charke

Charke Publishing

http://www.charke.ca/

Writing that Makes you Think

 

 

 

 

 

 

 



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