Home Register/Login Forum Games Resources Galleries Noticeboard Help/Contact
Welcome Guest         Logout
Roleplay Resources (Rotes)

1471 Rotes

Browse by Rote
0 A B C D E F G H I J K L M
N O P Q R S T U V W X Y Z

Browse by Tradition
0 A B C D E F G H I J K L M
N O P Q R S T U V W X Y Z

Search




Search by Spheres

Correspondence    
Entropy
Forces    
Life
Matter    
Mind
Prime    
Spirit
Time


Do you have a new rote to add?
Send it to us and we will put it in the database.

View rote list

Results, click title for more info

72 results for 'A'


Tradition: Any

Entropy : 4
Life : 5
Matter : 5
Mind : 2
Prime : 5
Spirit : 4

This Rote allows the mage to create Vampires of the 13th Generation. Each additional point of Prime and/or Spirit allows the Mage to reduce the Generation by one number. As above, the Disciplines...


Tradition: Any

Life : 3
Prime : 2

It says you can conjure simple life forms (i.e. invertebrates), but it does not say how big you can make them...thus, observe folks, the Scorpion the size of a Bear! Or a sea urchin as big as a barr...


Tradition: Pythagorean

Forces : 1
Mind : 1

By performing geometrical calculations while listening to the sound of an instrument, the pythagoreans could tune it perfectly, giving it almost unearthly perfect sound. This was reputed to be done ...


Tradition: Any

Time : 3

Please refer to MtA-1:p218
Please refer to Mta-2:p.223...


Tradition: Virtual Adepts

Correspondence : 3
Mind : 2

This rote allows a mage to access the Rote Library and look for a rote that may be useful in his current predicament. The Virtual Adept need not be online; she must merely have a computer and radio a...


Tradition: Any

Entropy : 1
Forces : 2

Ten out of ten for style, minus a thousand for Coincidence. This not-so-subtle rote draws from ambient energy (usually static electricity) to form a glowing "bull's-eye" on the target's weakest or m...


Tradition: Virtual Adepts

Correspondence : 3
Spirit : 2

The adept reaches out into the network, releasing search programs and invocation routines to activate one of the present elementals. The spirit can perform small tasks, like debugging, searching, s...


Tradition: Cult of Ecstasy

Forces : 4
Prime : 2

Once, Jason Lechanoir, the Cult of Ecstasy musician, was struck blind right near the end of a set during a concert. Luckily, the paradox flaw did not last long. Jason was able to finish the set, a...


Tradition: IterationX

Entropy : 1
Forces : 1
Matter : 5
Prime : 1
Time : 1

This material is a highly advanced alloy. It is produced form ordinary iron, carbon and other elements. Thus its manufacture is an act of transformation rather than the outright creation of a pat...


Tradition: Social Engineers

Correspondence : 3
Mind : 2

This is one of the nastiest methods of eliminating people the Engineers use. The victim disappears form every register, computer and administration in the world. Suddenly his passport is invalid, his...


Tradition: Virtual Adepts

Life : 3
Prime : 2

Please refer to tBoS:p143...


Tradition: Any

Life : 3
Prime : 2

Adds 1 dice/3 successes to initiative and any physical activity rolls during the scene, or, if used in combat, until the combat ends). The mage will then feel a corresponding low after the adrenalin...


Tradition: Any

Prime : 5

As prime 4 effect, but does now affect living patterns....


Tradition: Any

Prime : 5

As prime 4 effect, but does now affect living patterns....


Tradition: NWO

Correspondence : 2
Entropy : 1
Forces : 2
Mind : 1

This effect allows people to monitor a vast amount of information and sift it quickly and thoroughly for relevant data. Newspapers can be fed into scanning machines that dump the data into a comput...


Tradition: Any

Entropy : 3
Matter : 3

By carefully applying entropy to the pattern of an object, the mage can make it age exactly like it would naturally. Its impossible to tell the difference between the real thing and the result. Thi...


Tradition: Any

Entropy : 3
Matter : 3

By carefully applying entropy to the pattern of an object, the mage can make it age exactly like it would naturally. Its impossible to tell the difference between the real thing and the result. Thi...


Tradition: Virtual Adepts

Mind : 5

Please refer to Mta-2:p.211...


Tradition: Any

Matter : 2

This rote increases the density of the air in a specific area. The result is a wall of air, that is difficult to pass through. The particles in the wall constantly change, as the wall does nothing t...


Tradition: Sons of Ether

Forces : 1
Matter : 2
Prime : 2
Time : 1

Desperation is the mother of invention, and this rote was invented by a Son of Ether who was falling towards an early death after an early experiment in flying. He managed to calculate the exact in...


Tradition: Any

Mind : 2
Prime : 2

To avoid serious ingury during the training fighters pull there blows but to keep a realistic effect of pain and discomfort the Akashic brother create the sensation of pain (Prime 2,...


Tradition: Animagicians

Correspondence : 5

Not a rote but a magickal effect, the Akira Bootleg allows the person to make stops and bootleg turns at any speed. The Mage casts the spell, only braking if he is intending to stop th...


Tradition: Any

Correspondence : 2
Mind : 1
Prime : 2

This very simple ward alerts the mage of any attempt to cross or tamper with the ward. Any time a creature with a mind crosses the ward, the mage is alerted to this fact via Correspondence. [The...


Tradition: Virtual Adepts

Correspondence : 2
Mind : 3

The Adept points his terminal towards a victim, and makes it flicker a never ending stream of images into the victims brain. The victim is forced to see everything in the vicinity, without any order...


Tradition: Any

Life : 5
Prime : 2
Spirit : 4

Use this rote to create another you! Yes, you actually create a full clone of yourself (to clone yourself might only require a 3 Life, after all, it is your pattern, but, of course, that's up the t...


Tradition: Any

Correspondence : 3
Prime : 1

This rote allows the mage to make specific changes to an environment, by substituting patterns in the environment for patterns in another environment. This rote activates a correspodance "Trade". Ie...


Tradition: Verbena

Prime : 3

Invented by the Verbena, this spell allows a mage to change or convert the resonance of tass to suit a specific purpose. It's difficult, and is often done in a sanctum before a major working to hel...


Tradition: Any

Life : 3
Prime : 2

This rote adds or alters a persons' distinct pheremonal signature. Pheremone's are often thought to be the key to animal attraction. So, changing a person's pheremones will change the nature of the...


Tradition: Any

Matter : 3

Please refer to MtA-1:p203
Please refer to MtA-2:p.206...


Tradition: Sons of Ether

Matter : 3

Please refer to MtA-1:p203
Please refer to MtA-2:p.207...


Tradition: Any

Correspondence : 2

This rote allows the mage to hear farther away, or closer up. She will hear the most minute sounds....


Tradition: Any

Matter : 1

The subject knows the chemical composition of any item she chooses to analyze....


Tradition: Any

Life : 1

Maps and analyzes the DNA of any living being the mage uses this effect upon. Pinpoints harmful genes, whether recessive, dominant, single or paired....


Tradition: Akashic

Entropy : 1
Mind : 1

By watching how someone fights, the doist is able to identify weaknesses in the target's fighting style, weaknesses which can be used against the target in combat. (Each success can be used to incr...


Tradition: Any

Matter : 1

Please refer to MtA-1:p202
Please refer to MtA-2:p.206...


Tradition: Any

Life : 3

This rote allows the mage to deaden the nerves in any area he touches. While the applications for use in a combat situation are obvious, this rote is most often used as an aid to healing. By deade...


Tradition: Apostles of Ialdabaoth

Correspondence : 2
Life : 2
Mind : 2

This fills the mage and a victim with intense sexual attraction to each other, both on the mental and physical level. They are linked together by a bond of passion, which can only be r...


Tradition: Verbena

Life : 5

Please refer to MtA-1:p201
Please refer to MtA-2:p.203...


Tradition: Any

Prime : 1

This system is used to prevent mages from using magick or transporting quintessence in restricted areas. They are mostly wired up to alarms, security doors and stun gas delivery systems, but other ...


Tradition: Any

Prime : 2

Roll Prime difficulty 8 while crafting the bullet and spend successes number of extra Quintessence, any mage hit by and wounded by these bullets suffer from the rules of Anti-magick ...


Tradition: Any

Correspondence : 1
Forces : 3
Life : 1
Matter : 1
Mind : 1
Prime : 2

Pretty simple, really. Assuming you're using rules that you CANNOT detect the obfer, by, this rote makes a pretty easy solution, assuming you know they're there. This rote basicaly scans a room. Obf...


Tradition: Any

Entropy : 3

By using the effect erode matter the bullet negates one die of armor the target has per success (no effect on Stamina or Fortitude.)...


Tradition: Virtual Adepts

Correspondence : 2
Entropy : 3
Forces : 2
Life : 3
Matter : 2
Mind : 2
Prime : 2
Spirit : 2
Time : 3

This is the V-dept version of Ward (cf). Like Ward, it grants Magick Resistance to another person, an object, or an area defined by the caster, protecting against any magick from the spheres used ...


Tradition: Marauder

Prime : 4

This Marauder rote is essentially the exact opposite of anti-magick (see BoS for details). The marauder dissolves the supporting threads of the local Tapestry, allowing reality the flow more freely...


Tradition: Any

Correspondence : 2

Please refer to MtA-2:p.189...


Tradition: Alchemists

Matter : 5
Prime : 2

This Rote got it's name in the Mythic Age when it was used to create Spider Silk, a gossamer, indestructible, cloth, which mages claimed they wove from the strands of spiders' webs. The appearance ...


Tradition: Order of Hermes

Forces : 3
Prime : 2

The mage creates a small pattern of electricity and light. The result is an arclightning, which shine with a clear light. Usually the mage creates it between the thumb and index finger. It can also ...


Tradition: Dreamspeaker

Matter : 1
Mind : 1
Prime : 1

Under the influence of heavy Quiet, the Dreamspeaker Many Talons batted her feather against a horde of angry bears that had appeared before her. The feather did not resonate in her hand, and Many Ta...


Tradition: Virtual Adepts

Correspondence : 1
Mind : 1

Please refer to tBoS:p144...


Tradition: Any

Correspondence : 3
Life : 2

Allows the mage to extract a suitable sperm specimen from a donor male (not necessarily willing, or knowing) and implant into a target female (again, not necessarily willing or knowing). The rest i...


Tradition: Any

Entropy : 1
Mind : 3
Spirit : 2

The mage will fit into any culture. They will appear no different (caucasian will still be caucasian), but their manners and attitudes will fit in place with the current society. (A caucasian in an ...


Tradition: Order of Hermes

Prime : 1
Spirit : 1
Time : 2

The Order of Hermes is the master among the traditions in matters of astrology and planning. One major use of astrology has been to find the most suitable time to perform magick, by studying the co...


Tradition: Order of Hermes

Prime : 1
Spirit : 1
Time : 2

The Order of Hermes is the master among the traditions in matters of astrology and planning. One major use of astrology has been to find the most suitable time to perform magick, by studying the co...


Tradition: Virtual Adepts

Spirit : 2

[Aethereal Telepathy and Telempath along with US Spirit's 'The Ghost' and Metaphysical Communications Discorporated's 'Fiends and Family' offer easy-to-use versions of the standard Call Spirit effec...


Tradition: Verbena

Entropy : 1
Life : 1

Both the Verbena and the Euthanatos claim credit for inventing this ancient rote. Commonly used by both traditions, the spell allows a mage to sense wether or not a person is fated to be important ...


Tradition: Sons of Ether

Entropy : 2
Forces : 2
Mind : 4
Prime : 2
Spirit : 4

Dr. Dylan Darkedge had to use this suddenly, when an Order of hermes elder was beheaded in front of him, by a Euthanatos Mage. He gathered his companions, and worked to ensure that the spirit would ...


Tradition: Virtual Adepts

Correspondence : 1
Spirit : 3

This effect causes an Attack Geomid, a 'weaver' spirit that defends pattern webs, to matierialize and attack a target specified by the mage. Victims are designated by thier locations (using Corres...


Tradition: Euthanatos

Life : 2

Other traditions have noticed that wherever there is a great disaster, the Euthanatos soon appear. And when the Black Death broke out in the cities of Europe, the Euthanatos came out in droves. Alth...


Tradition: Cult of Ecstasy

Prime : 2

The mage channels quintessence into himself and his surroundings. He cannot control where it goes or how it manifests, and it will spread. The result will be that the mage will be quite noticeable...


Tradition: Cult of Ecstasy

Mind : 1
Spirit : 1

I'm sure it's in the core rules somewhere, if I bothered to look. You could also pull this off with just Mind o (the effect 'Pathos') or just Spirit o ('Spirit Eyes'), but the combination of the t...


Tradition: NWO

Mind : 2

Any person affected by this rote will find themselves seriously affected by symbols of Authority. A white collar,a police badge, even traffic signs will cause the target to obey unless they spend wi...


Tradition: Any

Mind : 1

This rote allows the mage to read any information, and automatically sort the information perceived into a predefined order, such as alphabetical, numerical, etc. After getting particularly curt ...


Tradition: Any

Time : 2

This rote allows the mage to read any information, and automatically sort the information perceived into a predefined order, such as alphabetical, numerical, etc. After getting particularly curt ...


Tradition: Any

Mind : 4
Time : 2

This rote allows the mage to read any information, and automatically sort the information perceived into a predefined order, such as alphabetical, numerical, etc. After getting particularly curt ...


Tradition: Any

Entropy : 1
Time : 2

This rote allows the mage to read any information, and automatically sort the information perceived into a predefined order, such as alphabetical, numerical, etc. After getting particularly curt ...


Tradition: Any

Entropy : 5
Prime : 4
Time : 2

This rote allows the mage to read any information, and automatically sort the information perceived into a predefined order, such as alphabetical, numerical, etc. After getting particularly curt ...


Tradition: Akashic

Life : 3
Mind : 2
Prime : 2

Please refer to tBoS:p138...


Tradition: Any

Correspondence : 1
Matter : 1

The mage uses correspondence to be aware of traffic which is nearby. Matter is used to restrict the scan to metalic, car shaped objects. The mage can then go speeding about the streets without worry...


Tradition: Any

Spirit : 3

Please refer to Mta-2:p.218...


Tradition: Dreamspeaker

Matter : 1
Spirit : 2

Dreamspeakers sometimes want to communicate with the elementals living in material objects. They tickle the object with their feather and beats their drums to awaken the sleepy spirits. If it succe...


Tradition: Euthanatos

Entropy : 5
Mind : 4

Don't talk to me of loneliness - don't speak to me of tears
For I have had enough of both to last a thousand years
"If music be the food of love" then let a famine rage
To starve my childish
...


Tradition: Celestial Chorus

Life : 1
Mind : 3
Prime : 2

Supposedly originated by the Celestial Chorus sometime in the dim past, though both the Akashic Brotherhood and the Order of Hermes hotly disputed this. The intention of this Rote is to force the A...


      © Virtual Adept - All rights reserved. Unauthorised copying or reproduction of any part of this site or its content is strictly forbidden.