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Results, click title for more info
72 results for 'A'
Tradition: Any
Entropy : 4
Life : 5
Matter : 5
Mind : 2
Prime : 5
Spirit : 4
This Rote allows the mage to create Vampires of the 13th
Generation. Each additional point of Prime and/or Spirit allows
the Mage to reduce the Generation by one number. As above, the
Disciplines...
Tradition: Any
Life : 3
Prime : 2
It says you can conjure simple life forms (i.e. invertebrates), but it does
not say how big you can make them...thus, observe folks, the Scorpion the
size of a Bear! Or a sea urchin as big as a barr...
Tradition: Pythagorean
Forces : 1
Mind : 1
By performing geometrical calculations while listening to the sound of an instrument, the
pythagoreans could tune it perfectly, giving it almost unearthly perfect sound. This was reputed to be
done ...
Tradition: Any
Time : 3
Please refer to MtA-1:p218
Please refer to Mta-2:p.223...
Tradition: Virtual Adepts
Correspondence : 3
Mind : 2
This rote allows a mage to access the Rote Library and look for a rote that may be useful in his current predicament. The Virtual Adept need not be online; she must merely have a computer and radio a...
Tradition: Any
Entropy : 1
Forces : 2
Ten out of ten for style, minus a thousand for Coincidence. This not-so-subtle
rote draws from ambient energy (usually static electricity) to form a glowing
"bull's-eye" on the target's weakest or m...
Tradition: Virtual Adepts
Correspondence : 3
Spirit : 2
The adept reaches out into the network, releasing search programs
and invocation routines to activate one of the present elementals.
The spirit can perform small tasks, like debugging, searching,
s...
Tradition: Cult of Ecstasy
Forces : 4
Prime : 2
Once, Jason Lechanoir, the Cult of Ecstasy musician, was struck blind
right near the end of a set during a concert. Luckily, the paradox flaw
did not last long. Jason was able to finish the set, a...
Tradition: IterationX
Entropy : 1
Forces : 1
Matter : 5
Prime : 1
Time : 1
This material is a highly advanced alloy. It is produced
form ordinary iron, carbon and other elements. Thus its
manufacture is an act of transformation rather than the outright
creation of a pat...
Tradition: Social Engineers
Correspondence : 3
Mind : 2
This is one of the nastiest methods of eliminating people the Engineers use. The victim disappears
form every register, computer and administration in the world. Suddenly his passport is invalid, his...
Tradition: Virtual Adepts
Life : 3
Prime : 2
Please refer to tBoS:p143...
Tradition: Any
Life : 3
Prime : 2
Adds 1 dice/3 successes to initiative and any physical activity rolls during
the scene, or, if used in combat, until the combat ends). The mage will then
feel a corresponding low after the adrenalin...
Tradition: Any
Prime : 5
As prime 4 effect, but does now affect living patterns....
Tradition: Any
Prime : 5
As prime 4 effect, but does now affect living patterns....
Tradition: NWO
Correspondence : 2
Entropy : 1
Forces : 2
Mind : 1
This effect allows people to monitor a vast amount of information
and sift it quickly and thoroughly for relevant data. Newspapers can be
fed into scanning machines that dump the data into a comput...
Tradition: Any
Entropy : 3
Matter : 3
By carefully applying entropy to the pattern of an object,
the mage can make it age exactly like it would naturally.
Its impossible to tell the difference between the real
thing and the result. Thi...
Tradition: Any
Entropy : 3
Matter : 3
By carefully applying entropy to the pattern of an object,
the mage can make it age exactly like it would naturally.
Its impossible to tell the difference between the real
thing and the result. Thi...
Tradition: Virtual Adepts
Mind : 5
Please refer to Mta-2:p.211...
Tradition: Any
Matter : 2
This rote increases the density of the air in a specific area. The result is
a wall of air, that is difficult to pass through. The particles in the wall
constantly change, as the wall does nothing t...
Tradition: Sons of Ether
Forces : 1
Matter : 2
Prime : 2
Time : 1
Desperation is the mother of invention, and this rote was
invented by a Son of Ether who was falling towards an early
death after an early experiment in flying. He managed to
calculate the exact in...
Tradition: Any
Mind : 2
Prime : 2
To avoid serious ingury during the training fighters pull there blows
but to
keep a realistic effect of pain and discomfort the Akashic brother
create the
sensation of pain (Prime 2,...
Tradition: Animagicians
Correspondence : 5
Not a rote but a magickal effect,
the Akira Bootleg
allows the person to make stops and bootleg turns at any speed. The
Mage casts the spell,
only braking if he is intending to stop th...
Tradition: Any
Correspondence : 2
Mind : 1
Prime : 2
This very simple ward alerts the mage of any attempt to cross or tamper
with the ward. Any time a creature with a mind crosses the ward, the
mage is alerted to this fact via Correspondence.
[The...
Tradition: Virtual Adepts
Correspondence : 2
Mind : 3
The Adept points his terminal towards a victim, and makes it
flicker a never ending stream of images into the victims brain. The
victim is forced to see everything in the vicinity, without any order...
Tradition: Any
Life : 5
Prime : 2
Spirit : 4
Use this rote to create another you! Yes, you actually create a
full clone of yourself (to clone yourself might only require a 3 Life,
after all, it is your pattern, but, of course, that's up the t...
Tradition: Any
Correspondence : 3
Prime : 1
This rote allows the mage to make specific changes to an environment, by
substituting patterns in the environment for patterns in another environment.
This rote activates a correspodance "Trade". Ie...
Tradition: Verbena
Prime : 3
Invented by the Verbena, this spell allows a mage to change or convert
the resonance of tass to
suit a specific purpose. It's difficult, and is often done in a sanctum
before a major working to hel...
Tradition: Any
Life : 3
Prime : 2
This rote adds or alters a persons' distinct pheremonal signature.
Pheremone's are often thought to be the key to animal attraction. So,
changing a person's pheremones will change the nature of the...
Tradition: Any
Matter : 3
Please refer to MtA-1:p203
Please refer to MtA-2:p.206...
Tradition: Sons of Ether
Matter : 3
Please refer to MtA-1:p203
Please refer to MtA-2:p.207...
Tradition: Any
Correspondence : 2
This rote allows the mage to hear farther away, or closer up. She will hear
the most minute sounds....
Tradition: Any
Matter : 1
The subject
knows the chemical composition of any item she chooses to analyze....
Tradition: Any
Life : 1
Maps and analyzes the DNA of any living being the mage uses this effect
upon. Pinpoints harmful genes, whether recessive, dominant, single or paired....
Tradition: Akashic
Entropy : 1
Mind : 1
By watching how someone fights, the doist is able to identify
weaknesses in the target's fighting style, weaknesses which can be
used against the target in combat.
(Each success can be used to incr...
Tradition: Any
Matter : 1
Please refer to MtA-1:p202
Please refer to MtA-2:p.206...
Tradition: Any
Life : 3
This rote allows the mage to deaden the nerves in any area he touches. While
the applications for use in a combat situation are obvious, this rote is most
often used as an aid to healing. By deade...
Tradition: Apostles of Ialdabaoth
Correspondence : 2
Life : 2
Mind : 2
This fills the mage and a victim with intense sexual attraction to
each other, both on the
mental and physical level. They are linked together by a bond of
passion, which can only
be r...
Tradition: Verbena
Life : 5
Please refer to MtA-1:p201
Please refer to MtA-2:p.203...
Tradition: Any
Prime : 1
This system is used to prevent mages from using magick or
transporting quintessence in restricted areas. They are mostly
wired up to alarms, security doors and stun gas delivery systems,
but other ...
Tradition: Any
Prime : 2
Roll Prime difficulty 8 while crafting the bullet and spend successes
number of extra Quintessence, any mage hit by and wounded by these
bullets suffer from the rules of Anti-magick ...
Tradition: Any
Correspondence : 1
Forces : 3
Life : 1
Matter : 1
Mind : 1
Prime : 2
Pretty simple, really. Assuming you're using rules that you CANNOT
detect the obfer, by, this rote makes a pretty easy solution, assuming
you know they're there. This rote basicaly scans a room. Obf...
Tradition: Any
Entropy : 3
By using the effect erode matter the bullet negates one die of armor
the target has per success (no effect on Stamina or Fortitude.)...
Tradition: Virtual Adepts
Correspondence : 2
Entropy : 3
Forces : 2
Life : 3
Matter : 2
Mind : 2
Prime : 2
Spirit : 2
Time : 3
This is the V-dept version of Ward (cf). Like Ward, it
grants Magick Resistance to another person, an object, or an area
defined by the caster, protecting against any magick from the
spheres used ...
Tradition: Marauder
Prime : 4
This Marauder rote is essentially the exact opposite of
anti-magick (see BoS for details). The marauder dissolves
the supporting threads of the local Tapestry, allowing
reality the flow more freely...
Tradition: Any
Correspondence : 2
Please refer to MtA-2:p.189...
Tradition: Alchemists
Matter : 5
Prime : 2
This Rote got it's name in the Mythic Age when it was used
to create Spider Silk, a gossamer, indestructible, cloth, which
mages claimed they wove from the strands of spiders' webs.
The appearance ...
Tradition: Order of Hermes
Forces : 3
Prime : 2
The mage creates a small pattern of electricity and light. The result
is an arclightning, which shine with a clear light. Usually the mage
creates it between the thumb and index finger. It can also ...
Tradition: Dreamspeaker
Matter : 1
Mind : 1
Prime : 1
Under the influence of heavy Quiet, the Dreamspeaker Many Talons batted
her feather against a horde of angry bears that had appeared before her.
The feather did not resonate in her hand, and Many Ta...
Tradition: Virtual Adepts
Correspondence : 1
Mind : 1
Please refer to tBoS:p144...
Tradition: Any
Correspondence : 3
Life : 2
Allows the mage to extract a suitable sperm specimen from a donor male (not
necessarily willing, or knowing) and implant into a target female (again,
not necessarily willing or knowing). The rest i...
Tradition: Any
Entropy : 1
Mind : 3
Spirit : 2
The mage will fit into any culture. They will appear no different (caucasian
will still be caucasian), but their manners and attitudes will fit in place
with the current society. (A caucasian in an ...
Tradition: Order of Hermes
Prime : 1
Spirit : 1
Time : 2
The Order of Hermes is the master among the traditions in
matters of astrology and planning. One major use of
astrology has been to find the most suitable time to
perform magick, by studying the co...
Tradition: Order of Hermes
Prime : 1
Spirit : 1
Time : 2
The Order of Hermes is the master among the traditions in
matters of astrology and planning. One major use of
astrology has been to find the most suitable time to
perform magick, by studying the co...
Tradition: Virtual Adepts
Spirit : 2
[Aethereal Telepathy and Telempath along with US Spirit's 'The Ghost' and
Metaphysical Communications Discorporated's 'Fiends and Family' offer
easy-to-use versions of the standard Call Spirit effec...
Tradition: Verbena
Entropy : 1
Life : 1
Both the Verbena and the Euthanatos claim credit for inventing this
ancient rote. Commonly used
by both traditions, the spell allows a mage to sense wether or not a
person is fated to be important
...
Tradition: Sons of Ether
Entropy : 2
Forces : 2
Mind : 4
Prime : 2
Spirit : 4
Dr. Dylan Darkedge had to use this suddenly, when an Order of hermes elder
was beheaded in front of him, by a Euthanatos Mage. He gathered his
companions, and worked to ensure that the spirit would ...
Tradition: Virtual Adepts
Correspondence : 1
Spirit : 3
This effect causes an Attack Geomid, a 'weaver' spirit that
defends pattern webs, to matierialize and attack a target
specified by the mage. Victims are designated by thier locations
(using Corres...
Tradition: Euthanatos
Life : 2
Other traditions have noticed that wherever there is a great disaster,
the Euthanatos soon appear. And when the Black Death broke out in the cities of Europe, the
Euthanatos came out in droves. Alth...
Tradition: Cult of Ecstasy
Prime : 2
The mage channels quintessence into himself and his
surroundings. He cannot control where it goes or how it
manifests, and it will spread. The result will be that the
mage will be quite noticeable...
Tradition: Cult of Ecstasy
Mind : 1
Spirit : 1
I'm sure it's in the core rules somewhere, if I bothered to look.
You could also pull this off with just Mind o (the effect 'Pathos') or
just Spirit o ('Spirit Eyes'), but the combination of the t...
Tradition: NWO
Mind : 2
Any person affected by this rote will find themselves seriously affected by
symbols of Authority. A white collar,a police badge, even traffic signs
will cause the target to obey unless they spend wi...
Tradition: Any
Mind : 1
This rote allows the mage to read any information, and automatically
sort the information perceived into a predefined order, such as
alphabetical, numerical, etc.
After getting particularly curt ...
Tradition: Any
Time : 2
This rote allows the mage to read any information, and automatically
sort the information perceived into a predefined order, such as
alphabetical, numerical, etc.
After getting particularly curt ...
Tradition: Any
Mind : 4
Time : 2
This rote allows the mage to read any information, and automatically
sort the information perceived into a predefined order, such as
alphabetical, numerical, etc.
After getting particularly curt ...
Tradition: Any
Entropy : 1
Time : 2
This rote allows the mage to read any information, and automatically
sort the information perceived into a predefined order, such as
alphabetical, numerical, etc.
After getting particularly curt ...
Tradition: Any
Entropy : 5
Prime : 4
Time : 2
This rote allows the mage to read any information, and automatically
sort the information perceived into a predefined order, such as
alphabetical, numerical, etc.
After getting particularly curt ...
Tradition: Akashic
Life : 3
Mind : 2
Prime : 2
Please refer to tBoS:p138...
Tradition: Any
Correspondence : 1
Matter : 1
The mage uses
correspondence to be aware of traffic which is nearby. Matter is used to restrict the scan to
metalic, car shaped objects. The mage can then go speeding about the streets without worry...
Tradition: Any
Spirit : 3
Please refer to Mta-2:p.218...
Tradition: Dreamspeaker
Matter : 1
Spirit : 2
Dreamspeakers sometimes want to communicate with the
elementals living in material objects. They tickle the
object with their feather and beats their drums to awaken
the sleepy spirits. If it succe...
Tradition: Euthanatos
Entropy : 5
Mind : 4
Don't talk to me of loneliness - don't speak to me of tears
For I have had enough of both to last a thousand years
"If music be the food of love" then let a famine rage
To starve my childish ...
Tradition: Celestial Chorus
Life : 1
Mind : 3
Prime : 2
Supposedly originated by the Celestial Chorus sometime in the dim past,
though both the Akashic Brotherhood and the Order of Hermes hotly disputed
this. The intention of this Rote is to force the A...
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