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88 results for 'M'
Tradition: Euthanatos
Entropy : 2
Mind : 4
Please refer to MtA-1:p222...
Tradition: Any
Correspondence : 2
Forces : 4
The rote can be used to "bounce" bullets off walls, floors, ceilings, but
mostly used to hit targets around walls.
[Forces 4 to keep the bullets motions going and the bounce correct after
hitting...
Tradition: Asatru
Matter : 2
Mind : 2
Prime : 2
By adding special herbs and some blood to mead and then
brewing it together, the priestess can create a mead
which will infuse the drinker with the emotions of the
her choice. This is used to creat...
Tradition: Ancient Order of Seers
Forces : 3
Matter : 2
Prime : 2
No-one can perform True Magic (without the "k") when the
Audience can see your every move. The Ancient Order of Seers
has posessed this rote since its first members deluded Late
Baroque Italy. Us...
Tradition: Goetia
Spirit : 4
This ritual creates a magickal barrier which no spirit may pass. Instead of
the normal Circle, the mage draws or marks the barrier (using chalk, stones
or other available materials), draws the neces...
Tradition: Sons of Ether
Forces : 3
Matter : 3
Prime : 2
This Rote can be used to create flying metallic objects. Only metal
that can hold a magnetic charge may be used. The Matter sphere is used
to charge the metal, while the Forces sphere is used to c...
Tradition: Any
Correspondence : 1
Entropy : 2
"I lost your number...."
"I work at the sheriff's office! You could have dialed 911!"
--Lucy and Dick, Twin Peaks
This rote is a simp...
Tradition: Discordian
Life : 5
Mind : 4
This is named for the Discordian who first used it. This
allows the Discordian to not only take on a new form, but also take
on the outward mannerisms, mental attitudes and even appropriate
though...
Tradition: Order of the Eternal Dawn
Spirit : 4
This is named for the Discordian who first used it. This
allows the Discordian to not only take on a new form, but also take
on the outward mannerisms, mental attitudes and even appropriate
though...
Tradition: Order of the Eternal Dawn
Correspondence : 3
Life : 1
This is named for the Discordian who first used it. This
allows the Discordian to not only take on a new form, but also take
on the outward mannerisms, mental attitudes and even appropriate
though...
Tradition: Any
Prime : 3
An unsophisticated, but often highly effective, magickal
attack is the hurling of raw Prime energies at an opponent. The
older Traditions call this a Mana Blast, though the Celestial
Chorus has gr...
Tradition: Enochians
Matter : 2
Prime : 2
Spirit : 2
Allows a cacodaemon to physically manifest. The mage reads one of the 48 keys, and draws the
three letters of the demons name in the air while chanting the two secret names who rule over
that daemon...
Tradition: Any
Mind : 4
Please refer to MtA-1:p207
Please refer to Mta-2:p.211...
Tradition: Any
Entropy : 3
Forces : 3
Matter : 3
Prime : 2
This rote allows the mage to either raise or lower the water table at a given
site. Rather than actually lowering land, the mage would raise the water
table, providing water for a dry region. Thi...
Tradition: Any
Matter : 4
Can now create bullets of any kind. One per success, also grenades and
rockets, although these might demand 2-3 successes a piece.
Also bullet that penetrates any non-living material...
Tradition: Virtual Adepts
Correspondence : 1
Mind : 1
A simple rote that's the basis for a number of other effects. By scanning
an area into memory, the mage memorizes a location well enough that it is
considered 'very familier' for other Correspondan...
Tradition: Verbena
Correspondence : 1
Prime : 1
The Verbena feel that Quintessence flows across the surface of
the earth in streams that are called Ley Lines, also known as the Old
Straight Track. Ley Lines come in Minor, Major, and Great versio...
Tradition: Virtual Adepts
Correspondence : 1
Forces : 3
Mind : 1
Prime : 2
After memmorizing an image using Mapmaker 88, the mage can then print out
a color laser print of the image if asupply of paper is at hand. Of course,
if one has Matter, a paper supply is not needed...
Tradition: NWO
Correspondence : 2
Entropy : 1
Time : 2
This program scans data from thousands of sources, analyzing
discrepencies typical of paradox generated by marauders, nephandi, or
carless tradition magi. This allows strike teams and squads of men...
Tradition: Celestial Chorus
Correspondence : 3
Life : 1
Prime : 3
Please refer to MtA-1:p226...
Tradition: Celestial Chorus
Correspondence : 2
Mind : 3
Prime : 2
This rote was developed by Thomas Gradenko, the "Voice" fo the Celestial
Chorus in Toronto. One at least one occasion, Gradenko was forced to seke aid
from the local population of Nosferatu. Rather ...
Tradition: Celestial Chorus
Correspondence : 2
Mind : 4
Prime : 2
Similar to the Mask of Beauty, this rote projects a mask onto the faces of all
who are affected by this rote. The mask will appear as the
anthropomorphisation of the person's inner being. Their true...
Tradition: Cult of Ecstasy
Entropy : 2
Mind : 3
This rote was invented on the fly by the cultist of Ecstacy, Mara
"teardrop" Covey. At the time,
Mara was being pursued by a disguised HIT mark, and had ducked into a
crowded mall. Unable
to shake...
Tradition: Sons of Jupiter
Entropy : 1
Mind : 1
Time : 3
Just the thing for the clever
coyote, this Rote can turn anyone into a Master Ninja. It was first used by Glen Manning, a
Mystery Science Theatre fan, who wanted to fight just like the ninjas in bad...
Tradition: Virtual Adepts
Mind : 1
Virtual Adepts view the human brain as nothing more than a tremendously
complex, biological computer. This Rote allows them to tap the brain's vast,
untapped computational power. While it is in effe...
Tradition: Sons of Ether
Correspondence : 2
Forces : 2
Matter : 4
Faced with the dilemma of shipping vital and explosive equipment to a new
laboratory Holos Erasmus invented this rote to deal with the problem. This
takes any form of matter and turns it into raw en...
Tradition: Sons of Ether
Matter : 5
Please refer to MtA-1:p202
Please refer to MtA-2:p.207...
Tradition: Asatru
Life : 3
Prime : 2
This rote may have started as a kind of travesty of the
Catholic Mass. By pouring mead into the bowl and adding
a few drops of blood, the priest can turn it into blood.
However, it doesn't have to ...
Tradition: Pythagorean
Correspondence : 1
Mind : 1
By simply watching something in the distance and then perform a few simple calculations, a
Pythagorean could easily count the number of objects, their distances and relations with each other....
Tradition: Sons of Ether
Correspondence : 1
Forces : 1
Matter : 1
This rote allows the mage to understand the use and nature of any peice of
mechanical goods. The roll will go much better if the mage has any skills,
talents or knowledges that directly apply. The n...
Tradition: Sons of Ether
Forces : 2
Matter : 2
Mind : 1
Prime : 2
This rote aids in the development of mechanical goods ì
designed for a specific
purpose. Think MacGyver, B.A. Barakas, Forge. You need a ì
temporal bio-enhancer
to destabilize the team in their pris...
Tradition: Virtual Adepts
Forces : 1
Mind : 1
When you need information right now, you don't have time to run back and plug a
floppy into your laptop. Thus, a clever Virtual Adept invented this rote, which
allows a mage to read magnetic or opti...
Tradition: Akashic
Life : 3
Mind : 1
This Static Rote allows the 'Brother to enhance a physical
Attribute. The effect is limited in duration, so pattern leaking
does not occur. Normally, a Weapon focus is employed, but if
this is no...
Tradition: Any
Life : 4
Matter : 2
A truly vulgar effect, you use this rote to turn people into, you
guessed, stone! Or, if you feel frisky, I recommend tapioca pudding or
perhaps neon-purple plastic. It's a vulgar life attack, so ...
Tradition: Memetic Engineers
Entropy : 1
Mind : 4
an advanced level of memetics. Users of
this procedure analyse a situation to see whether it is conducive to the
spread of a desire meme. Mind then writes the meme as a impulse in a key
person wh...
Tradition: Memetic Engineers
Matter : 2
Mind : 3
Prime : 2
designed to preserve the
thoughts in physical form. The Memetic Engineer initiates a brief mental
link into a dreaming mind, then forms material objects based on the images
found in the scan. Dep...
Tradition: Memetic Engineers
Mind : 2
a basic form of memetic engineering. The caster
chooses an object or place which has connections to a particular meme that
is to be reinforced. A simple thought or emotion is imprinted through
Mi...
Tradition: Memetic Engineers
Mind : 5
Spirit : 5
one of the sources of the Memetic Engineers'
power. This procedure enables a mage to weave ephemera in ways that turn
abstract memes into spirit objects. Mind implants a psyche that is the meme
i...
Tradition: Any
Mind : 2
The caster concentrates on the
image/smell/sound/texture (etc.) of something, and then shares the illusion
that sensation with all present. Note that the caster conjures a single
sensory allusion. ...
Tradition: Marauder
Correspondence : 2
Mind : 3
This rote is originally a Marauder rote, used to harass the
Technocracy. The mage simply connects all the minds in the
vicinity to each other, allowing them to share their
thoughts and feelings. Th...
Tradition: Any
Mind : 3
Take two turns, one to establish a tlelpathic link, and the second
to blast the target with an appropriate image of a great fear or desire or
what not. The target makes a willpower roll versus a ta...
Tradition: Sons of Ether
Correspondence : 2
Life : 1
Mind : 3
A Son of Ether once wanted to find out if somebody else was
keeping a defector from the Technocracy under surveillance.
He built an electronic device, which connected electrodes
on his head and a s...
Tradition: The Core
Mind : 1
Time : 3
By adding more computer power
to the mind through Mental Links, nearby networks or anything like
that, the user can perform mental processes using computer speed
instead of mental speed....
Tradition: Any
Correspondence : 3
Time : 2
Often a mage needs to send a message to someone whose location is
unknown. This is not a problem for a Disciple of Correspondence. The
mage simply writes the message on a slip of paper and gives i...
Tradition: Any
Correspondence : 5
This spell
will make any room larger or smaller without affecting the outside appearance....
Tradition: Any
Life : 4
Prime : 2
This rote allows the mage to view items, scenes, etc with microscopic vision.
With enough successes, items on a DNA level can be examined....
Tradition: Any
Entropy : 2
Forces : 2
Mind : 1
This rote, which depends rather heavily on the
scientific paradigm (specifically, electronics and
digital hardware design), is a favorite of malicious-
minded Virtu...
Tradition: Verbena
Entropy : 5
Please refer to MtA-2:p.195...
Tradition: Any
Correspondence : 4
Entropy : 2
Time : 3
This rote co-locates a projectile to several locations(could be anywhere) The Entropy is used to make the projectiles hit the target while Time speeds the projectiles up....
Tradition: Any
Mind : 3
"Pain."
- that Psicorp guy from Bab-5...
Though this rote tends to lose one friends among the traditions, it is
still taught as an effective 'non-violent' method of stopp...
Tradition: Any
Entropy : 3
Forces : 3
Mind : 4
This rote foccusses the raw totality of the mind's force, and the body's
bio-electrcity into a psychic "knife" which can stab into people's mind.
Physical contact with the head is necessary for the ...
Tradition: The Core
Mind : 3
This is the most common type of mental
communication inside the Core. The users use the rote to connect
their minds into a greater mind, with larger mental capacity and
access to all their memories...
Tradition: Any
Mind : 3
Prime : 3
This rote allows a mage to "become one" with another person's mind. THe mage
acts as an observer, watching how the mind of the taget acts, feeling him out....
Tradition: Sons of Ether
Correspondence : 1
Forces : 1
Matter : 1
Mind : 1
This is a rote allows the Mage to become a super human calculator (faster than 300 super computers linked in parallel). For example with this rote a Mage could mentally calculate the escape velocity f...
Tradition: Any
Mind : 2
Ignore 1 wound penalty per success scored, only for a magickal
effect roll, and only for the following round....
Tradition: Any
Correspondence : 4
Mind : 3
The ultimage gathering of information, by 'skimming' all minds
in the area for the answer to a specific question, much can be learned.
System: Each success acts as the Dream background for...
Tradition: Any
Entropy : 4
Mind : 4
Use this effect to essentially drive someone completely insane.
By absolutely dissaranging their ability to think coherently, you can
plunge someone into a whirlwind of screaming madness by surging
...
Tradition: Any
Mind : 3
The Mage can
speak mind to mind with other people, as determined by number of successes....
Tradition: Any
Prime : 3
For the cost of 5 Quintessence you can get a bullet with a special
ability depending on which sphere you combine it with....
Tradition: Any
Forces : 3
Mind : 4
This rote teaches teh mage how to pull images directly from the target's
unconscious mind. His worst fears, his most embarrassing secrets. The number
of successes on the effect defines just what ou ...
Tradition: Nephandi
Prime : 4
Spirit : 5
This is one of the
most dangerous rotes known to the Seekers. With its power, they are
able to snatch the very souls of their victims, leaving nothing but a
slight pile of ash where the victim once...
Tradition: NWO
Entropy : 1
Time : 3
Given time, and sufficient knowledge of their target, RAID
agents can prepare a group of Men in Black for a surprise attack
that will overwhelm the opposition with its speed and perfect
execution. ...
Tradition: Any
Matter : 4
This vulgar rote converts the air above a person into a highly
corrosive acid(sulfuric, hydrochloric, etc..). Each success allows enough
acid to be created to cause 2 points of aggravated damage t...
Tradition: Any
Life : 4
This rote when cast upon a person causes them to begin to stink as if they had been liberally sprayed by a skunk and indeed it smells the same. Theduration is dependent upon the number of successes t...
Tradition: Any
Matter : 5
This rote darkens the glass in a window until it is completely opaque,also it alters the structure of the glass so that it is harder than steel.
Three successes are needed for an average window. Mit...
Tradition: Any
Life : 4
This rote heals no damage and consists usually of just a kind word, a stroke or two on a hand or across a brow, and perhaps a placebo pill. What
really happens though is the mage utilizes life to eas...
Tradition: Any
Life : 2
This rote permits the mage to create a small hollow space inside a
living organism(as long as it is large enough) in which to hide. The mage
enters the hollow space and the opening closes behind af...
Tradition: Any
Matter : 3
This rote permits the mage to create a small hollow space inside a
rock or other inanimate object in which to hide. The mage enters the hollow
and the opening closes afterward as though it was never...
Tradition: Any
Life : 4
This rote when cast upon a person causes them to begin to fart and/or
belch (caster's option). The person will soon begin to feel (and produce) theeffects of this devious rote and will suffer them f...
Tradition: Any
Life : 4
This rote permits the mage to create a "virtual" wound level per each
success that they recieve over their victim's willpower roll. The wound is
not "real" but the pain felt and the effects of it a...
Tradition: Any
Life : 4
This rote permits the mage to paralyze a subject. For each success
the mage recieves over the victim's willpower roll he can reduce that person'sdice pool by 1/3. Up to 3 successes it only effects ...
Tradition: Any
Matter : 3
This rote will either dissassociate a locking mechanism allowing it
to be opened or fuse it solid so that it can never be opened normally again....
Tradition: Any
Life : 4
Prime : 2
This rote permits the mage to cure diseases in a person(if
neccessary), also it corrects the effects of malnutrition, and indeed will
even put some very nourishing food directly into the targets sto...
Tradition: Any
Matter : 4
This rote causes the air in a room to be transuted into deadly carbon
monoxide which is oderless, colorless, tasteless and quite lethal....
Tradition: Any
Life : 3
Prime : 2
This rote causes a path to become overgrown with briars, thorn bushes
and even small treees to impede travel....
Tradition: Any
Life : 3
Matter : 3
This rote allows the mage to alter his pattern so that it doesn't
interact with any other pattern in his area except those chosen by him. This
allows the mage to walk through an area without leavin...
Tradition: Virtual Adepts
Correspondence : 3
Forces : 2
This rote was created by a Virtual Adept named DarkWire who was sick of having
to tie up his phone line to visit the chantry in Omaha.
[This rote utilizes the co-location ability to send the commu...
Tradition: Verbena
Life : 2
Please refer to MtA-1:p199
Please refer to MtA-2:p.202...
Tradition: Any
Matter : 5
Prime : 2
Use this rote to create a sword one molecule thick! This weapon
can cut through just about anything, and weighs next to nothing. It's
pretty darn coincidental (unless you take to whittling through...
Tradition: Sons of Ether
Forces : 2
Matter : 3
Extremely popular among the Sons of Ether, this rote comes into play during
experiments in which more power is required than the ability of the source to
provide it. (did anyone understand that sent...
Tradition: Any
Life : 3
Prime : 2
This rote allows the mageto heal up to successes/2 wound levels....
Tradition: Virtual Adepts
Correspondence : 1
Entropy : 1
Forces : 1
Life : 1
Matter : 1
Mind : 1
Prime : 1
Spirit : 1
Time : 1
This Rote solidifies the mage's personal reality with
respect to some or all Spheres. The effect is limited to her own
Pattern and any patterns of matter that she is carrying when it
begins. MShi...
Tradition: Virtual Adepts
Mind : 1
Please refer to MtA-1:p205
Please refer to MtA-2:p.209...
Tradition: Continuum
Correspondence : 4
Spirit : 4
Time : 3
Multiple Targeted Virtual Travel: This more advanced Procedure allows the
Agent to take passengers with him across the Temporal Gauntlet. MTVT works
identically to ITVT described above, but uses Tim...
Tradition: Verbena
Life : 2
Mind : 2
A favored spell of the Twisters of Fate, this enables a witch to
conjure a swarm of creatures which will do her bidding, usually by
attacking a target, with only a wave of her blood-smeared staff.
...
Tradition: Any
Life : 4
Please refer to MtA-1:p200
Please refer to MtA-2:p.203...
Tradition: Any
Correspondence : 1
Mind : 2
Three heads with six eyes can not be surprised. Each head
watches a seperate direction, to prevent an unexpected attack from
behind.
System: A form of radar which passively scans all mind...
Tradition: Order of Hermes
Forces : 3
Life : 5
Matter : 2
Mind : 2
Prime : 2
Once very popular, this hermetic rote has fallen into disuse since the
fall of the mythic age. The
potent magicks involved allow the mage to actually assume the form and
powers of the classic
west...
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