Home Register/Login Forum Games Resources Galleries Noticeboard Help/Contact
Welcome Guest         Logout
Roleplay Resources (Rotes)

1471 Rotes

Browse by Rote
0 A B C D E F G H I J K L M
N O P Q R S T U V W X Y Z

Browse by Tradition
0 A B C D E F G H I J K L M
N O P Q R S T U V W X Y Z

Search




Search by Spheres

Correspondence    
Entropy
Forces    
Life
Matter    
Mind
Prime    
Spirit
Time


Do you have a new rote to add?
Send it to us and we will put it in the database.

View rote list

Results, click title for more info

88 results for 'M'


Tradition: Euthanatos

Entropy : 2
Mind : 4

Please refer to MtA-1:p222...


Tradition: Any

Correspondence : 2
Forces : 4

The rote can be used to "bounce" bullets off walls, floors, ceilings, but mostly used to hit targets around walls. [Forces 4 to keep the bullets motions going and the bounce correct after hitting...


Tradition: Asatru

Matter : 2
Mind : 2
Prime : 2

By adding special herbs and some blood to mead and then brewing it together, the priestess can create a mead which will infuse the drinker with the emotions of the her choice. This is used to creat...


Tradition: Ancient Order of Seers

Forces : 3
Matter : 2
Prime : 2

No-one can perform True Magic (without the "k") when the Audience can see your every move. The Ancient Order of Seers has posessed this rote since its first members deluded Late Baroque Italy. Us...


Tradition: Goetia

Spirit : 4

This ritual creates a magickal barrier which no spirit may pass. Instead of the normal Circle, the mage draws or marks the barrier (using chalk, stones or other available materials), draws the neces...


Tradition: Sons of Ether

Forces : 3
Matter : 3
Prime : 2

This Rote can be used to create flying metallic objects. Only metal that can hold a magnetic charge may be used. The Matter sphere is used to charge the metal, while the Forces sphere is used to c...


Tradition: Any

Correspondence : 1
Entropy : 2

        "I lost your number...."
        "I work at the sheriff's office!  You could have dialed 911!"
                                --Lucy and Dick, Twin Peaks
This rote is a simp...


Tradition: Discordian

Life : 5
Mind : 4

This is named for the Discordian who first used it. This allows the Discordian to not only take on a new form, but also take on the outward mannerisms, mental attitudes and even appropriate though...


Tradition: Order of the Eternal Dawn

Spirit : 4

This is named for the Discordian who first used it. This allows the Discordian to not only take on a new form, but also take on the outward mannerisms, mental attitudes and even appropriate though...


Tradition: Order of the Eternal Dawn

Correspondence : 3
Life : 1

This is named for the Discordian who first used it. This allows the Discordian to not only take on a new form, but also take on the outward mannerisms, mental attitudes and even appropriate though...


Tradition: Any

Prime : 3

An unsophisticated, but often highly effective, magickal attack is the hurling of raw Prime energies at an opponent. The older Traditions call this a Mana Blast, though the Celestial Chorus has gr...


Tradition: Enochians

Matter : 2
Prime : 2
Spirit : 2

Allows a cacodaemon to physically manifest. The mage reads one of the 48 keys, and draws the three letters of the demons name in the air while chanting the two secret names who rule over that daemon...


Tradition: Any

Mind : 4

Please refer to MtA-1:p207
Please refer to Mta-2:p.211...


Tradition: Any

Entropy : 3
Forces : 3
Matter : 3
Prime : 2

This rote allows the mage to either raise or lower the water table at a given site. Rather than actually lowering land, the mage would raise the water table, providing water for a dry region. Thi...


Tradition: Any

Matter : 4

Can now create bullets of any kind. One per success, also grenades and rockets, although these might demand 2-3 successes a piece. Also bullet that penetrates any non-living material...


Tradition: Virtual Adepts

Correspondence : 1
Mind : 1

A simple rote that's the basis for a number of other effects. By scanning an area into memory, the mage memorizes a location well enough that it is considered 'very familier' for other Correspondan...


Tradition: Verbena

Correspondence : 1
Prime : 1

The Verbena feel that Quintessence flows across the surface of the earth in streams that are called Ley Lines, also known as the Old Straight Track. Ley Lines come in Minor, Major, and Great versio...


Tradition: Virtual Adepts

Correspondence : 1
Forces : 3
Mind : 1
Prime : 2

After memmorizing an image using Mapmaker 88, the mage can then print out a color laser print of the image if asupply of paper is at hand. Of course, if one has Matter, a paper supply is not needed...


Tradition: NWO

Correspondence : 2
Entropy : 1
Time : 2

This program scans data from thousands of sources, analyzing discrepencies typical of paradox generated by marauders, nephandi, or carless tradition magi. This allows strike teams and squads of men...


Tradition: Celestial Chorus

Correspondence : 3
Life : 1
Prime : 3

Please refer to MtA-1:p226...


Tradition: Celestial Chorus

Correspondence : 2
Mind : 3
Prime : 2

This rote was developed by Thomas Gradenko, the "Voice" fo the Celestial Chorus in Toronto. One at least one occasion, Gradenko was forced to seke aid from the local population of Nosferatu. Rather ...


Tradition: Celestial Chorus

Correspondence : 2
Mind : 4
Prime : 2

Similar to the Mask of Beauty, this rote projects a mask onto the faces of all who are affected by this rote. The mask will appear as the anthropomorphisation of the person's inner being. Their true...


Tradition: Cult of Ecstasy

Entropy : 2
Mind : 3

This rote was invented on the fly by the cultist of Ecstacy, Mara "teardrop" Covey. At the time, Mara was being pursued by a disguised HIT mark, and had ducked into a crowded mall. Unable to shake...


Tradition: Sons of Jupiter

Entropy : 1
Mind : 1
Time : 3

Just the thing for the clever coyote, this Rote can turn anyone into a Master Ninja. It was first used by Glen Manning, a Mystery Science Theatre fan, who wanted to fight just like the ninjas in bad...


Tradition: Virtual Adepts

Mind : 1

Virtual Adepts view the human brain as nothing more than a tremendously complex, biological computer. This Rote allows them to tap the brain's vast, untapped computational power. While it is in effe...


Tradition: Sons of Ether

Correspondence : 2
Forces : 2
Matter : 4

Faced with the dilemma of shipping vital and explosive equipment to a new laboratory Holos Erasmus invented this rote to deal with the problem. This takes any form of matter and turns it into raw en...


Tradition: Sons of Ether

Matter : 5

Please refer to MtA-1:p202
Please refer to MtA-2:p.207...


Tradition: Asatru

Life : 3
Prime : 2

This rote may have started as a kind of travesty of the Catholic Mass. By pouring mead into the bowl and adding a few drops of blood, the priest can turn it into blood. However, it doesn't have to ...


Tradition: Pythagorean

Correspondence : 1
Mind : 1

By simply watching something in the distance and then perform a few simple calculations, a Pythagorean could easily count the number of objects, their distances and relations with each other....


Tradition: Sons of Ether

Correspondence : 1
Forces : 1
Matter : 1

This rote allows the mage to understand the use and nature of any peice of mechanical goods. The roll will go much better if the mage has any skills, talents or knowledges that directly apply. The n...


Tradition: Sons of Ether

Forces : 2
Matter : 2
Mind : 1
Prime : 2

This rote aids in the development of mechanical goods ì designed for a specific purpose. Think MacGyver, B.A. Barakas, Forge. You need a ì temporal bio-enhancer to destabilize the team in their pris...


Tradition: Virtual Adepts

Forces : 1
Mind : 1

When you need information right now, you don't have time to run back and plug a floppy into your laptop. Thus, a clever Virtual Adept invented this rote, which allows a mage to read magnetic or opti...


Tradition: Akashic

Life : 3
Mind : 1

This Static Rote allows the 'Brother to enhance a physical Attribute. The effect is limited in duration, so pattern leaking does not occur. Normally, a Weapon focus is employed, but if this is no...


Tradition: Any

Life : 4
Matter : 2

A truly vulgar effect, you use this rote to turn people into, you guessed, stone! Or, if you feel frisky, I recommend tapioca pudding or perhaps neon-purple plastic. It's a vulgar life attack, so ...


Tradition: Memetic Engineers

Entropy : 1
Mind : 4

an advanced level of memetics. Users of this procedure analyse a situation to see whether it is conducive to the spread of a desire meme. Mind then writes the meme as a impulse in a key person wh...


Tradition: Memetic Engineers

Matter : 2
Mind : 3
Prime : 2

designed to preserve the thoughts in physical form. The Memetic Engineer initiates a brief mental link into a dreaming mind, then forms material objects based on the images found in the scan. Dep...


Tradition: Memetic Engineers

Mind : 2

a basic form of memetic engineering. The caster chooses an object or place which has connections to a particular meme that is to be reinforced. A simple thought or emotion is imprinted through Mi...


Tradition: Memetic Engineers

Mind : 5
Spirit : 5

one of the sources of the Memetic Engineers' power. This procedure enables a mage to weave ephemera in ways that turn abstract memes into spirit objects. Mind implants a psyche that is the meme i...


Tradition: Any

Mind : 2

The caster concentrates on the image/smell/sound/texture (etc.) of something, and then shares the illusion that sensation with all present. Note that the caster conjures a single sensory allusion. ...


Tradition: Marauder

Correspondence : 2
Mind : 3

This rote is originally a Marauder rote, used to harass the Technocracy. The mage simply connects all the minds in the vicinity to each other, allowing them to share their thoughts and feelings. Th...


Tradition: Any

Mind : 3

Take two turns, one to establish a tlelpathic link, and the second to blast the target with an appropriate image of a great fear or desire or what not. The target makes a willpower roll versus a ta...


Tradition: Sons of Ether

Correspondence : 2
Life : 1
Mind : 3

A Son of Ether once wanted to find out if somebody else was keeping a defector from the Technocracy under surveillance. He built an electronic device, which connected electrodes on his head and a s...


Tradition: The Core

Mind : 1
Time : 3

By adding more computer power to the mind through Mental Links, nearby networks or anything like that, the user can perform mental processes using computer speed instead of mental speed....


Tradition: Any

Correspondence : 3
Time : 2

Often a mage needs to send a message to someone whose location is unknown. This is not a problem for a Disciple of Correspondence. The mage simply writes the message on a slip of paper and gives i...


Tradition: Any

Correspondence : 5

This spell will make any room larger or smaller without affecting the outside appearance....


Tradition: Any

Life : 4
Prime : 2

This rote allows the mage to view items, scenes, etc with microscopic vision. With enough successes, items on a DNA level can be examined....


Tradition: Any

Entropy : 2
Forces : 2
Mind : 1

This rote, which depends rather heavily on the scientific paradigm (specifically, electronics and digital hardware design), is a favorite of malicious- minded Virtu...


Tradition: Verbena

Entropy : 5

Please refer to MtA-2:p.195...


Tradition: Any

Correspondence : 4
Entropy : 2
Time : 3

This rote co-locates a projectile to several locations(could be anywhere) The Entropy is used to make the projectiles hit the target while Time speeds the projectiles up....


Tradition: Any

Mind : 3

"Pain."
        - that Psicorp guy from Bab-5...
Though this rote tends to lose one friends among the traditions, it is still taught as an effective 'non-violent' method of stopp...


Tradition: Any

Entropy : 3
Forces : 3
Mind : 4

This rote foccusses the raw totality of the mind's force, and the body's bio-electrcity into a psychic "knife" which can stab into people's mind. Physical contact with the head is necessary for the ...


Tradition: The Core

Mind : 3

This is the most common type of mental communication inside the Core. The users use the rote to connect their minds into a greater mind, with larger mental capacity and access to all their memories...


Tradition: Any

Mind : 3
Prime : 3

This rote allows a mage to "become one" with another person's mind. THe mage acts as an observer, watching how the mind of the taget acts, feeling him out....


Tradition: Sons of Ether

Correspondence : 1
Forces : 1
Matter : 1
Mind : 1

This is a rote allows the Mage to become a super human calculator (faster than 300 super computers linked in parallel). For example with this rote a Mage could mentally calculate the escape velocity f...


Tradition: Any

Mind : 2

Ignore 1 wound penalty per success scored, only for a magickal effect roll, and only for the following round....


Tradition: Any

Correspondence : 4
Mind : 3

The ultimage gathering of information, by 'skimming' all minds in the area for the answer to a specific question, much can be learned. System: Each success acts as the Dream background for...


Tradition: Any

Entropy : 4
Mind : 4

Use this effect to essentially drive someone completely insane. By absolutely dissaranging their ability to think coherently, you can plunge someone into a whirlwind of screaming madness by surging ...


Tradition: Any

Mind : 3

The Mage can speak mind to mind with other people, as determined by number of successes....


Tradition: Any

Prime : 3

For the cost of 5 Quintessence you can get a bullet with a special ability depending on which sphere you combine it with....


Tradition: Any

Forces : 3
Mind : 4

This rote teaches teh mage how to pull images directly from the target's unconscious mind. His worst fears, his most embarrassing secrets. The number of successes on the effect defines just what ou ...


Tradition: Nephandi

Prime : 4
Spirit : 5

This is one of the most dangerous rotes known to the Seekers. With its power, they are able to snatch the very souls of their victims, leaving nothing but a slight pile of ash where the victim once...


Tradition: NWO

Entropy : 1
Time : 3

Given time, and sufficient knowledge of their target, RAID agents can prepare a group of Men in Black for a surprise attack that will overwhelm the opposition with its speed and perfect execution. ...


Tradition: Any

Matter : 4

This vulgar rote converts the air above a person into a highly corrosive acid(sulfuric, hydrochloric, etc..). Each success allows enough acid to be created to cause 2 points of aggravated damage t...


Tradition: Any

Life : 4

This rote when cast upon a person causes them to begin to stink as if they had been liberally sprayed by a skunk and indeed it smells the same. Theduration is dependent upon the number of successes t...


Tradition: Any

Matter : 5

This rote darkens the glass in a window until it is completely opaque,also it alters the structure of the glass so that it is harder than steel. Three successes are needed for an average window. Mit...


Tradition: Any

Life : 4

This rote heals no damage and consists usually of just a kind word, a stroke or two on a hand or across a brow, and perhaps a placebo pill. What really happens though is the mage utilizes life to eas...


Tradition: Any

Life : 2

This rote permits the mage to create a small hollow space inside a living organism(as long as it is large enough) in which to hide. The mage enters the hollow space and the opening closes behind af...


Tradition: Any

Matter : 3

This rote permits the mage to create a small hollow space inside a rock or other inanimate object in which to hide. The mage enters the hollow and the opening closes afterward as though it was never...


Tradition: Any

Life : 4

This rote when cast upon a person causes them to begin to fart and/or belch (caster's option). The person will soon begin to feel (and produce) theeffects of this devious rote and will suffer them f...


Tradition: Any

Life : 4

This rote permits the mage to create a "virtual" wound level per each success that they recieve over their victim's willpower roll. The wound is not "real" but the pain felt and the effects of it a...


Tradition: Any

Life : 4

This rote permits the mage to paralyze a subject. For each success the mage recieves over the victim's willpower roll he can reduce that person'sdice pool by 1/3. Up to 3 successes it only effects ...


Tradition: Any

Matter : 3

This rote will either dissassociate a locking mechanism allowing it to be opened or fuse it solid so that it can never be opened normally again....


Tradition: Any

Life : 4
Prime : 2

This rote permits the mage to cure diseases in a person(if neccessary), also it corrects the effects of malnutrition, and indeed will even put some very nourishing food directly into the targets sto...


Tradition: Any

Matter : 4

This rote causes the air in a room to be transuted into deadly carbon monoxide which is oderless, colorless, tasteless and quite lethal....


Tradition: Any

Life : 3
Prime : 2

This rote causes a path to become overgrown with briars, thorn bushes and even small treees to impede travel....


Tradition: Any

Life : 3
Matter : 3

This rote allows the mage to alter his pattern so that it doesn't interact with any other pattern in his area except those chosen by him. This allows the mage to walk through an area without leavin...


Tradition: Virtual Adepts

Correspondence : 3
Forces : 2

This rote was created by a Virtual Adept named DarkWire who was sick of having to tie up his phone line to visit the chantry in Omaha. [This rote utilizes the co-location ability to send the commu...


Tradition: Verbena

Life : 2

Please refer to MtA-1:p199
Please refer to MtA-2:p.202...


Tradition: Any

Matter : 5
Prime : 2

Use this rote to create a sword one molecule thick! This weapon can cut through just about anything, and weighs next to nothing. It's pretty darn coincidental (unless you take to whittling through...


Tradition: Sons of Ether

Forces : 2
Matter : 3

Extremely popular among the Sons of Ether, this rote comes into play during experiments in which more power is required than the ability of the source to provide it. (did anyone understand that sent...


Tradition: Any

Life : 3
Prime : 2

This rote allows the mageto heal up to successes/2 wound levels....


Tradition: Virtual Adepts

Correspondence : 1
Entropy : 1
Forces : 1
Life : 1
Matter : 1
Mind : 1
Prime : 1
Spirit : 1
Time : 1

This Rote solidifies the mage's personal reality with respect to some or all Spheres. The effect is limited to her own Pattern and any patterns of matter that she is carrying when it begins. MShi...


Tradition: Virtual Adepts

Mind : 1

Please refer to MtA-1:p205
Please refer to MtA-2:p.209...


Tradition: Continuum

Correspondence : 4
Spirit : 4
Time : 3

Multiple Targeted Virtual Travel: This more advanced Procedure allows the Agent to take passengers with him across the Temporal Gauntlet. MTVT works identically to ITVT described above, but uses Tim...


Tradition: Verbena

Life : 2
Mind : 2

A favored spell of the Twisters of Fate, this enables a witch to conjure a swarm of creatures which will do her bidding, usually by attacking a target, with only a wave of her blood-smeared staff. ...


Tradition: Any

Life : 4

Please refer to MtA-1:p200
Please refer to MtA-2:p.203...


Tradition: Any

Correspondence : 1
Mind : 2

Three heads with six eyes can not be surprised. Each head watches a seperate direction, to prevent an unexpected attack from behind. System: A form of radar which passively scans all mind...


Tradition: Order of Hermes

Forces : 3
Life : 5
Matter : 2
Mind : 2
Prime : 2

Once very popular, this hermetic rote has fallen into disuse since the fall of the mythic age. The potent magicks involved allow the mage to actually assume the form and powers of the classic west...


      © Virtual Adept - All rights reserved. Unauthorised copying or reproduction of any part of this site or its content is strictly forbidden.