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194 results for 'S'
Tradition: Marauder
Life : 4
Simply convert someones insides so that they produce cacti instead of the
usual waste product. Very Painful!...
Tradition: Cult of Ecstasy
Entropy : 2
Spirit : 2
Fortune is by definition capricious, and all attempts to placate
the goddess of chance are of course quite useless. But some
gamblers are risking it anyway, hoping that the attention from
the power...
Tradition: Void Engineers
Spirit : 4
This effect 'shields' a small container or even a room.
Samples from extra-terrestrial sources can be kept within such
Containers without fear of contamination (in either direction).
[This is ...
Tradition: Any
Life : 2
Prime : 2
Create blood within the kindred. Area of effect is touch. dangerous
if the kindred is frenzying, but will aid in their battle to regain
themselves....
Tradition: Virtual Adepts
Forces : 3
Mind : 3
Satellite, oh, satellite
Who sits upon our skies
How deep do you see when you spy into our lives?
--"Good Morning Beautiful", The The
For those who don't have corres...
Tradition: Any
Correspondence : 2
Spirit : 1
[Beats me why this one was never included in the Mage books. Just as any Mage
with some sense "looks" at her destination for her Correspondence 3 effect
using Correspondence 2, so any Mage planning ...
Tradition: Dreamspeaker
Prime : 5
Spirit : 4
this rote combinds the gauntlet prision of spirit 4 with the alter flow
of prime 5. In effect the rote traps the attacking spirit in a gauntlet
of 11(?) within the umbra, then the mage draws the qui...
Tradition: Dreamspeaker
Prime : 5
Spirit : 4
This rote combinds the gauntlet prision of spirit 4 with the alter flow
of prime 5. In effect the rote traps the attacking spirit in a gauntlet
of 11(?) within the umbra, then the mage draws the qui...
Tradition: Any
Life : 2
Prime : 2
This rote allows the mage to mask his scent completely. He cannot be tracked
by scent, even by a werewolf, if this is used....
Tradition: Any
Life : 2
Mind : 2
Prime : 2
This rote allows the mage to cross-wire the senses. Essentially allowing the
mage to See sounds, Hear scents, Feel Tastes, taste sights, and smell
textures. Or any variation thereof....
Tradition: Any
Time : 1
The mage concentrates himself and try to feel when
something happened (or will happen) by imagining it and
different times it might have happened at. The mage will
feel when he gets closer to the r...
Tradition: Any
Life : 1
Mind : 1
This rote will tell the mage what kind of creatures he is dealing with.
Vampires, magi, Werewolves, etc all appear slightly different when this rote
is performed....
Tradition: Marauder
Forces : 2
Life : 5
Mind : 3
Prime : 2
Invented by Mackgnash I and Lily, the Schizo-Virus is the ì
means
by which the Marauders plan to gain control over
Proteusì
[the caster of this rote, causes a being to be ì
transformed into a
...
Tradition: Any
Correspondence : 3
Schnider liked to look good for the babes, but his wallet ruined the smooth
seat of his pants, obscuring the view. So he makes it appear that all that
cash, credit cards, IDs, etc come from this sli...
Tradition: Any
Entropy : 3
Mind : 3
This rote takes the emotional and memory links a subject has, and scrambles
them completely. THe rote itself does not add new links, only changes
existing links. Thus, while Senada's favorite flow...
Tradition: Akashic
Forces : 2
The perfect rote for the student who is plagued with itches every time
he sits to meditate. THis rote can either catch the itch before it starts,
allowing peace of mind and peace of body for medita...
Tradition: Dreamspeaker
Correspondence : 2
Spirit : 1
Please refer to tBoS:p140...
Tradition: Cult of Ecstasy
Matter : 3
Please refer to MtA-1:p203
Please refer to MtA-2:p.206...
Tradition: Any
Prime : 5
This is one of the few
symbols both the Traditions, Umbrood and Nephandi all respect. They have
to. It is a symbol, which will seal a pact or an oath with an unbreakable
seal. This is literal, the ...
Tradition: Dancers
Correspondence : 2
Entropy : 2
This rote
enables the Dancer to find her way nearly any location she can
visualize. She simply walks in the directions which "feel right"
according to her vision of the Dance, and arrives in the pr...
Tradition: Verbena
Correspondence : 2
Life : 5
Mind : 5
Prime : 2
While most Traditions use Co-location if someone needs to be in
more than one place at a time, the Verbena prefer to create a
duplicate of the person out of their own blood. This person shares
the...
Tradition: Akashic
Mind : 1
Spirit : 1
To actually project into Astral Space is hard and requires hard training and
immense strength of will. However, to just see what's in there requires much less preparations.
Akashic brothers cleanse ...
Tradition: Order of Hermes
Prime : 2
Spirit : 2
Mages from the Order of Hermes have always wanted to
understand how reality works, and developed this rote to
gain further understanding. In essence, it allows them to
see the "Prime Umbra", the as...
Tradition: Dreamspeaker
Entropy : 2
Spirit : 2
By singing and dancing the songs of mourning the dreamspeakers
are able to see the worlds of the dead and communicate with the
wraiths who live there. To see the dark world, they look
through the f...
Tradition: Gnostics
Correspondence : 3
This rote is used to achieve gnosis. It works just like Co-locality perception; the mage
successively sees more and more of the whole universe. Instead of instantly seeing everything
(which even the...
Tradition: Any
Correspondence : 2
Mind : 3
The mage "borrows" the senses of another person. The
victim will notice that he experiences things slightly
different, but not how....
Tradition: Verbena
Life : 3
Mind : 3
The mage touches an animal (or a plant), draws a circle
on its brow or similar area, and contacts its
consciousness. Now the mage can experience what the
animal feels and see through its senses. He...
Tradition: Celestial Chorus
Entropy : 5
By simply speaking to someone the Minister may cause them to doubt
everything they've ever been told. while this can eventually cause a coma
(and in some rare cases elightenment) among sleepers, it ...
Tradition: Any
Entropy : 2
Raise the difficulty of any dodge by one per success...
Tradition: Any
Time : 2
Raise the difficulty of any dodge by one per success...
Tradition: Any
Forces : 2
Raise the difficulty of any dodge by one per success...
Tradition: Any
Entropy : 2
Lower the difficulty to hit with one per success...
Tradition: Any
Time : 2
Lower the difficulty to hit with one per success...
Tradition: Any
Forces : 2
Lower the difficulty to hit with one per success...
Tradition: Celestial Chorus
Mind : 2
The Minister sets up a field of sympathetic vibration around himself or
around his church. This field senses those people who are sympathetic to
the aims of the church or individual in question. The...
Tradition: Virtual Adepts
Correspondence : 5
Matter : 3
Please refer to MtA-1:p221...
Tradition: Any
Entropy : 1
Time : 1
Time does not always flow smoothly, sometimes there are
corners and discontinuities in it for unknown reasons.
These corners are dangerous times, since the defences of
reality and casualty are brie...
Tradition: Celestial Chorus
Entropy : 1
Spirit : 1
Please refer to tBoS:p139...
Tradition: Any
Mind : 3
Allows the Mage to
perceive through another's senses....
Tradition: Any
Correspondence : 1
Forces : 1
Prime : 1
Roll perception+awareness difficulty 7, success ì
indicates that a mage may see
the quintessential pattern of his area, he may ì
attack behind him and dodge
attacks he would otherwise ...
Tradition: Any
Prime : 1
The description of prime 5 hints at a positive/negative
relationship between Paradox and Quintessence. Couldn't you sense paradox
just like yousense quintessence?...
Tradition: Any
Prime : 1
Please refer to MtA-1:p210
Please refer to Mta-2:p.214...
Tradition: Any
Entropy : 1
Matter : 1
Mind : 1
The mage will be able to sense the presence of silver (or, truthfully, any
basic element--wood, iron, plastic, gold)....
Tradition: Akashic
Mind : 3
Time : 2
Please refer to MtA-1:p226...
Tradition: Verbena
Correspondence : 2
Life : 2
Mind : 1
First employed by the witch Brangian to keep track of the
Saxons who were raiding her land, this rote has become a standard
survaillence effect among the Verbena. The witch extends her
senses and ...
Tradition: Continuum
Matter : 1
Time : 1
Timestone is a strange and rare material unique to Nexus, found only in a
few rare exposures in the more rugged regions of the realm - it is believed
to be raw Space-Time, given physical form. One k...
Tradition: Any
Entropy : 2
The mage knows when something out of place in ths environment is there....
Tradition: Any
Correspondence : 3
Mind : 1
This rote allows the mage to subject a target to perceived dislocation. The
target will essentially have his senses "be elsewhere". Each success modifies
either the number of senses, or the range fr...
Tradition: Any
Mind : 5
Lets you create sentient bullets. Cool, but not the kind of "smart"
bullet you wanted....
Tradition: Akashic
Life : 1
Mind : 1
Please refer to MtA-1:p226...
Tradition: Void Engineers
Spirit : 2
You, too, can be a part of the Search for Extra-Terrestrial
Intelligence. All you need is a radio telescope and lots of
patience. If you are a Void Engineer you will soon find yourself
conversing...
Tradition: Any
Life : 4
[Cuts the links between the left and right Cortex in the subject, thus creating
total chaos within the target--his left hand and right hand will fight for
control. In essence, his body will argue wi...
Tradition: Verbena
Forces : 2
Spirit : 1
Please refer to tBoS:p143...
Tradition: Any
Forces : 3
Matter : 1
Prime : 2
The shadows are the absence of light. As such, they can be solidified to
represent the absence of not only light, but matter. And since the absence of
matter acts as a vacuum (nature abhors a vacuum...
Tradition: Euthanatos
Entropy : 2
Prime : 2
The Euthanatos are not usually very open about their activities (which
is probably very wise), and thus have developed this rote for secret communication. The only
traditions to rival this system ar...
Tradition: Any
Life : 4
Matter : 2
Prime : 2
This rote allows the mage to change her body's flesh into whatever substance
she desires. She must be able to visualize the desired pattern, then she must
rip off her outer layer of skin, to expose...
Tradition: Any
Mind : 1
Please refer to Mta-2:p.210...
Tradition: Any
Forces : 3
Prime : 2
[This is a VULGAR effect that sets up a forcefield that works within the
electromagnetic spectrum (i.e. light and magnetism). Higher levels of Forces
and Prime can affect other attack forms. Damage ...
Tradition: Progenitors
Life : 3
A Progenitor mage was having a great deal of trouble with cockroaches.
So, he used Life to make them all go and bother the Order of Hermes
mage across the street and two door up....
Tradition: Any
Correspondence : 4
When fired, the bullet co-locates and hit the target several times,
consider this coincidential (ever heard of Duplex or Triplex Ammo?)...
Tradition: Any
Life : 3
Prime : 2
This rote allows the mage to remove mass from her frame, decreasing her size.
Each success up to 5 removes 20% of her body weight, equally throughout her
body, while every success beyond five remove...
Tradition: Any
Life : 5
Prime : 2
THe sabbat raids gave Rose Embolism a _lot_ of blood to fool around with.
One of her 'experiments' involved irrigating her prized garden of Single-
Thorn Roses with vitae. The result were semi-...
Tradition: Cult of Ecstasy
Life : 3
Mind : 3
Many drunk people think they know that they are doing, or that they are
capable of doing things they normally would avoid. Some Cultists have
taken this to heart, and get completely drunk before und...
Tradition: Any
Time : 5
Please refer to MtA-1:p219
Please refer to Mta-2:p.223...
Tradition: Any
Correspondence : 1
Mind : 2
The mage expands his mind in all directions. Should it find
another mind filled with enmity directed against him
personally the mage will immediately know it, and knows the
exact position of the en...
Tradition: Nephandi
Spirit : 4
This sign is the opposite of the Brand of
Evil, it shows that the bearer is under the protection of the Forces from
Beyond. Anybody harming him risks retribution from Them. Most beings simply
avoid...
Tradition: Children of Antichrist
Entropy : 2
Used
generally to freak out normal people (especially fundamentalists). When
the mage uses it, strange coincidences start to happen around the mage.
The shadow of a sculpture will look like an inve...
Tradition: Virtual Adepts
Mind : 1
The V-dept version of a classic Akashic Rote, Signal Filter evaluates incoming
neural signals, intercepting excessive pain messages that might hamper the
mages ability to function. Signal Filter is ...
Tradition: Cult of Ecstasy
Correspondence : 2
Entropy : 2
Matter : 3
The mage identifies himself with a card, a playing piece or a
number on a slot machine, and thus gains control over it. He will
be able to feel what happens to it, where it is and control what
it w...
Tradition: Verbena
Life : 3
Sometimes mages have to appear more hurt than they are,
for example during medical examinations. Using this rote
the mage can simulate all kinds of diseases and wounds,
or make wounds appear healed...
Tradition: Void Engineers
Correspondence : 1
Void Engineers use sophisticated computer simulations to
enter the virtual reality known as the Digital Web.
[This is a version of Hardware Entry (Digital Web p.98).]
F/X - Simulation is ...
Tradition: Any
Mind : 3
There is some argument between mages as to which came first, the movie
or the Rote. Which ever, the effect of this Rote is to alter the emotional
state of the target to a state of joyous euphoria. ...
Tradition: Virtual Adepts
Correspondence : 3
Mind : 1
This Rote takes the mage to a specific, pre-determined location. Often, a
series of locations is 'programmed' ahead of time. All such locations must be
personally memorized by the mage (thus the min...
Tradition: Any
Correspondence : 2
Entropy : 3
Mind : 3
This rote is used by Voudoun mages to deal with the spread of unpleasant
rumors (true or not). The mage purchase an ox tongue, ritually enchants
it with the names of the persons talking badly about...
Tradition: Any
Correspondence : 4
Life : 3
Mind : 1
Prime : 2
A strange encounter to be sure,
He was wicked, he was pure
Hear him calling, he's calling for you.
--Robbie Robertson, Skinwalker
This rote was created by the mage...
Tradition: Virtual Adepts
Life : 2
Mind : 1
A Tatoo of an LCD (or analog, I guess) display showing the time. Could be
anywhere on the body....
Tradition: Euthanatos
Entropy : 3
Please refer to MtA-1:p192
Please refer to MtA-2:p.194...
Tradition: Any
Life : 4
Time : 3
Use this effect to put someone to sleep for a long, long time.
Either using the Dilate/Constrict Time effect, or "sending" the victim
into the future. For each success on the effect, you dump somon...
Tradition: Hollow Ones
Mind : 2
Emily will use this when her "Shadow" gets her to listen to it. She
implants ideas into sleepers heads so that they will do things. Usually,
nothing that she does will go against her Caregiver natur...
Tradition: Verbena
Life : 3
Mind : 2
Prime : 2
This rote was invented by the Verbena during the Inquisition. Some of them could not allow themselves one minute of rest, for fear that they could be
discovered by the witch-hunters during their slee...
Tradition: NWO
Correspondence : 3
Mind : 4
Another spooky technomancer idea, developed in a joint project
between the Progenitors and Iteration X for use by New World
Order. Using small Remote Control Chips (RCCs) inserted into the
brain of...
Tradition: Any
Time : 3
Please refer to MtA-1:p219
Please refer to Mta-2:p.223...
Tradition: Any
Life : 2
The mage may enhance his natural smell, scaring off animals....
Tradition: Akashic
Mind : 3
The Akashics developed this Rote to alert themselves to hostile minds,
and avoid ambushes. The mages keeps a light telepathic contact with all
the minds in her immediate area. If a sentient being ...
Tradition: Akashic
Mind : 3
The Akashics developed this Rote to alert themselves to hostile minds,
and avoid ambushes. The mages keeps a light telepathic contact with all
the minds in her immediate area. If a sentient being ...
Tradition: Any
Matter : 2
The mages car emits smoke and/or oil from the back
making that all important escape from the technocracy HQ that he just blew up even
easier!...
Tradition: Euthanatos
Entropy : 3
Forces : 5
Matter : 2
Prime : 2
Please refer to MtA-1:p222...
Tradition: Euthanatos
Entropy : 3
Life : 4
One of my Euthanatos players made a technique based on a ì
song by
Prong.
Using Entropy (level 3 I think) and life, he does a ì
variation on Bone
withering palm he calls "Snap Your Fingers, Snap Yo...
Tradition: Ahl-i-Batin
Forces : 2
Mind : 2
Please refer to tBoS:p139...
Tradition: Virtual Adepts
Correspondence : 1
This rote was recently pioneered by combat Virtual Adepts using
their HUD displays. The rote lets thait computers track the path of
any projectile back to it's path ( even those too fast for the ad...
Tradition: Any
Forces : 2
This rote allows the mage to focus all the sound in a given area to channel
towards himself. Thus, a hushed conversation in a graveyard across the street
could be easily listened in upon. However,...
Tradition: Any
Forces : 5
Prime : 2
This creates a
stream of solar temperature fire anywhere within range and spreading outward away from the mage
in a cone shape. Requires at least three successes to work properly, but it does succe...
Tradition: Sons of Ether
Forces : 2
Life : 3
Prime : 2
This rote allows the mage to heal non-aggravated wounds by soaking in
sunlight. The light of the sun will be transformed into bio-energy, which can
be used to heal most regular wounds. Supernatural ...
Tradition: Any
Mind : 3
The mage dampens the interest of something, for example
himself. The victims won't notice anything unless its
spectacular, includes him or he keeps his eyes in it. A
person with SEP can walk down a...
Tradition: Dreamspeaker
Life : 1
Spirit : 2
Dreamspeakers often contact the spirits of nature. They
seek to awaken the spirits around themselves by dancing,
drumming and singing ancient songs. If they are lucky
they might contact the spirits...
Tradition: Dreamspeaker
Life : 4
Matter : 2
Prime : 2
Spirit : 2
Time : 2
Please refer to tBoS:p147...
Tradition: Any
Mind : 5
Prime : 3
Spirit : 4
What do you do for a living
Are you forgiving, giving shelter
Follow your heart, love will find you
Truth will unbind you
--"Song of the Soul", Cris Williamson
This...
Tradition: Celestial Chorus
Time : 2
Please refer to MtA-1:p218
Please refer to Mta-2:p.223...
Tradition: Euthanatos
Entropy : 4
Mind : 2
Another mythic age rote, this spell was created by a talented Euthanatos
working during the
close of the age. The spell allows the mage to weave fate around a living
creature in such a way
that he...
Tradition: Guild of Artificers and Alchemists
Life : 3
Matter : 5
Prime : 2
The blade
created will not only do normal damage for its type but when
the blade scans a target using its Life it will reconfigure the
blade so that it is toxic to the organism or...
Tradition: Nephandi
Forces : 3
Life : 3
Mind : 2
Prime : 2
The origins of this nasty rote are lost to antiquity, but it is still
widely employed by the nephandi
and the Euthanatos. Soulfyre manifests as a bolt of oddly-colored
flame-often orange or
green-...
Tradition: Any
Mind : 3
This allows the mage to "edit out" certain sounds from a scene. This is
trictly a perceptual thing for the mage. others will still hear those sounds....
Tradition: Any
Life : 1
Time : 2
This little rote allows a mage to mentally hear the sounds of whatever
caused a wound. Some truly twisted cultists have used it to play music on
sick people.
[Adding Forces 3 Prime 2 the sounds c...
Tradition: Any
Forces : 1
Mind : 1
This rote allows the mage to work without any disadvantages in no-light
situations. He is always aware of where everything is in the room. Mixed with
COrrespondence 1 and Matter 1, he will also know...
Tradition: Any
Correspondence : 5
Please refer to MtA-1:p188
Please refer to MtA-2:p.191...
Tradition: Guild of Artificers and Alchemists
Life : 1
Matter : 3
Prime : 2
The name is
misleading as the blade actually has very little to do with the
Umbra. Rather the blade is sequentially substantial and
insubstantial and keyed to a Life pattern so th...
Tradition: Gamers
Mind : 1
Spirit : 3
An improvement on IDS, Spectre allows the Gamer to become the
proverbial "Ghost-in-the-Machine" (or Game in this case).
[By beating a dificulty of 7, the Gamer enters the Umbra, while
still...
Tradition: Any
Mind : 1
The Mage can
read many times faster than normal with this effect. Each success adds 1 to the multiple for
reading times, starting at 1 for 1 success....
Tradition: Rosicrucians
Forces : 3
Mind : 2
Prime : 2
This rote is used by the Rosicrucians at tribunals and trials to test if
someone tells the truth or talks with true conviction about
something. The user of the rote draw a symbol above the
Showston...
Tradition: Any
Spirit : 3
A bullet that can fire into umbra and hit spirits there (remember,
non-materialized spirits gets no soak unless they got Armor charm)...
Tradition: Akashic
Spirit : 2
This rote was created by the Yogis, many of whom use some
variant of it in their struggles with hostile Umbrood.
(This allows the doist to use do strikes on spirits.)...
Tradition: Any
Matter : 3
Spirit : 4
Another classic rote. By making a material container impervious
to spirits, they can be trapped inside and only escape if
somebody opens it. The trick is to get them inside......
Tradition: Virtual Adepts
Mind : 1
Spirit : 1
This rote allows a mage to recognize spirits who contact her, whether through
his Umbral Pager or by attacking her, without constantly scanning the Near
Umbra. When contacted by a spirit, the mage a...
Tradition: Order of Hermes
Correspondence : 2
Spirit : 2
A rote which was often employed during the Middle Ages by Order
of Hermes. The mage summons a minor spirit, which is given a
message to deliver. The spirit flies away to the receiver,
delivers its...
Tradition: Celestial Chorus
Life : 3
Prime : 5
Please refer to MtA-1:p226...
Tradition: Any
Entropy : 2
Life : 2
Prime : 2
Spirit : 3
This is useful for subverting a spirirt to your needs. Each use of this rote
temporarily depletes the spirit of successes/2 levels of gnosis, giving them
to the mage as quintessence, instead....
Tradition: Any
Spirit : 1
Please refer to MtA-1:p214
Please refer to Mta-2:p.217...
Tradition: Any
Mind : 2
Spirit : 3
The mage may converse with the spirits around him....
Tradition: Verbena
Matter : 3
Spirit : 4
Please refer to tBoS:p143...
Tradition: Any
Spirit : 3
Many Dreamspeakers cultivate a relationship with the shadowy
spirit emanations of primitive warriors who serve as protectors
or guides. Though not excessively powerful, this sort of spirit
ally is...
Tradition: Children of Antichrist
Spirit : 2
The Child summons spirits who will
give him some pleasure and entertainment. It may be spectral music,
alluring scents, illusions of beautiful women, caresses and kisses or
almost anything. The mor...
Tradition: Children of Indra's Lightening
Mind : 2
Spirit : 2
This enables the mage to
stimulate the spiritual aspect of the ascendee as well as his mind and
body. The result is more profound pleasure than any carnal pleasure,
and tends to stimulate the Avata...
Tradition: Sons of Ether
Matter : 2
Prime : 2
Etheric science has succeeded in creating unusual forms of
matter composed of raw Quintessence. This 'non-terrene' (not
natural on earth) matter is highly unstable. Weapons formed of
non-terrene ...
Tradition: Sons of Ether
Matter : 2
Prime : 2
Please refer to MtA-1:p225...
Tradition: NWO
Correspondence : 2
Time : 2
This allows spies to monitor targets, ignoring barriers
coincidentally (the old laser on the window trick, or the infinity
transmitter hooked up to the phone, or "good thing they picked the suite
w...
Tradition: Euthanatos
Correspondence : 4
Please refer to MtA-1:p188
Please refer to MtA-2:p.190...
Tradition: Euthanatos
Correspondence : 3
Please refer to MtA-2:p.190...
Tradition: Akashic
Correspondence : 1
Entropy : 1
Mind : 1
This rote is very common among Dragon Scales, who use it to
considerable effect when they are attacked by multiple opponents.
By keeping track of the location of all their assailants and
maneuverin...
Tradition: Void Engineers
Correspondence : 4
The Time Table admits this technology some decades after
Hyperspacial Jumping becomes commonplace. It opens a stable
'gate' between two distant points in space. All comments under
Hyperspace Jump...
Tradition: Any
Time : 4
Target hit gets stopped in place for duration...
Tradition: Any
Time : 4
Target hit gets stopped in place for duration...
Tradition: Euthanatos
Entropy : 4
Life : 4
Spirit : 2
This strange and powerful rote lets a Euthanatos mage simultaneously heal
and harm. With powerful magick, the Euthanatos can "steal" the death of
someone just before their life would pass from thei...
Tradition: Dreamers
Mind : 4
This rote allows a Dreamer to try to sever the link between the person
dreaming a dream and the dream itself. If it succeeds the dream will become
free, hopefully without damage.
[The number of s...
Tradition: Nephandi
Prime : 5
This horrid rote was developed independently by verbena Barrabi eaons
ago. It is the base for
stories of wizards performing human and animal sacrifice, and any mage
caught using it today will
be s...
Tradition: Any
Spirit : 3
Please refer to MtA-1:p214
Please refer to Mta-2:p.218...
Tradition: Akashic
Spirit : 3
This is the basic Rote taught to all Akashic Brothers to master the art
of stepping through the Gauntlet into the Near Umbra. Other Traditions teach
variations on this Rote to their members of cour...
Tradition: Euthanatos
Entropy : 3
Mind : 3
Knowing well that mages use their power to warn themselves of danger,
the Euthanatos developed this Rote to counter this. The Euthanatos uses
Mind to project feelings of calm and safetly, while clo...
Tradition: Any
Life : 3
Matter : 3
Prime : 2
This rote allows a mage to "swim through stone". He can only go as far as he
may hold his breath, however. (this is a form of matter/pattern
disassociation)....
Tradition: Any
Life : 3
Mind : 3
Spirit : 2
This rote allows the mage to converse with the spirit of the stone, by talking
to it in it's own language. Like "Plant Tongues" Stone Tongues will take a
long time to get any useful information. Muc...
Tradition: Verbena
Life : 5
Prevents milk production in a lactating
woman....
Tradition: Any
Matter : 2
Please refer to MtA-2:p.206...
Tradition: Verbena
Life : 3
Another old Greek rote, this one is employed mostly by the
Twisters of Fate, who like the way it reminds the caster of her
dependence upon the earth by allowing her to tap the earth's
strength.
(E...
Tradition: Any
Matter : 5
This gives any material a net strength many times greater than it had
before. With this effect, balsa wood could be stronger than the toughest steel
alloys....
Tradition: Sons of Ether
Matter : 3
The mage can make something hard as steel without changing
other material properties. This rote can turn a curtain
into a barrier, a piece of string into a cable or a
paper-plane a deadly killing i...
Tradition: Any
Correspondence : 2
Entropy : 2
Prime : 2
Time : 5
Some of the most powerful cultists are not content merely
to watch the flow of history, they want to direct it.
When they see a tendency they like, they perform
elaborate ecstatic rituals to fuel t...
Tradition: Celestial Chorus
Life : 3
Prime : 2
The Celestial Chorus was famous during the Mythic Age for using this
Rote on unsuspecting sleepers. This Rote usually uses a Coincidental focus
that the target believes in strongly, during the Myth...
Tradition: Void Engineers
Spirit : 3
Void Engineers can only enter the Penumbra at high altitudes
where the gauntlet is fairly weak. The required equipment for
Extra-Vehicular Activities include a space suit and umbilical.
The effect...
Tradition: Any
Life : 3
Matter : 2
Prime : 2
Creates a small 4 inch by 6 inch pocket on the body, where small
things can be stored. The items stored may still pull the body out of
shape, though. Stomach is best, because the sto...
Tradition: Any
Mind : 2
Please refer to MtA-1:p206
Please refer to Mta-2:p.210...
Tradition: NWO
Mind : 2
This is, without a doubt, the favorite effect of the Men in
Black and the New World Order in general. In fact, it has even
come into common use among the Traditions. The Technarchs use a
sophisti...
Tradition: Syndicate
Mind : 2
A less brutal method is used by the Syndicate, which uses
subliminal control on the masses. By carefully entering hidden
messages, the sleepers are made to like or dislike certain things. For
examp...
Tradition: Virtual Adepts
Mind : 1
This rote was perfected by the Virtual Adepts. The mage
allocates a small part of his mind to perform a certain
task, like solving a problem or guarding a door. The mage
will then forget it until t...
Tradition: Dreamspeaker
Forces : 4
Prime : 2
Spirit : 4
Please refer to tBoS:p141...
Tradition: Cult of Ecstasy
Mind : 2
Time : 4
Please refer to MtA-1:p228...
Tradition: Any
Forces : 5
After hitting its initial target the bullet continues with undiminished
power and hits up to successes number of extra targets, considered
coincidential if shot from a fully automati...
Tradition: Marauder
Spirit : 2
This rote summons one type of spirit,
known just as the Beings of Change. They don't have any visible appearance,
but can be seen due to their effects. The Beings are roughly shaped like
thin surfa...
Tradition: Any
Prime : 2
Spirit : 2
The Nephandi often classify spirirts as dark or light, as metaphors for evil
or "good". THis particular rote summons an evil entity, as these vague
classifications are perceived by the mage. IT is v...
Tradition: Virtual Adepts
Correspondence : 1
Spirit : 2
The mage summons one of the spirits of technology and
communication from a network of some kind. The spirits are quick,
efficient entities who know almost everything about their own
medium, but unf...
Tradition: Dreamers
Spirit : 2
To travel in the dreaming many mages employ the services of the
Dream-Stead, beings which will happily work for the mage in exchange for
Quintessence. They can look like anything, ranging from horse...
Tradition: Any
Entropy : 1
Life : 3
Prime : 2
Spirit : 2
This is a left over Rote from the Mythic Ages, originally designed to
summon the fae known as kobolds. The spell required very few changes for
modern uses.
The Magick wielder puts out the ma...
Tradition: Goetia
Matter : 3
Spirit : 2
This ritual is used to summon one or more of the elementals of Earth, the
gnomes. The mage fills the Triangle with sand, mud and stones and chants
one of the elemental prayers in addition to the nor...
Tradition: Any
Correspondence : 2
Life : 1
Mind : 3
This rote allows the mage to call a person, or, with enough successes, an
animal to him from wherever they are in the world. The person so summoned
will feel an irrestistable urge to find the summon...
Tradition: Any
Correspondence : 2
Life : 1
Mind : 3
Spirit : 2
This rote allows the mage to call a person, or, with enough successes, an
animal, or even a spirit to him from wherever they are. This is not limited to
this plane. The person so summoned will feel ...
Tradition: Any
Correspondence : 4
Life : 1
Mind : 3
This rote allows the mage to call a person, or, with enough successes, an
animal, to him from wherever they are. This is not limited to this plane.
The person, animal or spirirt will be taken from w...
Tradition: Children of Antichrist
Mind : 2
The Child uses his power over the carnal desires, and try to
influence a partner. The victim will feel a subconscious desire for the
Child, and will (at least sexually) be drawn towards him. Sometim...
Tradition: Enochians
Mind : 3
Spirit : 2
The mage summons an angel in order to gain information about somebody. The angel (if it was
correctly summoned and the right angel for the job) will search out the individual, subtly read his
mind a...
Tradition: Enochians
Correspondence : 3
Spirit : 2
The mage summons an angel who will transport him or somebody else to a desired place. Each
angel is specialised in one kind of transport. For example, Tdim will perform transports over seas
and wate...
Tradition: Enochians
Life : 3
Spirit : 2
The mage summons a healing angel in order to heal himself or another. If the angel choose to help
depends upon the situation, the power of the summoner and if it was the correct angel for that
type ...
Tradition: Dreamers
Correspondence : 4
Sometimes Dreamers need to get hold of people outside their own dreams. One
way is to literally teleport them into the dream of the Dreamer from their
own. This can be quite an advantage, as they no...
Tradition: Goetia
Forces : 3
Spirit : 2
The mage places source of fire inside the triangle, like a brazier, and
chants the prayer of the Salamanders. The spirit will manifest half
physically inside the flames, as odd movements and suggest...
Tradition: Any
Entropy : 1
Spirit : 2
This rote calls up ghosts of the departed, so that the mage may ask them
questions or command their service. Typically, the mage takes some item
of the deceased (referred to as the "fetter"), and u...
Tradition: Any
Mind : 2
Spirit : 2
Succubi and Incubi are as much beings of desire as actual
spirits. They take their form from the wildest, most repressed
desires of their partners, intent on fulfilling all their
fantasies. This ha...
Tradition: Goetia
Mind : 3
Spirit : 2
The Sylphs usually manifests as scented winds or changing, suggestive
shapes barely seen. They are very fond of illusions, playing games with
people and fooling the mage (and due to their intelligen...
Tradition: Enochians
Mind : 4
Spirit : 2
The mage summons one of the archangels of pure air. The archangel tend to manifest mentally,
speaking directly into the mages mind. Air-angels are quick, highly intelligent and curious, but
have a s...
Tradition: Enochians
Forces : 3
Spirit : 2
The mage summons one of the archangels of pure fire. The archangel prefer not to manifest
physically, but may perform services using its static magick. The mage should not summon Pziza
lightly, sinc...
Tradition: Enochians
Entropy : 3
Forces : 4
Spirit : 2
The mage summons one of the Lords of Fire. If the Lord chooses to help the mage it can destroy
almost anything or anyone, using its own considerable power or its servitors. This often happen
using s...
Tradition: Enochians
Entropy : 2
Forces : 5
Prime : 2
Spirit : 2
The mage summons one of the most powerful spirits in the hierarchy to protect him. Arinnap will,
if the mage has a good reason, protect him from any harm. Anybody who tries to harm the mage
in any w...
Tradition: Euthanatos
Entropy : 1
Spirit : 2
The mage summons some of the spirits of entropy in an area of
entropy, like a garbage dump, a dying person or a condemned
house. Euthanatos usually do this by asking a question while
rattling the r...
Tradition: Cult of Ecstasy
Spirit : 2
Time : 2
One of the more unusual kind of elementals is the
time-elementals, known in the Cult of Ecstasy as
timekeepers. They seems to be the spirits which keep
track of everything, making sure things happe...
Tradition: Goetia
Life : 3
Spirit : 2
To summon the undines, the mage places water inside the Triangle and chants
the prayer to the Undines. They tend to manifest as ripples in the water, a
dampness in the air and if the mage forces the...
Tradition: Akashic
Prime : 5
While crossing the forested mountains of Tibet for days without food or
water, Blue Skin Brother Chang Ming came upon an Oracle performing a
walking meditation. Silently, Ming stepped behind the Ora...
Tradition: Gamers
Life : 3
Identical in all regards to Power Up!, except that super Power
Up! affects ALL functions of the Gamer's body.
[For every success scored against a dificulty of 8, the Gamer
adds one die to h...
Tradition: Sons of Ether
Life : 4
Matter : 2
Mind : 2
Prime : 2
Please refer to tBoS:p143...
Tradition: NWO
Correspondence : 2
Entropy : 5
Every once and a while, something gets into the Paradigm which the
technocracy wants to supress. This is done through eliminating the evidence
of it and using this rote. Correspondence two allows th...
Tradition: Any
Mind : 2
This rote allows the mage to plant a seed of doubt, of suspicion in the
target's mind. This usally is complimented by a situation, person, or thing
for the target to become suspicios of. The target ...
Tradition: Any
Prime : 2
Spirit : 4
A great but fortunately uncommon danger is the risk in
being trapped in a decaying reality. This problem is most
often encountered under the creation of Horizon realms,
since many early attempts of...
Tradition: Any
Life : 3
Prime : 3
This rote allows the mage to sustain himself where food and water may not be
available. The number of successes indicate the length of time for which teh
mage can sustain himself through one applica...
Tradition: Any
Prime : 2
The mage may channel Quintessence into a magickal effect, so that it will
maintain itself rather than taxing the mage's concentration. The mage
must use some source of Quintessence, which can be th...
Tradition: Any
Correspondence : 3
Mind : 5
Prime : 2
This rote allows the mage to swap their personality into the body of the
target. All knowledges, and some skills (Storytellers discretion) go with the
mind to the new body. All Talents are purely th...
Tradition: Verbena
Life : 5
Mind : 2
This rote is a good example of the skill at shapechanging
attained by some Lifeweavers. With it, the witch transforms not into
a single creature, but into an entire mass of them, usually insects or...
Tradition: Any
Forces : 1
Mind : 4
This rote is a complement to any rote that switches the targets gender.
CHanging yourself from a male to a femal, or vice versa can be a traumatic
event. And, although you may think it's the perfect...
Tradition: Time Lords
Entropy : 4
Mind : 3
Upon making contact
with a major nerve center on the body, the Time Lord can overload
the target's nerves, causing them to fall unconcious.
[Contact is required for this to work - a reccommended ...
Tradition: Any
Correspondence : 3
Often simple teleportation is too vulgar for a mage's purposes, and more
subtle versions of Correspondence are needed. The most common method is
something Hollow Ones like to call "riding the Synch...
Tradition: Virtual Adepts
Forces : 2
Please refer to MtA-1:p195
Please refer to MtA-2:p.198...
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