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Roleplay Resources (Rotes)

1471 Rotes

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64 results for 'D'


Tradition: Dreamspeaker

Matter : 1
Mind : 1
Prime : 1

Under the influence of heavy Quiet, the Dreamspeaker Many Talons batted her feather against a horde of angry bears that had appeared before her. The feather did not resonate in her hand, and Many Ta...


Tradition: Dreamspeaker

Matter : 1
Spirit : 2

Dreamspeakers sometimes want to communicate with the elementals living in material objects. They tickle the object with their feather and beats their drums to awaken the sleepy spirits. If it succe...


Tradition: Dancers

Prime : 2

This rote charges the Dancer's blade with Quintessence, allowing her to spend one point of Quint each time she strikes, thus causing Aggravated Wounds. It lasts for two rounds per success....


Tradition: Dreamers

Entropy : 2
Mind : 3
Spirit : 3

This rote is a favourite among the more dynamic Dreamers, who are not far from Marauders themselves. They reach into the dreams of a person or a place and then blur the line between dream and realit...


Tradition: Dancers

Life : 5
Matter : 4

The Dancer holds her Lotus where a vampire can breathe the fragrance, and it restores the vampire to full mortality....


Tradition: Dreamers

Mind : 5

To actually leave one's body completely behind and permanently take up residence in the dreaming is a dream most Dreamers share. While some Dreamers accidentally do this as their bodies are killed d...


Tradition: Dreamspeaker

Spirit : 5

Please refer to MtA-1:p214
Please refer to Mta-2:p.219...


Tradition: Dreamspeaker

Mind : 2
Spirit : 3

The mage breaks down the Gauntlet into the dreams of a sleeping person. In this way the mage can visit other people in their dreams and influence their dreams. There are often links to the chimerae...


Tradition: Dreamers

Correspondence : 3

To teleport into the dreams of other people is a common trick. Usually the mage concentrates briefly on the person he want to meet, and if that person is dreaming the mage will appear in his dream. ...


Tradition: Dreamspeaker

Spirit : 2

This is an ancient Dreamspeaker Rote of such antiquity that the Garou use a much less powerful and versatile version of it that they call the Ritual of Summoning that they originally learned in the ...


Tradition: Dreamspeaker

Mind : 4

This is a rare and ancient Dreamspeaker Rote, though Masters of all the other Traditions are aware of variants of it. Simply put, the Mage blocks the connection between the Garou and the Rage which...


Tradition: Dancers

Correspondence : 2
Entropy : 1
Life : 1
Mind : 3
Time : 2

With this Rote, the Dancer can follow the progress of a living person through the Dance, from birth to possible deaths. She can see their health, attitudes, thoughts, and what choices they are like...


Tradition: Dreamers

Mind : 3

Any Dreamer can control his own dreams, but actually creating dreams from scratch requires much skill. The Dreamer first empties his mind of other images, and then focuses it on creating a dream. Cr...


Tradition: Dreamspeaker

Mind : 4
Prime : 2
Spirit : 5

This Creates a spirit that will worship you as its patron spirit. (3 successes makes a spirit, 5 makes a follower spirit)...


Tradition: Dreamspeaker

Correspondence : 1
Spirit : 1

Please refer to tBoS:p145...


Tradition: Dreamers

Mind : 4

To cause plain chaos and disorder in a dream is quite easy for a true Dreamer (many just do it for fun with the dreams of unsuspecting sleepers), but to actually destroy a dream is hard. The mage ha...


Tradition: Dreamers

Mind : 4
Spirit : 4

Many Dreamers are quite paranoid about intruders into their dreams, and seek to both hide them from other dreamers and to raise barriers against them. By using Mind the dream can be shaped to reject...


Tradition: Dreamers

Mind : 4

Not only is it possible for a mage to sever the link between a dreamer and his dream, he can claim dominion over a free dream. To do this he must extend his mind into the dream and encompass it, ess...


Tradition: Dreamers

Mind : 4

In dreams you are often able to do things you are unable to do in the waking world, or have new skills. Dreamers are able to actually give themselves (or others) new abilities, at least inside their...


Tradition: Dreamspeaker

Matter : 3
Spirit : 2

Please refer to MtA-1:p227...


Tradition: Dreamspeaker

Correspondence : 4

Please refer to MtA-1:p.186...


Tradition: Dreamers

Mind : 3
Prime : 3
Spirit : 4

A dream can be turned into a real realm by weaving it into the spiritual fabric of the Umbra and feeding it quintessence, just like in the creation of a normal horizon realm. This requires that the ...


Tradition: Dreamspeaker

Correspondence : 1
Mind : 3
Time : 2

This lets you see and actually feel the things that went on somewhere with someone at a specific time. Very good for things like "How did this Nephandi temple get here two thousand years ago?", sin...


Tradition: Dreamspeaker

Forces : 2
Matter : 2
Spirit : 2

Please refer to MtA-1:p227...


Tradition: Dreamspeaker

Forces : 4

Please refer to MtA-1:p196
Please refer to MtA-2:p.199...


Tradition: Dreamers

Mind : 1
Prime : 2

By infusing an object, a being or a place in a dream with quintessence, it is given independent existence. This will empower it greatly, and give it some permanence. Even if the dream which contains...


Tradition: Dreamspeaker

Matter : 1

Please refer to MtA-1:p202
Please refer to MtA-2:p.206...


Tradition: Discordian

Correspondence : 4
Entropy : 3

This Rote allows the Discordian to drop something on an object, which can be anything, but works best if it is a part of the structure or item targetted and declare "I sunk the Titanic!" or whateve...


Tradition: Dreamers

Mind : 5

The Dream Masters can sever the link between a dreamer and his body. As long as he doesn't find his way back, he will not be able to awaken in any way, and if he is killed in the dreams he will die ...


Tradition: Dreamspeaker

Correspondence : 1
Mind : 3
Spirit : 3

Every dream has a name
And names tell your story
This song is your dream
You're the dream operator
                --"Dream Operator", Talking Heads
This is a rote created by the D...


Tradition: Dancers

Entropy : 1
Time : 2

With this rote, the Dancer maintains an awareness of the near- probabilities, and determines which are most likely to occur--and reacts to them. It can be used to aid the Ability use in any instanc...


Tradition: Dreamers

Mind : 2
Prime : 2

This rote gives the Dreamer power to temporarily sustain a dream even after the dreamer has ended dreaming it, preventing it from dissolving or calcifying. It will continue to exist as long as the m...


Tradition: Dreamspeaker

Mind : 5
Spirit : 5

Please refer to MtA-1:p227...


Tradition: Dreamspeaker

Correspondence : 3
Spirit : 3

Please refer to MtA-1:p227...


Tradition: Dancers

Life : 5
Mind : 2

The Dancer can use this to utterly change another living being's place on the Dance, transforming them into another being. It is perfectly permissible to do this to an unwilling target, provided th...


Tradition: Dreamers

Correspondence : 4
Mind : 3

The ability to link together dreams by portals or smooth transitions is an important skill for any budding Dream Lord. It requires that the mage moves them together and find a point or place where t...


Tradition: Dreamers

Mind : 1

This is the basic ability which makes Dreamers Dreamers. They can control the reality of their own dreams. They have an almost godlike power in their own dreams if they choose to use it. They can de...


Tradition: Discordian

Life : 5
Mind : 4

This is named for the Discordian who first used it. This allows the Discordian to not only take on a new form, but also take on the outward mannerisms, mental attitudes and even appropriate though...


Tradition: Dreamers

Mind : 3
Spirit : 4

Most Dreamers are solitary and prefer to contact other mages in their dreams, but sometimes they have to bring them in bodily into their dreams. Adept dreamers are able to open gates into their drea...


Tradition: Discordian

Correspondence : 5
Forces : 3
Matter : 4
Prime : 2

Using these guidelines, the Discordian can make _anything_ a livable house. Matter to create the furniture, Forces to provide power . . . Just remember what would happen if _everyone_ lived in po...


Tradition: Dreamspeaker

Prime : 5

Please refer to MtA-1:p212
Please refer to Mta-2:p.215...


Tradition: Dreamers

Mind : 2
Time : 2

By reaching back into time and into the subconscious of a sleeper, a Dreamer can make him remember a forgotten dream and begin to dream it again. This is seldom entirely perfect, since it often deca...


Tradition: Discordian

Entropy : 2
Forces : 2

[If a group of enemies is shooting at you, MIBs in my case, up the chaos in the vectors of their bullets, and make them shoot wide, at each other, at random birds flying over- but make sure to DECRE...


Tradition: Dreamspeaker

Spirit : 3

Another ancient Dreamspeaker Rote that has fallen into disuse and disfavor, it was important during the Impergium and before the rise of the Technocracy but has become less so with the increasing po...


Tradition: Dreamspeaker

Prime : 5
Spirit : 4

this rote combinds the gauntlet prision of spirit 4 with the alter flow of prime 5. In effect the rote traps the attacking spirit in a gauntlet of 11(?) within the umbra, then the mage draws the qui...


Tradition: Dreamspeaker

Prime : 5
Spirit : 4

This rote combinds the gauntlet prision of spirit 4 with the alter flow of prime 5. In effect the rote traps the attacking spirit in a gauntlet of 11(?) within the umbra, then the mage draws the qui...


Tradition: Dreamspeaker

Correspondence : 2
Spirit : 1

Please refer to tBoS:p140...


Tradition: Dancers

Correspondence : 2
Entropy : 2

This rote enables the Dancer to find her way nearly any location she can visualize. She simply walks in the directions which "feel right" according to her vision of the Dance, and arrives in the pr...


Tradition: Dreamspeaker

Entropy : 2
Spirit : 2

By singing and dancing the songs of mourning the dreamspeakers are able to see the worlds of the dead and communicate with the wraiths who live there. To see the dark world, they look through the f...


Tradition: Dreamspeaker

Life : 1
Spirit : 2

Dreamspeakers often contact the spirits of nature. They seek to awaken the spirits around themselves by dancing, drumming and singing ancient songs. If they are lucky they might contact the spirits...


Tradition: Dreamspeaker

Life : 4
Matter : 2
Prime : 2
Spirit : 2
Time : 2

Please refer to tBoS:p147...


Tradition: Dreamers

Mind : 4

This rote allows a Dreamer to try to sever the link between the person dreaming a dream and the dream itself. If it succeeds the dream will become free, hopefully without damage. [The number of s...


Tradition: Dreamspeaker

Forces : 4
Prime : 2
Spirit : 4

Please refer to tBoS:p141...


Tradition: Dreamers

Spirit : 2

To travel in the dreaming many mages employ the services of the Dream-Stead, beings which will happily work for the mage in exchange for Quintessence. They can look like anything, ranging from horse...


Tradition: Dreamers

Correspondence : 4

Sometimes Dreamers need to get hold of people outside their own dreams. One way is to literally teleport them into the dream of the Dreamer from their own. This can be quite an advantage, as they no...


Tradition: Dreamspeaker

Entropy : 3
Forces : 2

The air in front of a speaker's mouth fluxuates and distorts their speech. The speaker is aware of this distortion; To prevent this, add Mind 2. With enough successes, the speaker's words can be a...


Tradition: Dreamspeaker

Mind : 5
Spirit : 5

This ancient Dreamspeaker rote is both highly successful, and highly deadly. The Dreamspeaker enters the dreams of the disturbed (originally a Sleeper, who would complain to his shaman about "wron...


Tradition: Discordian

Entropy : 5
Mind : 4

With this Rote, the Discordian can cause the targetted individual to not only lose track of what she was doing, but fill her mind with total confusion and a tendency to perform the opposite of what...


Tradition: Dreamers

Correspondence : 2
Mind : 1
Spirit : 1

One problem most Dreamers have is to find their way through the shifting Chimerae and other dreams. By concentrating on the destination, the mage can find a path leading to it. This path is by no me...


Tradition: Dreamspeaker

Entropy : 1
Life : 1
Mind : 1

This rote allows the mage to tell if another person is lying....


Tradition: Dreamspeaker

Spirit : 2

A Vision Quest is a difficult way to contact spirits, but it is immune to Paradox. There are many different ways of bringing on the visions that allow the Dreamspeaker to communicate with the spir...


Tradition: Dreamers

Spirit : 3

It is possible for a dreamer to cross over from the dream realms into the waking world by breaking through the gauntlet of the realms into reality. The mage appears physically in the world, and now ...


Tradition: Dreamspeaker

Life : 3
Spirit : 3

This rote alows the mage to attempt to suppress or "bind" the form of a Garou. It attemps to both physically and spiritually bind the Lupine. [Diff # = Rage of Target, cumulative successes must = or...


Tradition: Dreamspeaker

Mind : 1
Spirit : 2

[The mage gains a point of Rage per success. For the duration of the rote, he can act just as a garou with this Rage score, including spending rage, making rage rolls, and risking Frenzy. If cast as...


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