|
Results, click title for more info
25 results for 'M'
Tradition: Mc Luhan's Kids
Life : 5
This Schtick allows the Mage to be as resilient as a
cartoon character. It is a constant transformation from one form to
another, to better accept the damage. However, each action
weakens the carto...
Tradition: Mc Luhan's Kids
Forces : 2
Life : 3
With this Schtick, the Kid becomes the creature of his target's
nightmare. The modifications are as per the Prop, which is the
performance of the previous Schtick....
Tradition: Marauder
Prime : 4
This Marauder rote is essentially the exact opposite of
anti-magick (see BoS for details). The marauder dissolves
the supporting threads of the local Tapestry, allowing
reality the flow more freely...
Tradition: Mc Luhan's Kids
Life : 5
This _extremely_ nasty Schtick only
works versus _one_ thing: a Verbena. 'Nuff said....
Tradition: Marauder
Life : 5
Prime : 2
Spirit : 2
Please refer to tBoS:p147...
Tradition: Marauder
Mind : 3
Billy created this rote in order to better persuade potential
customers. While this spell is slow in its effect, it has a large
radius, and produces great results.
[The rote works by influencing...
Tradition: Marauder
Entropy : 3
Prime : 2
The marauder draws more randomness and weirdness into the
local area, empowering them. Unlikely things start to happen, people get
straight flushes all the time, long lost relatives pay visits, bull...
Tradition: Mc Luhan's Kids
Mind : 3
When the Kid is roughed around,
he can activate this schtick to terrify those who are attacking him.
Mental illusions are sent out to all those surrounding, one at a time, if
neccessary, that the m...
Tradition: Mc Luhan's Kids
Correspondence : 3
Mind : 2
This Sctick
enables the mage to suddenly appear where the target _least_
expects it. The Prop is either a hockey mask, or a vampire's costume....
Tradition: Mc Luhan's Kids
Time : 5
The Kids who become Masters of Time
develop an exceedingly powerful rote that allows them to actually
replay the past 5 seconds. Doing so inflicts a permanent 1 pt. Paradox
flaw, however, each time...
Tradition: Marauder
Correspondence : 4
Life : 4
Matter : 4
Mind : 4
Prime : 3
This rote allows the mage to Blood-Bond drinkers to Roe, without the
victims' knowledge. In order to cast this spell, the Acolytes whip their
flesh, until the skin breaks (a cosmetic effect, that d...
Tradition: Memetic Engineers
Entropy : 1
Mind : 4
an advanced level of memetics. Users of
this procedure analyse a situation to see whether it is conducive to the
spread of a desire meme. Mind then writes the meme as a impulse in a key
person wh...
Tradition: Memetic Engineers
Matter : 2
Mind : 3
Prime : 2
designed to preserve the
thoughts in physical form. The Memetic Engineer initiates a brief mental
link into a dreaming mind, then forms material objects based on the images
found in the scan. Dep...
Tradition: Memetic Engineers
Mind : 2
a basic form of memetic engineering. The caster
chooses an object or place which has connections to a particular meme that
is to be reinforced. A simple thought or emotion is imprinted through
Mi...
Tradition: Memetic Engineers
Mind : 5
Spirit : 5
one of the sources of the Memetic Engineers'
power. This procedure enables a mage to weave ephemera in ways that turn
abstract memes into spirit objects. Mind implants a psyche that is the meme
i...
Tradition: Marauder
Correspondence : 2
Mind : 3
This rote is originally a Marauder rote, used to harass the
Technocracy. The mage simply connects all the minds in the
vicinity to each other, allowing them to share their
thoughts and feelings. Th...
Tradition: Marauder
Correspondence : 5
Life : 5
Mind : 3
Prime : 2
No one knows where this rote came from. It seemed to appear as if from
nowhere. It is strongly
believed to be the work of a Marauder Oracle however, as every mage who
actively studies the
Mad Ones...
Tradition: Marauder
Life : 4
Simply convert someones insides so that they produce cacti instead of the
usual waste product. Very Painful!...
Tradition: Marauder
Forces : 2
Life : 5
Mind : 3
Prime : 2
Invented by Mackgnash I and Lily, the Schizo-Virus is the ì
means
by which the Marauders plan to gain control over
Proteusì
[the caster of this rote, causes a being to be ì
transformed into a
...
Tradition: Marauder
Spirit : 2
This rote summons one type of spirit,
known just as the Beings of Change. They don't have any visible appearance,
but can be seen due to their effects. The Beings are roughly shaped like
thin surfa...
Tradition: Mc Luhan's Kids
Mind : 3
When this Schtick plays, everything seems
incredibly tragic. Targets must make a willpower roll (diff 6) to
prevent crying....
Tradition: Mc Luhan's Kids
Mind : 3
When the Kid activates this Schtick, everything
becomes funny. While the effect is in place (the length of the prop), it
is difficult to take anything seriously. THis has a tendency to
aggravate se...
Tradition: Mc Luhan's Kids
Mind : 3
When this Schtick plays, nerves are placed
on edge. Perceptions are +1 die, and Initiatives are +1, but targets act
very irrational....
Tradition: Mc Luhan's Kids
Mind : 4
This is a soaring piece of music, targeted at two
individuals. The two immediately become attracted to one another.
The control lasts only as long as the Prop, but there is some residual
attraction...
Tradition: Mc Luhan's Kids
Correspondence : 4
Mind : 3
With this Schtick, the Kid can create a duplicate of herself that
_doesn't_ do everything she does. The Prop is generally one acting
bizarrely, with an outrageous English accent....
|