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103 results for 'S'


Tradition: Social Engineers

Correspondence : 3
Mind : 2

This is one of the nastiest methods of eliminating people the Engineers use. The victim disappears form every register, computer and administration in the world. Suddenly his passport is invalid, his...


Tradition: Sons of Ether

Forces : 1
Matter : 2
Prime : 2
Time : 1

Desperation is the mother of invention, and this rote was invented by a Son of Ether who was falling towards an early death after an early experiment in flying. He managed to calculate the exact in...


Tradition: Sons of Ether

Matter : 3

Please refer to MtA-1:p203
Please refer to MtA-2:p.207...


Tradition: Sons of Ether

Entropy : 2
Forces : 2
Mind : 4
Prime : 2
Spirit : 4

Dr. Dylan Darkedge had to use this suddenly, when an Order of hermes elder was beheaded in front of him, by a Euthanatos Mage. He gathered his companions, and worked to ensure that the spirit would ...


Tradition: Sons of Ether

Forces : 3
Life : 3
Prime : 2

This rote allows the mage to charge an inanimate object with bio-kinetic energy. The bio-kinetic energy will explode after time, a the energy wears down the object's pattern....


Tradition: Sons of Ether

Correspondence : 3
Forces : 2
Life : 3
Matter : 3
Mind : 3
Prime : 3

This rote allows the manipulation of electronic and mechanical preosthetics. The bionic prosthetics can function perfectly with the host body, and will repond to motor commands, etc. Other elements...


Tradition: Sons of Jupiter

Life : 3
Prime : 2

Created by Arctus, this simulated the Vampiric Blood Bond by ladening the mage's blood with his own quintessence. [The person still needs to taste the Blood three times for it to be effective, and t...


Tradition: Sons of Ether

Forces : 4
Matter : 5

This weird material is created by a chantry of Sons of Ether in orbit around the moon. It is named after their founder Cavor, who also invented it (he is now rumoured to be stranded in Arcadia afte...


Tradition: Sons of Ether

Correspondence : 2
Mind : 2
Time : 2

Dr. Teeth had always suspected that the New World Order had its hand in the US Postal Service . (Actually, he was right--Don't you think it was a coincidence how all those "disgruntled" postal worke...


Tradition: Sons of Ether

Matter : 1

The Sons of Ether employ a different version of the periodic table than do conventional scientists, which can only be expressed with a three dimensional model. This allows them to pay attention to ...


Tradition: Sons of Ether

Time : 4

Professor Reflux is justly pleased with this invention, which has enabled him to finish his experiments when his wife was demanding that he sit down to dinner immediately, as well as saving his life...


Tradition: Sons of Ether

Entropy : 3
Forces : 4
Life : 3
Matter : 3

[The Sons of Ether have out done themselves with this rote. It will actually turn a classical particle (anything you can percieve) to have the properties of a quantum particle (wierd quantum physics...


Tradition: Sons of Ether

Matter : 3

This rote will efficiently clean the mage (or anything else). Dust and dirt just vanish, leaving everything spotless. It also adjusts the hair and makes it shiny, adjusts make-up and does manicure....


Tradition: Sons of Ether

Correspondence : 5

This rote is an improvement on the simpler Hyperspace Transmission. It is used on an exploding object. The energies of the explosion are transmitted to more than one distant location. The force of...


Tradition: Sons of Ether

Forces : 3

By limiting, canceling, or directing the release of energy during chemical reactions, the Son can effectively negate or expand any reaction she chooses. The practical applications of this rote are ...


Tradition: Sons of Ether

Matter : 3

Faced with a number of violent-minded fellows with sub-machine-guns, Tony King used his own warped theories on resonating microscopic structures to artificially lower the melting point of the main b...


Tradition: Sons of Jupiter

Correspondence : 3
Entropy : 1
Mind : 3

Created as a way of using teleportation coincidentally, the Mage a) uses Mind 1: Multi-Tasking to scan the minds of the crowd, b) mixes in a little Entropy to find a spot in the crowd no one is look...


Tradition: Sons of Ether

Entropy : 3
Prime : 3

This rote was invented by the Mechanical mages of the Middle Ages, who later became the Sons of Ether and Technocracy. By removing all disorder from the Quintessence making up something , they coul...


Tradition: Sons of Ether

Matter : 2
Prime : 2

This is one of the most basic tricks in the corpus of Etheric science, but it has many uses. By generating an electric current on the proper wave band, the Ether in an area can be crystallized into...


Tradition: Social Engineers

Mind : 2
Prime : 2

The Engineer creates a pattern in the aura of somebody which will make bureaucrats and administrators subconsciously dislike the individual. This will lead to endless problems, as administration wil...


Tradition: Sons of Ether

Matter : 3

Virtual Adepts and Sons of Ether manipulate machines using their computers and instruments. The mage can make machines and objects to move themselves as if they were alive. Usually the mage uses th...


Tradition: Sons of Ether

Forces : 3
Prime : 2

Professor Prion discovered that by mixing different frequencies of the electromagnetic spectrum in the proper ratio, she was able to generate fields of darkness that propagate the way light does. S...


Tradition: Sons of Ether

Prime : 4

A favorite of the Sons of Ether during the 1950s, this device annihilates an object by draining it of all Quintessence. (This is identical to the Flames of Purification rote used by the Celestial C...


Tradition: Sons of Jupiter

Mind : 2

This extremely pleasant rote was developed by Jack Corinth, one of the stronger disciples among the Sons of Jupiter today. It locks on the target's mind, and doubles all pain felt by them. Especiall...


Tradition: Sons of Ether

Matter : 3
Prime : 2

This tiny white pill, usually sold alongside the Survival Pill in the Galactic Explorer's Survival Kit, provides oxygen in hostile atmospheres. (The pill provides a 24 hour supply of oxygen to the ...


Tradition: Sons of Ether

Life : 3
Prime : 2

Dr Goldburg specialized in Umbral exploration and discovered many fascinating phenomena and strange lifeforms, until his ill-fated journey to Rigel 3, when a particularly strange lifeform discovered...


Tradition: Sons of Ether

Prime : 2
Spirit : 4

The psychic researcher Prof. Ephemeris encountered many strange spiritual entities during his years of active research, and he eventually perfected this procedure to force disembodied consciousness...


Tradition: Sons of Ether

Forces : 3
Prime : 2

This rote allows the mage to call up a body-hugging field of electro-magnetic energy, that effectively adds the number of successes to any soak rolls. Maintenance of the armour, however, requires co...


Tradition: Sons of Ether

Correspondence : 4
Forces : 5

This psychotronic effect is produced by causing a hyperspace energy flow opposite that normally produced, draining the kinetic energy of the molecules in the target area rapidly. Careless mages are...


Tradition: Sons of Ether

Forces : 2
Matter : 4

This Son of Ether magick transfers objects from relaity into Virtual Reality and back. Some sons use this to carry large items from place to place on disk....


Tradition: Sons of Ether

Correspondence : 4
Forces : 3

This Son of the Ether rote is similar to Endothermic Explosion in that it absorbs the energy from a distant area. Most forms of electro- magnetic energies are drained. This causes the shut...


Tradition: Sons of Ether

Life : 2
Time : 3

Time mages are able to selectively speed up the healing and regenerative abilities of an organism, making it recuperate much faster. This is very useful, although it is often accompanied with hunger...


Tradition: Sons of Ether

Mind : 2
Time : 4

Albany Fashion, a Son of Ether mage, used to cast this rote by blowing smoke rings with her pipe, and then swirling the rings in a circle in the air. The rote traps the target temporal loop, forcin...


Tradition: Sons of Ether

Correspondence : 3

This rote is widely employed by Sons to prevent rivals from spying on their research. It creates a zone of fluxed ether which causes interference on remote viewing and teleportation attempts. (Thi...


Tradition: Sons of Ether

Correspondence : 2
Spirit : 1

By launching a remote probe into the Near or Deep Umbra , a scientist is able to explore the Umbra without leaving the safety of her laboratory. (This rote combines Correspondence Sensing with Umbr...


Tradition: Sons of Ether

Correspondence : 4
Forces : 1
Mind : 1
Time : 4

This device actualizes the ground-breaking theories of Dr. Robert Fanning, infamous Sons of Ether who pioneered the solid-time theory. His theory led to the assumption that time itself was not the ...


Tradition: Sons of Jupiter

Entropy : 3
Mind : 3

A great delaying tactics, this rote was invented by Yomphana (yoyo), one of the Sons diametrically opposed to the Euthanatos. It floods the target's mind with all sorts of random thoughts from ever...


Tradition: Sons of Ether

Correspondence : 3
Forces : 3
Life : 3
Matter : 3

This is the realization of the classic science fiction idea. This creates a barrier through which Force, Life, and Matter patterns cannot pass. Since it is resistant to Forces, it manifests as a p...


Tradition: Sons of Ether

Forces : 4

By use of this rote, a mage can suck the heat out of objects, quickly freezing just about anything. While this will usually be vulgar, you can occasionally get away with "Hey, a freon can burst!" o...


Tradition: Sons of Ether

Life : 5

This is specifically a catch-all Genetic Engineering spell. With it, the Mage can alter her own or another's genetic code, and thusly her appearance, or even biological capabilities. The limits a...


Tradition: Sons of Ether

Matter : 5
Prime : 2

Doctor Wilhelm Gratz became tired of creating a different new substance every time he needed a different property, and thus he invented Gratzium, a substance capable of demonstrating multiple prope...


Tradition: Sons of Ether

Entropy : 4

Please refer to MtA-1:p193...


Tradition: Sons of Ether

Life : 3
Matter : 4
Prime : 2
Spirit : 2

This lovely Rote was designed by a Son of Ether, Ephriam Leeds, who desired the perfect companion. Of course, his ideals for perfection were a little warped. He decided that the only way he was goin...


Tradition: Sons of Ether

Correspondence : 3
Time : 2

This unusual psychotronic method allows the Sons of Ether to locate persons they wish to strike quickly. The rote requires as a focus some objet which has been touched to the victim or some type of...


Tradition: Sons of Ether

Correspondence : 4
Forces : 5
Prime : 2

This psychotronic rote generates and projects a general energy surge in an incoherent, despecialized form. The energy is sent directly into the patterns of the target area and has various destructi...


Tradition: Sons of Ether

Correspondence : 4

This rote is the cornerstone of most psychotronic processes that the Sons of the Ether have developed. The scientist projects energy into the ether in such a manner that it moves instantly to anoth...


Tradition: Sons of Jupiter

Life : 2
Mind : 1

Allows the mage, through mastery of her own mind, to completely remove all pain. [This means no minuses to actions due to damage.] However, this also means that the Mage has only a vague idea of how...


Tradition: Sons of Ether

Matter : 5
Prime : 2

The possibility of this material has been the subject of speculation among sleepers for decades. It is a plastic or nylon like polymer of infinite length. That is, each individual molecule can be...


Tradition: Sons of Ether

Life : 4
Matter : 2

Tired of carefully maintaining a balanced diet, a busy cabal of Sons devised a machine, the "Ingestion Mutato", that is inserted down a person's throat, and then begins modifying the stomach. The p...


Tradition: Sons of Ether

Correspondence : 2
Matter : 2
Mind : 1
Prime : 2

Please refer to tBoS:p142...


Tradition: Sons of Jupiter

Prime : 3
Spirit : 3

This impolite rote is a dangerous way to get Quintessence from smaller spirits. The mage uses Spirit to call a smaller spirit [trust me, go for a small one.] which the mage then attacks, and drains ...


Tradition: Sons of Ether

Forces : 3
Life : 3
Prime : 1

This rote allows the mage to convert any kinetic energy received into bio-mass, usually muscle mass. If the mage is punched and takes 2 points of damage, he also games 2 to his stamina for the res...


Tradition: Sons of Jupiter

Correspondence : 3
Mind : 3

Allows the caster to communicate with a person by looking in a mirror and concentrating on them (it would also help the target wa also looking in a mirror.) Two way communication is possible, but mo...


Tradition: Sons of Ether

Forces : 3
Matter : 3
Prime : 2

This Rote can be used to create flying metallic objects. Only metal that can hold a magnetic charge may be used. The Matter sphere is used to charge the metal, while the Forces sphere is used to c...


Tradition: Sons of Jupiter

Entropy : 1
Mind : 1
Time : 3

Just the thing for the clever coyote, this Rote can turn anyone into a Master Ninja. It was first used by Glen Manning, a Mystery Science Theatre fan, who wanted to fight just like the ninjas in bad...


Tradition: Sons of Ether

Correspondence : 2
Forces : 2
Matter : 4

Faced with the dilemma of shipping vital and explosive equipment to a new laboratory Holos Erasmus invented this rote to deal with the problem. This takes any form of matter and turns it into raw en...


Tradition: Sons of Ether

Matter : 5

Please refer to MtA-1:p202
Please refer to MtA-2:p.207...


Tradition: Sons of Ether

Correspondence : 1
Forces : 1
Matter : 1

This rote allows the mage to understand the use and nature of any peice of mechanical goods. The roll will go much better if the mage has any skills, talents or knowledges that directly apply. The n...


Tradition: Sons of Ether

Forces : 2
Matter : 2
Mind : 1
Prime : 2

This rote aids in the development of mechanical goods ì designed for a specific purpose. Think MacGyver, B.A. Barakas, Forge. You need a ì temporal bio-enhancer to destabilize the team in their pris...


Tradition: Sons of Ether

Correspondence : 2
Life : 1
Mind : 3

A Son of Ether once wanted to find out if somebody else was keeping a defector from the Technocracy under surveillance. He built an electronic device, which connected electrodes on his head and a s...


Tradition: Sons of Ether

Correspondence : 1
Forces : 1
Matter : 1
Mind : 1

This is a rote allows the Mage to become a super human calculator (faster than 300 super computers linked in parallel). For example with this rote a Mage could mentally calculate the escape velocity f...


Tradition: Sons of Ether

Forces : 2
Matter : 3

Extremely popular among the Sons of Ether, this rote comes into play during experiments in which more power is required than the ability of the source to provide it. (did anyone understand that sent...


Tradition: Sons of Ether

Forces : 2
Matter : 2
Mind : 2
Prime : 2

A weird invention of Daedalus. It is a special type of glass which modulates light in a very strange way, turning it irritating to the human mind. Nothing measurable changes, except that anything ...


Tradition: Sons of Ether

Matter : 3

By using pattern disassociation a mage can make a material pattern stop interacting with another type of pattern. This can be used to create invisible materials, materials living beings but not air...


Tradition: Social Engineers

Correspondence : 3
Mind : 5

The Engineer merges completely with an organisation, effectively becoming its consciousness. He will influence everything from the employees to the feeling of the locals. All information and control...


Tradition: Sons of Ether

Mind : 3

The pulp hero Professor Etheric spent much of his scientific energy in the study of the human body's vitalizing Orgonne energy. He discovered that by dilating the metacerebelic valves through which...


Tradition: Sons of Ether

Life : 2
Spirit : 1

To aid her search for a mysterious creature living in the sewers of San Francisc, Ferris Shu released a large quantity of specially treated spores into the sewer system. These spores quickly mature...


Tradition: Sons of Ether

Life : 1
Matter : 3
Prime : 2

Presented with the severed finger of an unknown murder victim, Tony King set about attempting to discover the full physical appearance of the deceased. By using a number of carefully calibrated elec...


Tradition: Sons of Ether

Matter : 2
Mind : 1

Created by an SoE who couldn't be bothered to use a word processor, this theoretical rote was found among his notes and would translate, into correct grammar, any writing. This rote is "theoretical"...


Tradition: Sons of Ether

Spirit : 4

Please refer to MtA-1:p214
Please refer to Mta-2:p.218...


Tradition: Sons of Ether

Correspondence : 2
Forces : 1
Life : 1

The mage uses psychotronic sampling on a subject's bio-electro- magnetic aura. The mage can examine the aura in this way and detemine if the individual has any form of ailment and identify the natu...


Tradition: Sons of Ether

Life : 5

This rote uses psychotronic devices to alter the electromagnetic fields a living thing creates. Alteration of this field can cause the body to react tot he psychotronic stimuli in manners identical...


Tradition: Sons of Ether

Correspondence : 4
Prime : 4

This psychoteonic method is accomplished by establishing a loop which projets energy into an object and starts causing it's pattern to break down. Quintessence that would normally excape from the ...


Tradition: Sons of Ether

Correspondence : 2
Forces : 1
Mind : 1

This rote acts as a magickal early-warning syste. It works though a method called psychotonic samling, siphoning off a miniscule proportion of an area's energy and immediately returning it. Fluctu...


Tradition: Sons of Ether

Correspondence : 4
Mind : 2

The use of Psychotronic methods to alter a person's brainwave patterns is a very new science. To date, mages have only developed firm throries of sensing an projecting general emotional states thro...


Tradition: Social Engineers

Correspondence : 3
Mind : 3

The Engineer extend his awareness into his organisation. He is able to see what is going on everywhere inside it, the state of every project, all information contained inside it and everything else....


Tradition: Sons of Ether

Forces : 1

Please refer to MtA-1:p195
Please refer to MtA-2:p.198...


Tradition: Sons of Ether

Life : 5
Matter : 3

Doctor Amino developed a process which would enable him to reduce organic tissue down to its base elements, each separated out into a neat mass. He had intended to use it to smuggle endangered spe...


Tradition: Sons of Ether

Correspondence : 4

Please refer to MtA-1:p.186...


Tradition: Sons of Ether

Entropy : 5
Mind : 2
Time : 4

Robot Rampage is based on the simple scientific principles of chaos mathematics in a logic system and psycho-surgery that most Sons of the Ether can understand even if they aren't skilled enough to ...


Tradition: Sons of Ether

Forces : 2
Life : 3
Prime : 2

This rote allows the mage to heal non-aggravated wounds by soaking in sunlight. The light of the sun will be transformed into bio-energy, which can be used to heal most regular wounds. Supernatural ...


Tradition: Sons of Ether

Matter : 2
Prime : 2

Etheric science has succeeded in creating unusual forms of matter composed of raw Quintessence. This 'non-terrene' (not natural on earth) matter is highly unstable. Weapons formed of non-terrene ...


Tradition: Sons of Ether

Matter : 2
Prime : 2

Please refer to MtA-1:p225...


Tradition: Sons of Ether

Matter : 3

The mage can make something hard as steel without changing other material properties. This rote can turn a curtain into a barrier, a piece of string into a cable or a paper-plane a deadly killing i...


Tradition: Syndicate

Mind : 2

A less brutal method is used by the Syndicate, which uses subliminal control on the masses. By carefully entering hidden messages, the sleepers are made to like or dislike certain things. For examp...


Tradition: Sons of Ether

Life : 4
Matter : 2
Mind : 2
Prime : 2

Please refer to tBoS:p143...


Tradition: Sons of Ether

Matter : 3
Prime : 3

Please refer to MtA-1:p225...


Tradition: Sons of Ether

Prime : 2

Another basic effect, this involves running an electric current of the proper frequency through any solid object, thus temporarily disrupting the object's tangible matrix, which in laymen's terms m...


Tradition: Sons of Jupiter

Mind : 3
Spirit : 3

This allows the Sons of Jupiter to enter the Chimarae through a sleeping person's dreams [yes, you need a sleeping person to do it. Please note that the user will have to leave the person's dream an...


Tradition: Sons of Ether

Forces : 3
Matter : 5
Prime : 2

Please refer to MtA-1:p224...


Tradition: Sons of Ether

Forces : 3

Yet another creation of Professor Prion, this device converts motive energy into inertia, thus making movement impossible within the bomb's area for the duration of the effect. Among the bomb's va...


Tradition: Syndicate

Correspondence : 1
Matter : 3

This effect uses Correspondence to track targets and Matter Pattern Disassociation to allow projectiles to circumvent cover and armor. It must be cast with the weapon and amunition to be used in h...


Tradition: Sons of Jupiter

Mind : 2
Prime : 2

This hard-to-describe rote creates a 'quintessence sink,' which fools any Awakened bengs into thinking that the mage is much more powerful than she appears. [Just has some quality of... power about ...


Tradition: Sons of Ether

Matter : 2

By following the Revised Periodic Table, a Son can subject any chemical to various processes and produce any other chemical he chooses, so long as he carefully monitors the reaction with his scient...


Tradition: Sons of Ether

Forces : 3
Prime : 2

Another discovery of Professor Prion, who has a fascination with negative forces, the Silence Cannon emits devastating blasts of countersound, which not only cause damage but also temporarily rende...


Tradition: Sons of Ether

Life : 1
Spirit : 1

The renowned xenobiologist Ferris Shu was dedicated to the discovery of previously undocumented life forms, and she employed this rote to help her find such creatures. (This allows the scientist to...


Tradition: Sons of Ether

Correspondence : 1

After thoroughly analyzing the forces involved, a Son of Ether can use his abacus to calculate precise vectors and trajectories that a certain moving object (or person, vehicle, etc.) will follow. ...


Tradition: Sons of Ether

Life : 3
Matter : 3

Please refer to MtA-1:p225...


Tradition: Sons of Ether

Matter : 4

Please refer to MtA-2:p.207...


Tradition: Sons of Jupiter

Forces : 2

Created by Glen Manning, Son of Jupiter who has played one too many D&D Games, this rote uses a little talent with bending light rays to make even the lowliest of apprentices into illusionist extra...


Tradition: Sons of Ether

Life : 5
Matter : 4

Pioneered by the infamous Son of Ether Marius Latch, this rote represents the culmination of Latch's...unconventional theories on the relationships between living and non-living matter. It is said...


Tradition: Sons of Ether

Entropy : 3
Matter : 5
Time : 3

When the Technocracy first attempted to develop Adamantine, the job was given to the Sons of Ether with disastrously Vulgar results. The scandal was one of many leading up to that Convention's his...


Tradition: Sons of Jupiter

Correspondence : 1
Mind : 3

This rote is often used in conjunction with the initiation of a new member into the Sons. The Mage taps into the initiate's mind, completely controlling the mental landscape and occurences. (See _Ex...


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