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103 results for 'S'
Tradition: Social Engineers
Correspondence : 3
Mind : 2
This is one of the nastiest methods of eliminating people the Engineers use. The victim disappears
form every register, computer and administration in the world. Suddenly his passport is invalid, his...
Tradition: Sons of Ether
Forces : 1
Matter : 2
Prime : 2
Time : 1
Desperation is the mother of invention, and this rote was
invented by a Son of Ether who was falling towards an early
death after an early experiment in flying. He managed to
calculate the exact in...
Tradition: Sons of Ether
Matter : 3
Please refer to MtA-1:p203
Please refer to MtA-2:p.207...
Tradition: Sons of Ether
Entropy : 2
Forces : 2
Mind : 4
Prime : 2
Spirit : 4
Dr. Dylan Darkedge had to use this suddenly, when an Order of hermes elder
was beheaded in front of him, by a Euthanatos Mage. He gathered his
companions, and worked to ensure that the spirit would ...
Tradition: Sons of Ether
Forces : 3
Life : 3
Prime : 2
This rote allows the mage to charge an inanimate object with bio-kinetic
energy. The bio-kinetic energy will explode after time, a the energy wears
down the object's pattern....
Tradition: Sons of Ether
Correspondence : 3
Forces : 2
Life : 3
Matter : 3
Mind : 3
Prime : 3
This rote allows the manipulation of electronic and mechanical preosthetics.
The bionic prosthetics can function perfectly with the host body, and will
repond to motor commands, etc. Other elements...
Tradition: Sons of Jupiter
Life : 3
Prime : 2
Created by Arctus, this
simulated the Vampiric Blood Bond by ladening the mage's blood with his own quintessence. [The
person still needs to taste the Blood three times for it to be effective, and t...
Tradition: Sons of Ether
Forces : 4
Matter : 5
This weird material is created by a chantry of Sons of
Ether in orbit around the moon. It is named after their
founder Cavor, who also invented it (he is now rumoured to
be stranded in Arcadia afte...
Tradition: Sons of Ether
Correspondence : 2
Mind : 2
Time : 2
Dr. Teeth had always suspected that the New World Order had its hand in the US
Postal Service . (Actually, he was right--Don't you think it was a coincidence
how all those "disgruntled" postal worke...
Tradition: Sons of Ether
Matter : 1
The Sons of Ether employ a different version of the periodic
table than do conventional scientists, which can only be expressed
with a three dimensional model. This allows them to pay attention to
...
Tradition: Sons of Ether
Time : 4
Professor Reflux is justly pleased with this invention, which has
enabled him to finish his experiments when his wife was demanding
that he sit down to dinner immediately, as well as saving his life...
Tradition: Sons of Ether
Entropy : 3
Forces : 4
Life : 3
Matter : 3
[The Sons of Ether have out done themselves with this rote. It will actually
turn a classical particle (anything you can percieve) to have the properties of
a quantum particle (wierd quantum physics...
Tradition: Sons of Ether
Matter : 3
This rote will efficiently clean the mage (or anything
else). Dust and dirt just vanish, leaving everything
spotless. It also adjusts the hair and makes it shiny,
adjusts make-up and does manicure....
Tradition: Sons of Ether
Correspondence : 5
This rote is an improvement on the simpler Hyperspace Transmission.
It is used on an exploding object. The energies of the explosion are
transmitted to more than one distant location. The force of...
Tradition: Sons of Ether
Forces : 3
By limiting, canceling, or directing the release of energy during
chemical reactions, the Son can effectively negate or expand any
reaction she chooses. The practical applications of this rote are
...
Tradition: Sons of Ether
Matter : 3
Faced with a number of violent-minded fellows with sub-machine-guns, Tony King
used his own warped theories on resonating microscopic structures to
artificially lower the melting point of the main b...
Tradition: Sons of Jupiter
Correspondence : 3
Entropy : 1
Mind : 3
Created as a way of
using teleportation coincidentally, the Mage a) uses Mind 1: Multi-Tasking to scan the minds of
the crowd, b) mixes in a little Entropy to find a spot in the crowd no one is look...
Tradition: Sons of Ether
Entropy : 3
Prime : 3
This rote was invented by the Mechanical mages of the
Middle Ages, who later became the Sons of Ether and
Technocracy. By removing all disorder from the
Quintessence making up something , they coul...
Tradition: Sons of Ether
Matter : 2
Prime : 2
This is one of the most basic tricks in the corpus of Etheric
science, but it has many uses. By generating an electric current on
the proper wave band, the Ether in an area can be crystallized into...
Tradition: Social Engineers
Mind : 2
Prime : 2
The Engineer creates a pattern in the aura of somebody which will make bureaucrats and
administrators subconsciously dislike the individual. This will lead to endless problems, as
administration wil...
Tradition: Sons of Ether
Matter : 3
Virtual Adepts and Sons of Ether manipulate machines using
their computers and instruments. The mage can make machines
and objects to move themselves as if they were alive.
Usually the mage uses th...
Tradition: Sons of Ether
Forces : 3
Prime : 2
Professor Prion discovered that by mixing different frequencies
of the electromagnetic spectrum in the proper ratio, she was able to
generate fields of darkness that propagate the way light does. S...
Tradition: Sons of Ether
Prime : 4
A favorite of the Sons of Ether during the 1950s, this device
annihilates an object by draining it of all Quintessence.
(This is identical to the Flames of Purification rote used by the
Celestial C...
Tradition: Sons of Jupiter
Mind : 2
This extremely pleasant
rote was developed by Jack Corinth, one of the stronger disciples among the Sons of Jupiter
today. It locks on the target's mind, and doubles all pain felt by them. Especiall...
Tradition: Sons of Ether
Matter : 3
Prime : 2
This tiny white pill, usually sold alongside the Survival Pill in
the Galactic Explorer's Survival Kit, provides oxygen in hostile
atmospheres.
(The pill provides a 24 hour supply of oxygen to the ...
Tradition: Sons of Ether
Life : 3
Prime : 2
Dr Goldburg specialized in Umbral exploration and discovered
many fascinating phenomena and strange lifeforms, until his ill-fated
journey to Rigel 3, when a particularly strange lifeform discovered...
Tradition: Sons of Ether
Prime : 2
Spirit : 4
The psychic researcher Prof. Ephemeris encountered many
strange spiritual entities during his years of active research, and he
eventually perfected this procedure to force disembodied
consciousness...
Tradition: Sons of Ether
Forces : 3
Prime : 2
This rote allows the mage to call up a body-hugging field of electro-magnetic
energy, that effectively adds the number of successes to any soak rolls.
Maintenance of the armour, however, requires co...
Tradition: Sons of Ether
Correspondence : 4
Forces : 5
This psychotronic effect is produced by causing a hyperspace
energy flow opposite that normally produced, draining the kinetic
energy of the molecules in the target area rapidly. Careless mages are...
Tradition: Sons of Ether
Forces : 2
Matter : 4
This Son of Ether magick transfers objects from relaity into
Virtual Reality and back. Some sons use this to carry large items
from place to place on disk....
Tradition: Sons of Ether
Correspondence : 4
Forces : 3
This Son of the Ether rote is similar to Endothermic Explosion in
that it absorbs the energy from a distant area. Most forms of electro-
magnetic energies are drained.
This causes the shut...
Tradition: Sons of Ether
Life : 2
Time : 3
Time mages are able to selectively speed up the healing and regenerative
abilities of an organism, making it recuperate much faster. This is very
useful, although it is often accompanied with hunger...
Tradition: Sons of Ether
Mind : 2
Time : 4
Albany Fashion, a Son of Ether mage, used to cast this rote by blowing
smoke rings with her pipe, and then swirling the rings in a circle in the
air. The rote traps the target temporal loop, forcin...
Tradition: Sons of Ether
Correspondence : 3
This rote is widely employed by Sons to prevent rivals from
spying on their research. It creates a zone of fluxed ether which
causes interference on remote viewing and teleportation attempts.
(Thi...
Tradition: Sons of Ether
Correspondence : 2
Spirit : 1
By launching a remote probe into the Near or Deep Umbra , a
scientist is able to explore the Umbra without leaving the safety of
her laboratory.
(This rote combines Correspondence Sensing with Umbr...
Tradition: Sons of Ether
Correspondence : 4
Forces : 1
Mind : 1
Time : 4
This device actualizes the ground-breaking theories of Dr. Robert Fanning,
infamous Sons of Ether who pioneered the solid-time theory. His theory
led to the assumption that time itself was not the ...
Tradition: Sons of Jupiter
Entropy : 3
Mind : 3
A great delaying tactics, this rote was invented by
Yomphana (yoyo), one of the Sons diametrically opposed to
the Euthanatos. It floods the target's mind with all sorts
of random thoughts from ever...
Tradition: Sons of Ether
Correspondence : 3
Forces : 3
Life : 3
Matter : 3
This is the realization of the classic science fiction idea. This
creates a barrier through which Force, Life, and Matter patterns
cannot pass. Since it is resistant to Forces, it manifests as a p...
Tradition: Sons of Ether
Forces : 4
By use of this rote, a mage can suck the heat out of objects,
quickly freezing just about anything. While this will usually be vulgar,
you can occasionally get away with "Hey, a freon can burst!" o...
Tradition: Sons of Ether
Life : 5
This is
specifically a catch-all Genetic Engineering spell. With it, the Mage can alter her own or
another's genetic code, and thusly her appearance, or even biological capabilities. The limits
a...
Tradition: Sons of Ether
Matter : 5
Prime : 2
Doctor Wilhelm Gratz became tired of creating a different new
substance every time he needed a different property, and thus he
invented Gratzium, a substance capable of demonstrating multiple
prope...
Tradition: Sons of Ether
Entropy : 4
Please refer to MtA-1:p193...
Tradition: Sons of Ether
Life : 3
Matter : 4
Prime : 2
Spirit : 2
This lovely Rote was designed by a Son of Ether, Ephriam Leeds, who desired the
perfect companion. Of course, his ideals for perfection were a little warped.
He decided that the only way he was goin...
Tradition: Sons of Ether
Correspondence : 3
Time : 2
This unusual psychotronic method allows the Sons of Ether to
locate persons they wish to strike quickly. The rote requires as a
focus some objet which has been touched to the victim or some type of...
Tradition: Sons of Ether
Correspondence : 4
Forces : 5
Prime : 2
This psychotronic rote generates and projects a general energy
surge in an incoherent, despecialized form. The energy is sent directly
into the patterns of the target area and has various destructi...
Tradition: Sons of Ether
Correspondence : 4
This rote is the cornerstone of most psychotronic processes that
the Sons of the Ether have developed. The scientist projects energy
into the ether in such a manner that it moves instantly to anoth...
Tradition: Sons of Jupiter
Life : 2
Mind : 1
Allows the mage, through
mastery of her own mind, to completely remove all pain. [This means no minuses to actions due
to damage.] However, this also means that the Mage has only a vague idea of how...
Tradition: Sons of Ether
Matter : 5
Prime : 2
The possibility of this material has been the subject of
speculation among sleepers for decades. It is a plastic or nylon
like polymer of infinite length. That is, each individual
molecule can be...
Tradition: Sons of Ether
Life : 4
Matter : 2
Tired of carefully maintaining a balanced diet, a busy cabal of Sons
devised a machine, the "Ingestion Mutato", that is inserted down a person's
throat, and then begins modifying the stomach. The p...
Tradition: Sons of Ether
Correspondence : 2
Matter : 2
Mind : 1
Prime : 2
Please refer to tBoS:p142...
Tradition: Sons of Jupiter
Prime : 3
Spirit : 3
This impolite rote is
a dangerous way to get Quintessence from smaller spirits. The mage uses Spirit to call a
smaller spirit [trust me, go for a small one.] which the mage then attacks, and drains ...
Tradition: Sons of Ether
Forces : 3
Life : 3
Prime : 1
This rote allows the mage to convert any kinetic energy received into bio-mass,
usually muscle mass. If the mage is punched and takes 2 points of damage, he
also games 2 to his stamina for the res...
Tradition: Sons of Jupiter
Correspondence : 3
Mind : 3
Allows the caster
to communicate with a person by looking in a mirror and concentrating on them (it would also
help the target wa also looking in a mirror.) Two way communication is possible, but mo...
Tradition: Sons of Ether
Forces : 3
Matter : 3
Prime : 2
This Rote can be used to create flying metallic objects. Only metal
that can hold a magnetic charge may be used. The Matter sphere is used
to charge the metal, while the Forces sphere is used to c...
Tradition: Sons of Jupiter
Entropy : 1
Mind : 1
Time : 3
Just the thing for the clever
coyote, this Rote can turn anyone into a Master Ninja. It was first used by Glen Manning, a
Mystery Science Theatre fan, who wanted to fight just like the ninjas in bad...
Tradition: Sons of Ether
Correspondence : 2
Forces : 2
Matter : 4
Faced with the dilemma of shipping vital and explosive equipment to a new
laboratory Holos Erasmus invented this rote to deal with the problem. This
takes any form of matter and turns it into raw en...
Tradition: Sons of Ether
Matter : 5
Please refer to MtA-1:p202
Please refer to MtA-2:p.207...
Tradition: Sons of Ether
Correspondence : 1
Forces : 1
Matter : 1
This rote allows the mage to understand the use and nature of any peice of
mechanical goods. The roll will go much better if the mage has any skills,
talents or knowledges that directly apply. The n...
Tradition: Sons of Ether
Forces : 2
Matter : 2
Mind : 1
Prime : 2
This rote aids in the development of mechanical goods ì
designed for a specific
purpose. Think MacGyver, B.A. Barakas, Forge. You need a ì
temporal bio-enhancer
to destabilize the team in their pris...
Tradition: Sons of Ether
Correspondence : 2
Life : 1
Mind : 3
A Son of Ether once wanted to find out if somebody else was
keeping a defector from the Technocracy under surveillance.
He built an electronic device, which connected electrodes
on his head and a s...
Tradition: Sons of Ether
Correspondence : 1
Forces : 1
Matter : 1
Mind : 1
This is a rote allows the Mage to become a super human calculator (faster than 300 super computers linked in parallel). For example with this rote a Mage could mentally calculate the escape velocity f...
Tradition: Sons of Ether
Forces : 2
Matter : 3
Extremely popular among the Sons of Ether, this rote comes into play during
experiments in which more power is required than the ability of the source to
provide it. (did anyone understand that sent...
Tradition: Sons of Ether
Forces : 2
Matter : 2
Mind : 2
Prime : 2
A weird invention of Daedalus. It is a special type of
glass which modulates light in a very strange way, turning
it irritating to the human mind. Nothing measurable
changes, except that anything ...
Tradition: Sons of Ether
Matter : 3
By using pattern disassociation a mage can make a material
pattern stop interacting with another type of pattern. This
can be used to create invisible materials, materials living
beings but not air...
Tradition: Social Engineers
Correspondence : 3
Mind : 5
The Engineer merges completely with an organisation, effectively becoming its consciousness.
He will influence everything from the employees to the feeling of the locals. All information and
control...
Tradition: Sons of Ether
Mind : 3
The pulp hero Professor Etheric spent much of his scientific
energy in the study of the human body's vitalizing Orgonne energy.
He discovered that by dilating the metacerebelic valves through
which...
Tradition: Sons of Ether
Life : 2
Spirit : 1
To aid her search for a mysterious creature living in the sewers
of San Francisc, Ferris Shu released a large quantity of specially
treated spores into the sewer system. These spores quickly mature...
Tradition: Sons of Ether
Life : 1
Matter : 3
Prime : 2
Presented with the severed finger of an unknown murder victim, Tony King set
about attempting to discover the full physical appearance of the deceased. By
using a number of carefully calibrated elec...
Tradition: Sons of Ether
Matter : 2
Mind : 1
Created by an SoE who couldn't be bothered to use a word processor, this
theoretical rote was found among his notes and would translate, into correct
grammar, any writing. This rote is "theoretical"...
Tradition: Sons of Ether
Spirit : 4
Please refer to MtA-1:p214
Please refer to Mta-2:p.218...
Tradition: Sons of Ether
Correspondence : 2
Forces : 1
Life : 1
The mage uses psychotronic sampling on a subject's bio-electro-
magnetic aura. The mage can examine the aura in this way and detemine
if the individual has any form of ailment and identify the natu...
Tradition: Sons of Ether
Life : 5
This rote uses psychotronic devices to alter the electromagnetic
fields a living thing creates. Alteration of this field can cause the body
to react tot he psychotronic stimuli in manners identical...
Tradition: Sons of Ether
Correspondence : 4
Prime : 4
This psychoteonic method is accomplished by establishing a
loop which projets energy into an object and starts causing it's pattern
to break down. Quintessence that would normally excape from the
...
Tradition: Sons of Ether
Correspondence : 2
Forces : 1
Mind : 1
This rote acts as a magickal early-warning syste. It works though
a method called psychotonic samling, siphoning off a miniscule proportion
of an area's energy and immediately returning it. Fluctu...
Tradition: Sons of Ether
Correspondence : 4
Mind : 2
The use of Psychotronic methods to alter a person's brainwave
patterns is a very new science. To date, mages have only developed firm
throries of sensing an projecting general emotional states thro...
Tradition: Social Engineers
Correspondence : 3
Mind : 3
The Engineer extend his awareness into his organisation. He is able to see what is going on
everywhere inside it, the state of every project, all information contained inside it and everything
else....
Tradition: Sons of Ether
Forces : 1
Please refer to MtA-1:p195
Please refer to MtA-2:p.198...
Tradition: Sons of Ether
Life : 5
Matter : 3
Doctor Amino developed a process which would enable him to
reduce organic tissue down to its base elements, each separated out
into a neat mass. He had intended to use it to smuggle endangered
spe...
Tradition: Sons of Ether
Correspondence : 4
Please refer to MtA-1:p.186...
Tradition: Sons of Ether
Entropy : 5
Mind : 2
Time : 4
Robot Rampage is based on the simple scientific principles of chaos
mathematics in a logic system and psycho-surgery that most Sons of the Ether
can understand even if they aren't skilled enough to ...
Tradition: Sons of Ether
Forces : 2
Life : 3
Prime : 2
This rote allows the mage to heal non-aggravated wounds by soaking in
sunlight. The light of the sun will be transformed into bio-energy, which can
be used to heal most regular wounds. Supernatural ...
Tradition: Sons of Ether
Matter : 2
Prime : 2
Etheric science has succeeded in creating unusual forms of
matter composed of raw Quintessence. This 'non-terrene' (not
natural on earth) matter is highly unstable. Weapons formed of
non-terrene ...
Tradition: Sons of Ether
Matter : 2
Prime : 2
Please refer to MtA-1:p225...
Tradition: Sons of Ether
Matter : 3
The mage can make something hard as steel without changing
other material properties. This rote can turn a curtain
into a barrier, a piece of string into a cable or a
paper-plane a deadly killing i...
Tradition: Syndicate
Mind : 2
A less brutal method is used by the Syndicate, which uses
subliminal control on the masses. By carefully entering hidden
messages, the sleepers are made to like or dislike certain things. For
examp...
Tradition: Sons of Ether
Life : 4
Matter : 2
Mind : 2
Prime : 2
Please refer to tBoS:p143...
Tradition: Sons of Ether
Matter : 3
Prime : 3
Please refer to MtA-1:p225...
Tradition: Sons of Ether
Prime : 2
Another basic effect, this involves running an electric current
of the proper frequency through any solid object, thus temporarily
disrupting the object's tangible matrix, which in laymen's terms
m...
Tradition: Sons of Jupiter
Mind : 3
Spirit : 3
This allows the Sons of
Jupiter to enter the Chimarae through a sleeping person's dreams [yes, you need a sleeping
person to do it. Please note that the user will have to leave the person's dream an...
Tradition: Sons of Ether
Forces : 3
Matter : 5
Prime : 2
Please refer to MtA-1:p224...
Tradition: Sons of Ether
Forces : 3
Yet another creation of Professor Prion, this device converts
motive energy into inertia, thus making movement impossible within
the bomb's area for the duration of the effect. Among the bomb's
va...
Tradition: Syndicate
Correspondence : 1
Matter : 3
This effect uses Correspondence to track targets and Matter
Pattern Disassociation to allow projectiles to circumvent cover
and armor. It must be cast with the weapon and amunition to be
used in h...
Tradition: Sons of Jupiter
Mind : 2
Prime : 2
This hard-to-describe rote
creates a 'quintessence sink,' which fools any Awakened bengs into thinking that the mage is
much more powerful than she appears. [Just has some quality of... power about ...
Tradition: Sons of Ether
Matter : 2
By following the Revised Periodic Table, a Son can subject any
chemical to various processes and produce any other chemical he
chooses, so long as he carefully monitors the reaction with his
scient...
Tradition: Sons of Ether
Forces : 3
Prime : 2
Another discovery of Professor Prion, who has a fascination
with negative forces, the Silence Cannon emits devastating blasts of
countersound, which not only cause damage but also temporarily
rende...
Tradition: Sons of Ether
Life : 1
Spirit : 1
The renowned xenobiologist Ferris Shu was dedicated to the
discovery of previously undocumented life forms, and she employed
this rote to help her find such creatures.
(This allows the scientist to...
Tradition: Sons of Ether
Correspondence : 1
After thoroughly analyzing the forces involved, a Son of
Ether can use his abacus to calculate precise vectors and
trajectories that a certain moving object (or person, vehicle,
etc.) will follow. ...
Tradition: Sons of Ether
Life : 3
Matter : 3
Please refer to MtA-1:p225...
Tradition: Sons of Ether
Matter : 4
Please refer to MtA-2:p.207...
Tradition: Sons of Jupiter
Forces : 2
Created by Glen Manning, Son of
Jupiter who has played one too many D&D Games, this rote uses a little talent
with bending light rays to make even the lowliest of apprentices into
illusionist extra...
Tradition: Sons of Ether
Life : 5
Matter : 4
Pioneered by the infamous Son of Ether Marius Latch, this rote represents
the culmination of
Latch's...unconventional theories on the relationships between living and
non-living matter. It is
said...
Tradition: Sons of Ether
Entropy : 3
Matter : 5
Time : 3
When the Technocracy first attempted to develop Adamantine,
the job was given to the Sons of Ether with disastrously Vulgar
results. The scandal was one of many leading up to that
Convention's his...
Tradition: Sons of Jupiter
Correspondence : 1
Mind : 3
This rote is often used in
conjunction with the initiation of a new member into the Sons. The Mage taps into the
initiate's mind, completely controlling the mental landscape and occurences. (See _Ex...
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